Difference between revisions of "Control pack"

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| resource 2 = Component
 
| resource 2 = Component
 
| resource 2 amount = 6
 
| resource 2 amount = 6
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| lifestage = Adult
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| clothing for nudity = False
 
| coverage = Waist
 
| coverage = Waist
 
| layer = Belt
 
| layer = Belt
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| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
 
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The '''control pack''' is a piece of [[apparel]] added by the [[Biotech DLC]].  
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The '''control pack''' is a [[utility]] item added by the [[Biotech DLC]] that increases the number of [[Mechanitor#Mechanoid Control|control group]]s a [[mechanitor]] has.
  
 
== Acquisition ==
 
== Acquisition ==
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== Summary ==
 
== Summary ==
When worn in the utility slot, a control pack gives a [[mechanitor]] an extra [[Mechanitor#Mechanoid Control|control group]], which can be configured seperately from other control groups.
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When worn, a control pack gives a [[mechanitor]] an extra [[Mechanitor#Mechanoid Control|control group]], which can be configured separately from other control groups. They have no [[quality]].
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{{Utility Note}}
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1}}
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{{Rewrite|section=1|reason=Turn from bullet points to paragraphs, maybe expand a little}}
*An additional control group can be useful. Other than convenience, an extra control group means that mechs can be ordered to do multiple tasks. For example, 3 separate control groups can be ordered to work, remain dormant, and actively recharge at the same time.
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* An additional control group can be useful. Other than convenience, an extra control group means that mechs can be ordered to do multiple tasks. For example, 3 separate control groups can be ordered to work, remain dormant, and actively recharge at the same time.
*[[Control sublink]]s give a permanent control group, do not take an equipment slot, and boost work speed. There is rarely a need for over 5 control groups, which can be installed with 3 standard sublinks. However, each implant requires a [[signal chip]] or [[powerfocus chip]] to create.
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* [[Control sublink]]s give a permanent control group, do not take an equipment slot, and boost work speed. There is rarely a need for over 5 control groups, which can be installed with 3 standard sublinks. However, each implant requires a [[signal chip]] or [[powerfocus chip]] to create.
*Once available, a [[bandwidth pack]] gives [[bandwidth]], which is more helpful than a control group. Bandwidth packs also require 2 [[signal chip]]s to create.
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* Once available, a [[bandwidth pack]] gives [[bandwidth]], which is more helpful than a control group. Bandwidth packs also require 2 [[signal chip]]s to create.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 10:48, 7 December 2023

Control pack

Control pack

A backpack containing mech control assist computers. It allows a mechanitor to control one additional control group.

Base Stats

Type
GearUtility
Tech Level
Spacer
Market Value
395 Silver [Note]
Mass
3.00 kg
HP
100

Apparel

Clothing For Nudity
False
Lifestage
Adult
Coverage
Waist
Layer
Belt

Creation

Crafted At
Machining table
Required Research
Basic mechtech
Skill Required
Crafting 4
Work To Make
3,200 ticks (53.33 secs)
Resources to make
Steel 100 + Component 6
Technical
thingCategories
ApparelUtility
tradeTags
ExoticMisc, Clothing


The control pack is a utility item added by the Biotech DLC that increases the number of control groups a mechanitor has.

Acquisition[edit]

Control pack can be crafted at a Machining table once the Basic mechtech research project has been completed. They require Steel 100 Steel, Component 6 Components, 3,200 ticks (53.33 secs) of work, and a Crafting skill of 4.

Summary[edit]

When worn, a control pack gives a mechanitor an extra control group, which can be configured separately from other control groups. They have no quality.

Like all utility items, a control pack is treated largely like any piece of apparel, however some exceptions exist. Utility items are worn on the waist and are mutually exclusive only with each other, regardless of the layer or coverage of other apparel worn. Additionally, utility items never become tainted, deteriorate from being worn, or inflict a worn-out or tattered mood debuff when damaged.

Analysis[edit]

  • An additional control group can be useful. Other than convenience, an extra control group means that mechs can be ordered to do multiple tasks. For example, 3 separate control groups can be ordered to work, remain dormant, and actively recharge at the same time.
  • Control sublinks give a permanent control group, do not take an equipment slot, and boost work speed. There is rarely a need for over 5 control groups, which can be installed with 3 standard sublinks. However, each implant requires a signal chip or powerfocus chip to create.
  • Once available, a bandwidth pack gives bandwidth, which is more helpful than a control group. Bandwidth packs also require 2 signal chips to create.

Version history[edit]