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Upon generation of a new colony, starting characters will have varying equipment. For example, colonies starting as New Arrivals will be outfitted with [[synthread]] [[clothing]], while New Tribes will be outfitted with [[tribalwear]].
 
Upon generation of a new colony, starting characters will have varying equipment. For example, colonies starting as New Arrivals will be outfitted with [[synthread]] [[clothing]], while New Tribes will be outfitted with [[tribalwear]].
  
In addition to being clothed, equipment, supplies and materials will be dropped with or near the starting point, or scattered around the map, depending on the scenario.
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In addition to being clothed, a [[Weapons|pistol, survival rifle, and knife]] are dropped beside them as they emerge from their pods, along with [[Medicine|medicine]] and [[Food|food]], in the Crashlanded scenario.
  
 
Over the course of the game, other colonists can join, by walking onto the map from the border, falling in from their own pods via an event, be discovered in [[Cryptosleep casket|cryptosleep sarcophagi]], captured and recruited or bought from slave [[trader]]s.
 
Over the course of the game, other colonists can join, by walking onto the map from the border, falling in from their own pods via an event, be discovered in [[Cryptosleep casket|cryptosleep sarcophagi]], captured and recruited or bought from slave [[trader]]s.

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