Difference between revisions of "Corn plant"

From RimWorld Wiki
Jump to navigation Jump to search
(Corn can't be sown in hydroponics - special thanks to discord user Moonotaur for pointing out that ths is confusing.)
Line 1: Line 1:
{{Define|Plant
+
{{stub}}{{infobox main|plant|
| category = [[Wild Plants]]
+
| name = Corn plant
| description = A large grain plant which produces ears of delicious yellow seeds. Takes a relatively long time to grow, but yields lots of food, and takes a long time to spoil. Needs fertile soil to grow well.
+
| image = Corn_plant.png|Corn Plant
| def name = PlantCorn
+
| description = A tall grain plant which produces ears of soft, edible seeds. While corn takes a long time to grow, it yields lots of food compared to other crops. Harvested corn takes a long time to spoil.
| Harvested Product = corn
+
| type = Plant
| In Ground = true
+
| type2 = Cultivated
| Hydroponic = false
+
| hp = 150
| default color = (255,255,255)
+
| flammability = 1
| graphic class = Graphic_Random
+
| grow days = 11.3
| graphic path = Things/Plant/CornPlant
+
| sow work = 170
| label = corn plant
+
| harvest work = 200
| parent name = PlantBase
+
| product = Corn
| path cost = 10
+
| yield = 22
| rotatable = false
+
| min sowing skill =  
| selectable = true
+
| min fertility = 0.7
| use hit points = true
+
| fertility sensitivity = 1.0
| max hit points base = 150
+
| nutrition = 0.3
| beauty base = 0
+
| sowTags = Ground, Hydroponic
| flammability base = 0.8
 
| harvest yield = 22
 
| grow days = 11.3
 
| fertility min = 0.7
 
| fertility sensitivity = 1
 
| real grow days = 20.86
 
| nutrition per day = 0.0527
 
| nutrition per day (70) = 0.0369
 
| nutrition per day (140) = 0.0738
 
| nutrition per day (280) = 0
 
| market value = 1.5
 
 
}}
 
}}
 
The '''corn plant''' has a long growing cycle and a very high yield of 22 pieces of [[corn]]. It cannot be sown in hydroponics. Corn plants have a base growing time of 11.3 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 100%. Corn has the second-highest base yield per day (approx. 2.7% less than [[rice]]), but requires the least farming labor to maintain due to its long growing cycle.  
 
The '''corn plant''' has a long growing cycle and a very high yield of 22 pieces of [[corn]]. It cannot be sown in hydroponics. Corn plants have a base growing time of 11.3 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 100%. Corn has the second-highest base yield per day (approx. 2.7% less than [[rice]]), but requires the least farming labor to maintain due to its long growing cycle.  

Revision as of 13:54, 9 March 2021

Corn plant

A tall grain plant which produces ears of soft, edible seeds. While corn takes a long time to grow, it yields lots of food compared to other crops. Harvested corn takes a long time to spoil.

Base Stats

Type
PlantCultivated
HP
150
Flammability
100%

Ingestion

Nutrition
0.3

Plant Stats

Time to grow
11.3 days (20.86 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
22 Corn
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


The corn plant has a long growing cycle and a very high yield of 22 pieces of corn. It cannot be sown in hydroponics. Corn plants have a base growing time of 11.3 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 100%. Corn has the second-highest base yield per day (approx. 2.7% less than rice), but requires the least farming labor to maintain due to its long growing cycle.

Growing

The following table details how long it takes for corn plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil
    Fertility (%) 70 100 140
    Grow Time (days) 29.80 20.86 14.90
    Base Yield/day 0.738 1.054 1.476
  • Corn plants do not suffer the downtime between multiple harvests that rice fields deal with due to corn's long growing time. But this also makes it the most vulnerable to negative incidents (burns, bad weather, animals destruction). Corn should not be entrusted as the colony's only food supply without other alternatives. Corn's exceptional shelf life means that the colony does not need to invest in freezer space for corn, as even the slightest winter will keep corn fresh until next year's harvest. Thus a corn harvest only needs to be placed in a simple shed or under an outdoor roof.

    Version History