Column

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Column

Column

A column capable of holding a roof. Does not block sight or movement and looks quite nice.

Base Stats

Type
BuildingStructure
Mass
10 kg
Beauty
5
Style Dominance
10
HP
160
Flammability
100%
Rotatable
False
Path Cost
0

Building

Size
1 ˣ 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
25%
Terrain Affordance
Light

Creation

Work To Make
750 ticks (12.5 secs)
Stuff tags
Metallic, Woody, Stony
Resources to make
Stuff 20
Deconstruct yield
Stuff 10
Destroy yield
Stuff 5

Columns are passable structures primarily used to hold up roofs

Columns are capable of supporting roofing up to 6 tiles away in all directions. If a wall is destroyed or deconstructed, any unsupported roofing will instantly fall and injure any pawn below it, possibly fatally.

In this way they are similiar to walls. In contrast to walls, they provide significantly less cover, can be shot over/through, don't block LoS or Line of Effect, and can be walked though without even slowing a pawn down. They are also somewhat beautiful, have less HP and require significantly more resources than a wall.

Columns are built and repaired by colonists assigned to Construct. Columns construction may sometimes fail and waste the materials, more often with lower construction skill.

They are required for NoblesContent added by the Royalty DLC of Knight or above.

Acquisition

Columns require Stuff 20 Stuff (Metallic/Woody/Stony) and take 750 ticks (12.5 secs) to build.

Analysis

Columns are useful for stockpiles as they do not block the radius of Orbital trade beacons, unlike walls. On the other hand, they are 4 times more expensive.

Material table

  • Material Stuff cost Beauty Work to Build HP Flammability Market Value
    Wooden Column 20 Wood 5 000,525 ticks (8.75 secs) 104 100% 00,026,00 Silver
    Granite Column 20 Granite blocks 5 004,640 ticks (1.29 mins) 272 0% 00,034,00 Silver
    Limestone Column 20 Limestone blocks 5 004,640 ticks (1.29 mins) 248 0% 00,034,00 Silver
    Marble Column 20 Marble blocks 8 004,265 ticks (1.18 mins) 192 0% 00,033,00 Silver
    Sandstone Column 20 Sandstone blocks 5 003,890 ticks (1.08 mins) 224 0% 00,032,00 Silver
    Slate Column 20 Slate blocks 5 004,640 ticks (1.29 mins) 208 0% 00,034,00 Silver
    Jade Column 20 Jade 22 003,750 ticks (1.04 mins) 80 0% 00,114,00 Silver
    Golden Column 200 Gold 40 000,675 ticks (11.25 secs) 96 40% 02,000,00 Silver
    Plasteel Column 20 Plasteel 5 001,650 ticks (27.5 secs) 448 0% 00,186,00 Silver
    Silver Column 200 Silver 16 000,750 ticks (12.5 secs) 112 40% 00,205,00 Silver
    Steel Column 20 Steel 5 000,750 ticks (12.5 secs) 160 40% 00,041,00 Silver
    Uranium Column 20 Uranium 2 001,425 ticks (23.75 secs) 400 0% 00,125,00 Silver
    Assuming Normal quality, for the effect of other qualities, see Quality.
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.