Difference between revisions of "Corpse"

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A corpse, is the dead body of a human, animal or mechanoid. At first, it will be in fresh state but will deteriorate through time. It can be consumed before it starts rotting, humans may have negative thoughts but not animals, which becomes a free source of meat in scarce environments.
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A '''corpse''' is the dead body of a [[human]], [[animal]] or [[mechanoid]].
  
Corpses can be butchered, buried or burnt depending on need. Those that deteriorate completely will leave distinctive skeletons were they laid.
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Corpses begin in a fresh state, but will deteriorate over time.
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Corpses can be butchered, buried or burnt depending on need. Those that deteriorate completely will leave distinctive skeletons were they laid.  They can also be consumed raw, even by humans.  Humans that consume corpses without the Cannibal [[traits|trait]] will suffer negative [[thoughts]].
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Corpses produce negative [[beauty]], and colonists lacking the Bloodlust or Psychopath will suffer negative thoughts on seeing human corpses (with worse debuffs for rotting corpses).
  
 
== Butchering ==
 
== Butchering ==
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Corpses can be butchered at a [[butcher spot]] or [[butcher table]] by a pawn assigned to [[Menus#Cook|cooking]].
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Butchered corpses produce meat and [[leather]].
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Butchering a human corpse places a negative "We butchered humanlike" thought over the entire colony, and the butcherer will also suffer a "I butchered humanlike" debuff.  Colonists with the Psychopath trait, however, are immune to these.
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== Burying ==
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Corpses can be buried in a [[grave]] or [[sarcophagus]].  Corpses can be [[hauling|hauled]] to finished resting places after construction.
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== Burning ==
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Corpses can be burnt in an [[electric crematorium]].
  
Butchered corpses leave meat and leather. Human corpses will cause the cook to suffer the "Butchered humanlike -6" debuff and every one else in the colony, the "We butchered humanlike -6" debuff. Also affecting relations between the cook and the others, except colonist with Bloodlust, Cannibal or Psychopath trait.
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A cheaper way of burning corpses is to use weapons that produce fire, such as [[molotov cocktail]]s or [[incendiary launcher]]s. These can be manually-targeted at corpses to set them on fire.  A walled-off corpse [[Stockpile zone|stockpile]] can dispose of multiple corpses at once.

Revision as of 00:00, 23 May 2019

A corpse is the dead body of a human, animal or mechanoid.

Corpses begin in a fresh state, but will deteriorate over time.

Corpses can be butchered, buried or burnt depending on need. Those that deteriorate completely will leave distinctive skeletons were they laid. They can also be consumed raw, even by humans. Humans that consume corpses without the Cannibal trait will suffer negative thoughts.

Corpses produce negative beauty, and colonists lacking the Bloodlust or Psychopath will suffer negative thoughts on seeing human corpses (with worse debuffs for rotting corpses).

Butchering

Corpses can be butchered at a butcher spot or butcher table by a pawn assigned to cooking.

Butchered corpses produce meat and leather.

Butchering a human corpse places a negative "We butchered humanlike" thought over the entire colony, and the butcherer will also suffer a "I butchered humanlike" debuff. Colonists with the Psychopath trait, however, are immune to these.

Burying

Corpses can be buried in a grave or sarcophagus. Corpses can be hauled to finished resting places after construction.

Burning

Corpses can be burnt in an electric crematorium.

A cheaper way of burning corpses is to use weapons that produce fire, such as molotov cocktails or incendiary launchers. These can be manually-targeted at corpses to set them on fire. A walled-off corpse stockpile can dispose of multiple corpses at once.