Crafting spot

From RimWorld Wiki
Revision as of 09:15, 8 August 2021 by Harakoni (talk | contribs)
Jump to navigation Jump to search

Crafting spot

Crafting spot

A place for crafting simple items like knives or bows. Production here is slow because of the lack of tools.

Base Stats

Type
Production

Building

Size
1 × 1
Placeable
Yes
Power
0 W
Facility
Tool cabinet

A crafting spot is a 1 x 1 area marked on the ground where a crafter can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.

Acquisition

There is no cost, build time or skill requirements for placing crafting spots. Just select them from the production tab in the architect menu and place them.

Summary

The following items can be crafted at the crafting spot.

  • Name Materials Work to Make Required Research Type
    Smokeleaf joint Smokeleaf joint Smokeleaf leaves 4 000,450 ticks (7.5 secs) Drug - Social drug
    4× Smokeleaf joint Smokeleaf joint Smokeleaf leaves 16 001,800 ticks (30 secs) Drug - Social drug
    Club Club Stuff 40 (Metallic/Woody/Stony) 001,200 ticks (20 secs) Equipment - Weapons
    Greatbow Greatbow Wood 60 009,000 ticks (2.5 mins) Greatbow Equipment - Weapons
    Knife Knife Stuff 30 (Metallic) 001,800 ticks (30 secs) Smithing Equipment - Weapons
    Recurve bow Recurve bow Wood 40 005,000 ticks (1.39 mins) Recurve bow Equipment - Weapons
    Short bow Short bow Wood 30 002,400 ticks (40 secs) Equipment - Weapons
    Veil Veil Stuff 20 (Fabric) 001,400 ticks (23.33 secs) Gear - Armor
    War mask War mask Stuff 25 (Woody) 003,000 ticks (50 secs) Gear - Armor
    Tribal headdress Tribal headdress Stuff 50 (Fabric) 006,000 ticks (1.67 mins) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) 001,800 ticks (30 secs) Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) 001,400 ticks (23.33 secs) Gear - Clothing
    Harp Harp Content added by the Royalty DLC Wood 150 018,000 ticks (5 mins) Harp Building - Recreation
  • Note that the War mask, Veil, and Tribal headdress are tribal exclusive.

    In addition to being used to craft the items mentioned above, the crafting spot can also be used to smash mechanoids. This allows tribals to break down mechanoid corpses without a machining table, albeit at a slower rate.

    Performing bills at a crafting spot is 50% slower than the same bills done elsewhere.

    A tool cabinet can be placed nearby to increase the work speed at the crafting spot.

    Analysis

    While vital in some circumstances, any long-term colony should quickly replace crafting spots with dedicated work stations of the relevant types. While tool cabinets are effective on crafting spots, it is far more effective to dedicate those resources instead to creating those dedicated stations, however should they already be available and expedient crafting locations necessary, then there is no reason not to place them in range of the cabinets.