Difference between revisions of "Damage per Second"

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(Rewrote the DPS page.)
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Damage Per Second (DPS for short), is a property that guns in games have, it is basically the amount of damage that can be dealt to a target in one second (provided that no bullets miss), this property is used to compare different weapons to each other.
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Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second. These are usually done in an "ideal" sense of calculation, where it is assumed that every single bullet hits the intended target, meaning that it does its full amount of damage.
  
==DPS on Rimworlds [[Weapons|Weapons page]]==
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==Calculation==
The DPS on [[Weapons|this Weapons page]] have been calculated using this formula: '''DPS = ( Damage * bullets_per _burst ) / aim_time''' <br/>
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The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula:
All numbers that was longer than 1 number after the decimal point have also been rounded to the nearest whole number.
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{{math|big=1|DPS {{=}} (Damage &times; Burst Count &times; Blast Radius) &divide; { [Cooldown + Warmup + (Burst Ticks &times; (Burst Count - 1)] &divide; 60 ticks per second } }}
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Numbers are rounded to two decimal places for readability.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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[[Category:Weapons]]

Revision as of 05:18, 20 August 2014

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second. These are usually done in an "ideal" sense of calculation, where it is assumed that every single bullet hits the intended target, meaning that it does its full amount of damage.

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:

DPS = (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second }


Numbers are rounded to two decimal places for readability.