Difference between revisions of "Damage per Second"
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− | Damage | + | Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second. |
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+ | ==Disclaimer== | ||
+ | These DPS formulas don't account for a pawn's shooting skills. | ||
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+ | It's just a calculation of raw, total output damage (on a single target). | ||
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+ | ==Calculation== | ||
+ | The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | ||
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+ | ===Maximum DPS=== | ||
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+ | This is the maximum potential damage, ignoring accuracy. | ||
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+ | {{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ ((Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))) ÷ 60 ticks per second ) }} | ||
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+ | ===Real DPS=== | ||
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+ | This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill. | ||
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+ | {{math|big=1|Real DPS {{=}} Max DPS × Average Accuracy }} | ||
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+ | Numbers are rounded to two decimal places for readability. | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
+ | [[Category:Weapons]] |
Revision as of 23:02, 12 April 2017
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
These DPS formulas don't account for a pawn's shooting skills.
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
Maximum DPS
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Count) ÷ ((Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))) ÷ 60 ticks per second )
Real DPS
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
Real DPS = Max DPS × Average Accuracy
Numbers are rounded to two decimal places for readability.