Difference between revisions of "Damage per Second"

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Damage Per Second (DPS for short), is a property that guns in games have, it is basically the amount of damage that can be dealt to a target in one second (provided that no bullets miss), this property is used to compare different weapons to each other.
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Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
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==Disclaimer==
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These DPS formulas don't account for a pawn's shooting skills.
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It's just a calculation of raw, total output damage (on a single target).
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==Calculation==
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The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula:
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===Maximum DPS===
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This is the maximum potential damage, ignoring accuracy.
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{{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ ((Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))) ÷ 60 ticks per second ) }}
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===Real DPS===
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This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
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{{math|big=1|Real DPS {{=}} Max DPS × Average Accuracy }}
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Numbers are rounded to two decimal places for readability.
  
==DPS on Rimworlds [[Weapons|Weapons page]]==
 
The DPS on [[Weapons|this Weapons page]] have been calculated using this formula: '''DPS = ( Damage * bullets_per _burst ) / aim_time''' <br/>
 
All numbers that was longer than 1 number after the decimal point have also been rounded to the nearest whole number.
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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[[Category:Weapons]]

Revision as of 23:02, 12 April 2017

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.


Disclaimer

These DPS formulas don't account for a pawn's shooting skills.


It's just a calculation of raw, total output damage (on a single target).


Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:


Maximum DPS

This is the maximum potential damage, ignoring accuracy.


Max DPS = (Damage × Burst Count) ÷ ((Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))) ÷ 60 ticks per second )


Real DPS

This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.


Real DPS = Max DPS × Average Accuracy


Numbers are rounded to two decimal places for readability.