Difference between revisions of "Column"

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(This isn't strictly true. Destroying supports drops the roof, but removing support doesn't always e.g. unroofing the attachment point does not.)
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{{stub}}{{infobox main|structure|
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{{infobox main|structure|
 
| name = Column
 
| name = Column
 
| image = Column.png
 
| image = Column.png
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| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 20
 
| resource 1 amount = 20
}}{{Info|'''Columns''' are passable structures primarily used to hold up roofs}}
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}}{{Info|'''Columns''' are passable [[structure]]s primarily used to hold up [[roof]]s}}
  
Columns are  capable of supporting [[roof]]ing up to 6 tiles away in all directions. If a wall is destroyed or deconstructed, any unsupported roofing will instantly fall and injure any pawn below it, possibly fatally.
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== Acquisition ==
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Columns require {{Required Resources}} and take {{Ticks|{{P|Work To Make}}}} to build.
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== Summary ==
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Columns can hold [[roof]]s up to 6 tiles away in all directions, like a [[wall]]. Destroying all of a roof's supports will cause it to instantly fall, injuring and possibly killing anything below. Columns also provide a minor [[beauty]] increase.
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Columns can't usually be stood on, like a [[fence]] or [[barricade]]. Columns do not block [[LoS]], can be walked through without slowing anyone down, and provide 25% [[cover]] for pawns shooting behind them.
  
In this way they are similiar to [[wall]]s. In contrast to walls, they provide significantly less [[cover]], can be shot over/through, don't block [[LoS]] or Line of Effect, and can be walked though without even slowing a pawn down. They are also somewhat beautiful, have less HP and require significantly more resources than a [[wall]].
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=== Requirements ===
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Columns are needed to satisfying the requirements of a ritual room{{IdeologyIcon}} or throne room {{RoyaltyIcon}} (for [[titles|nobles]] Knight and above). If a room's requirements are not met, then colonists demanding them will become unhappy.
  
Columns are built and repaired by colonists assigned to [[Menus#Work_types|Construct]]. Columns construction may sometimes fail and waste the materials, more often with lower construction skill.
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== Analysis ==
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For holding up the roof, it's usually better to just create a lone [[wall]], which supports the same number of roof tiles and costs 4x less. Columns provide less cover for [[raider]]s, can be walked over, and don't block the radius of [[orbital trade beacon]]s. Columns also have much less health than a wall, which can be helpful when creating a falling roof trap.
  
They are required for [[Titles|Nobles]]{{RoyaltyIcon}} of Knight or above.
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Like [[sandbag]]s, [[barricade]]s, and [[fence]]s, columns usually prevent raiders from firing on top of them. As columns provide less cover, they have a small niche in [[killbox]]es when you can directly fire on raiders passing through. Note that, due to their decreased health, columns are easier to destroy, so should be replaced by barricades when you have enough firepower.
  
==Acquisition==
 
Columns require {{Required Resources}} and take {{Ticks|{{P|Work To Make}}}} to build.
 
==Analysis==
 
Columns are useful for stockpiles as they do not block the radius of [[Orbital trade beacon]]s, unlike [[wall]]s. On the other hand, they are 4 times more expensive.
 
 
{{Building Material Table}}
 
{{Building Material Table}}
  
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Rustic column.png  |Rustic variant
 
Rustic column.png  |Rustic variant
 
Totemic column.png  |Totemic variant
 
Totemic column.png  |Totemic variant
Techist column.png  Techist variant
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Techist column.png  |Techist variant
 
</gallery>
 
</gallery>
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== Version history ==
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* ? - Added.
 +
 
{{nav|structure|wide}}
 
{{nav|structure|wide}}
 
[[Category:Structure]]
 
[[Category:Structure]]

Revision as of 06:54, 16 November 2022

Column

Column

A column capable of holding a roof. Does not block sight or movement and looks quite nice.

Base Stats

Type
BuildingStructure
Mass
10 kg
Beauty
5
Style Dominance
10
HP
160
Flammability
100%
Rotatable
False
Path Cost
0

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
25%
Terrain Affordance
Light

Creation

Work To Make
750 ticks (12.5 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 20
Deconstruct yield
Stuff 10
Destroy yield
Stuff 5

Columns are passable structures primarily used to hold up roofs

Acquisition

Columns require Stuff 20 Stuff (Metallic/Woody/Stony) and take 750 ticks (12.5 secs) to build.

Summary

Columns can hold roofs up to 6 tiles away in all directions, like a wall. Destroying all of a roof's supports will cause it to instantly fall, injuring and possibly killing anything below. Columns also provide a minor beauty increase.

Columns can't usually be stood on, like a fence or barricade. Columns do not block LoS, can be walked through without slowing anyone down, and provide 25% cover for pawns shooting behind them.

Requirements

Columns are needed to satisfying the requirements of a ritual roomContent added by the Ideology DLC or throne room Content added by the Royalty DLC (for nobles Knight and above). If a room's requirements are not met, then colonists demanding them will become unhappy.

Analysis

For holding up the roof, it's usually better to just create a lone wall, which supports the same number of roof tiles and costs 4x less. Columns provide less cover for raiders, can be walked over, and don't block the radius of orbital trade beacons. Columns also have much less health than a wall, which can be helpful when creating a falling roof trap.

Like sandbags, barricades, and fences, columns usually prevent raiders from firing on top of them. As columns provide less cover, they have a small niche in killboxes when you can directly fire on raiders passing through. Note that, due to their decreased health, columns are easier to destroy, so should be replaced by barricades when you have enough firepower.

Stats table

  • Column Column Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 1 001,875 ticks (31.25 secs) 320 75% 22 Silver
    Gold Gold 40 000,675 ticks (11.25 secs) 96 40% 2,000 Silver
    Granite blocks Granite blocks 5 004,640 ticks (1.29 mins) 272 0% 35 Silver
    Limestone blocks Limestone blocks 5 004,640 ticks (1.29 mins) 248 0% 35 Silver
    Marble blocks Marble blocks 8 004,265 ticks (1.18 mins) 192 0% 33 Silver
    Plasteel Plasteel 5 001,650 ticks (27.5 secs) 448 0% 186 Silver
    Sandstone blocks Sandstone blocks 5 003,890 ticks (1.08 mins) 224 0% 32 Silver
    Silver Silver 16 000,750 ticks (12.5 secs) 112 40% 205 Silver
    Slate blocks Slate blocks 5 004,640 ticks (1.29 mins) 208 0% 35 Silver
    Steel Steel 5 000,750 ticks (12.5 secs) 160 40% 41 Silver
    Jade Jade 22 003,750 ticks (1.04 mins) 80 0% 114 Silver
    Uranium Uranium 2 001,425 ticks (23.75 secs) 400 0% 125 Silver
    Wood Wood 5 000,525 ticks (8.75 secs) 104 100% 26 Silver
  • Styles

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Version history

    • ? - Added.