Damage
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Your colonists are likely going to get injured at some point in RimWorld (or suffer a horrific death). Here's a list of damage types currently in RimWorld:
Armor Categories
Damage Types
Main article: Damage Types
Damage is split into many different types, with different descriptors and death messages for injuries, different interactions with different targets and armor types, and different default stats. Not to be confused with health difficulties.
Name | Label | Category | Armor Category | overkillPctToDestroyPart[1] | Death Message[2] | General Injury | Skin Injury | Solid Injury | Harms Outer Layers[3] | Affects shields | Stun duration |
---|---|---|---|---|---|---|---|---|---|---|---|
Cut | cut | Melee Weapons | Sharp | 0% - 10% | {0} has been cut to death. | Cut | Cut | Crack | true | false | - |
Crush | crush | Melee Weapons | Blunt | 40% - 100% | {0} has been crushed to death. | Crush | Cut | Crack | true | true | - |
Blunt | blunt | Melee Weapons | Blunt | 40% - 100% | {0} has been beaten to death. | Crush | Bruise | Crack | true | false | - |
Poke | blunt | Melee Weapons | Blunt | 40% - 100% | {0} has been beaten to death. | Crush | Bruise | Crack | true | false | - |
Demolish | blunt | Melee Weapons | Blunt | 40% - 100% | {0} has been beaten to death. | Crush | Bruise | Crack | true | false | - |
Stab | stab | Melee Weapons | Sharp | 40% - 100% | {0} has been stabbed to death. | Stab | Stab | Crack | true | false | - |
RangedStab | stab | Ranged Weapons | Sharp | 40% - 100% | {0} has been stabbed to death. | Stab | Stab | Crack | true | false | - |
Bullet | bullet | Ranged Weapons | Sharp | 0% - 70% | {0} has been shot to death. | Gunshot | Gunshot | Gunshot | true | true | - |
Arrow | arrow | Ranged Weapons | Sharp | 0% - 70% | {0} has been shot to death. | Cut | Cut | Crack | true | true | - |
ArrowHighVelocity | arrow | Ranged Weapons | Sharp | 0% - 70% | {0} has been shot to death. | Cut | Cut | Crack | true | true | - |
Scratch | scratch | Melee Weapons | Sharp | 0% - 70% | {0} has been torn to death. | Scratch | Scratch | Crack | true | false | - |
ScratchToxic | toxic scratch | Melee Weapons | Sharp | 0% - 70% | {0} has been torn to death. | Scratch | Scratch | Crack | true | false | - |
Bite | bite | Melee Weapons | Sharp | 0% - 10% | {0} has been bitten to death. | Bite | Bite | Crack | true | false | - |
BiteToxic | toxic bite | Melee Weapons | Sharp | 0% - 10% | {0} has been bitten to death. | Bite | Bite | Crack | true | false | - |
Bomb | bomb | Misc | Sharp | ? | {0} has died in an explosion. | Shredded | Shredded | Crack | true | true | - |
BombSuper | bomb | Misc | Sharp | ? | {0} has died in an explosion. | Shredded | Shredded | Crack | true | true | - |
Flame | flame | Environmental | Heat | ? | {0} has burned to death. | Burn | Burn | Burn | false[4] | false | - |
Burn | burn | Environmental | Heat | ? | {0} has burned to death. | Burn | Burn | Burn | false[5] | false | - |
Thump | thump | Misc | Sharp | ? | {0} has been shot to death. | Crush | Crush | Crack | true | true | - |
TornadoScratch | scratch | Environmental | Sharp | 0% - 70% | {0} has been killed by a tornado. | Scratch | Scratch | Crack | true | false | - |
Frostbite | frostbite | Environmental | – | ? | {0} has succumbed to frostbite. | Frostbite | Frostbite | Frostbite | true | false | - |
Surgical cut | surgical cut | Medical | – | ? | {0} has died during surgery. | – | – | – | false[6] | false | - |
Execution cut | execution cut | Medical | – | – | {0} has been executed by cutting. | Cut | Cut | Cut | false | false | - |
EMP [7] | - | Stun | – | – | {0} has been EMPed to death. | – | – | – | true | true | 0.25 s [8] [9] |
Stun [7] | - | Stun | – | – | {0} has been stunned to death. | – | – | – | false | true | 0.33 s [8] |
Smoke [7] | - | Misc | – | – | – | – | – | – | ? | ? | ? |
Deterioration | - | Misc | – | – | – | – | – | – | ? | ? | ? |
Rotting | - | Misc | – | – | – | – | – | – | ? | ? | ? |
Mining | - | Misc | – | – | – | – | – | – | ? | ? | ? |
Extinguish [7] | - | Misc | – | – | – | CoveredInFirefoam | CoveredInFirefoam | CoveredInFirefoam | ? | ? | ? |
- ↑ See Overkill prevention
- ↑ {0} represents a pawn's name.
- ↑ Surgery doesn't hurt your outside bits, but getting shot and stuff will.
- ↑ Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
- ↑ Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
- ↑ Able to remove organs without harming outer body parts.
- ↑ 7.0 7.1 7.2 7.3 Does not deal physical damage so does not show up on body parts.
- ↑ 8.0 8.1 Per point of damage.
- ↑ Only applies to mechanoids or turrets.