Difference between revisions of "Clothing"

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<includeonly>{{Main Article|Clothing}}</includeonly>
 
<includeonly>{{Main Article|Clothing}}</includeonly>
 +
Clothes is a category of [[Apparel]]. For general properties, see there.
  
Clothes are one type of [[Apparel]]. For general properties, see there.
 
  
 
[[File:Clothing worn away to nothing.png|400px]]
 
[[File:Clothing worn away to nothing.png|400px]]
  
  
<noinclude>
+
== Clothing Values ==
  
 +
Clothes are made from fabric and leather. While its stats vary heavily based on the material, clothing offers little protection from violence, but very good insulation.
  
==Clothing Values==
 
Clothes are made from Fabric and Leathers. While it varies heavily based on the material, clothing offers rather little protection from violence, but very good Insulation values. Their materials are also very easy to get and work
 
  
==Material==
+
== Material ==
If clothes make the man, materials make the clothes. Picking the right material for any piece of clothing is far from arbitrary and the default setting will just have nearly all materials checked. The algorithm by which the crafter picks the material to use is unknown.
 
  
===Farbrics===
+
Picking the right material for any piece of clothing is far from arbitrary and the default setting will just have nearly all materials checked. The algorithm by which the crafter picks which material to use is unknown.
Cloth is the most "boring" material. It is used as baseline material in Crafting Bill Hints. It can also be easily farmed from [[Plants]] or cheaply bought, making it quite abundant.
 
  
Advanced Fabrics are a lot harder to come by. Advanced Fabrics tend to have way better armor values and at least comparable thermal resistance values, meaning they can easily replace cloth in every application.
 
  
===Wools===
+
=== Farbrics ===
Wool is technically just a subtype of Fabric. can only be aquired from Domestic [[Animals]], and have high Thermal Multipliers. It offers very weak protection and is highly flamable.
 
  
Care must be taken to not mix up the Wool and Leather from an animal, as those have very different values.
+
[[Cloth]] is the most accessible material when wildlife is scarce. It can also be easily farmed from cotton [[plants]] or cheaply bought. It is used as baseline material in Crafting Bill Hints.  
  
===Leathers and Skins===
+
Advanced fabrics tend to have way better armor values and at least comparable thermal resistance values, meaning they can easily replace cloth in every application but are harder to come by.
Leathers offer pretty good defenses and are easy to aquire as a side effect of hunting. Leather types are defined by the Animal they come from, but with 1.9 a lot of leather types were cut. While they generally provide good armor, their thermal resistance tend to be all over the place - way below and way above cloth. They always have a high Flame and Blunt damage resistance, with low Flamability.
 
  
  
== On Skin Layer ==
+
=== Wools ===
  
{{Item
+
Wool is a subtype of Fabric. Can only be acquired from domesticated [[animals]], and have high Thermal Multipliers. It offers very weak protection and is highly flamable. Care must be taken to not mix up the Wool and Leather from an animal, as those have very different values.
| name        = [[Pants]]
 
| image        = Pants.png
 
| description  = A simple set of pants.
 
| note        = Boring old pants. Not visible on humans.
 
| tags        =
 
{{Tag/Material cost (Cloth) |  128  |    50 }}
 
{{Tag/Work          | 117 | Fabric | Leather }}
 
{{Tag/Protects Body | Legs | blunt = 3 | sharp = 3 }}
 
{{Tag/Keeps Warm    |    3 }}
 
}}
 
  
{{Item
 
| name        = [[T-shirt]]
 
| image        = T-Shirt.png
 
| description  = A basic T-shirt.
 
| note        = Most colonists start with this or the button-down shirt.
 
| tags        =
 
{{Tag/Material cost (Cloth)  |  120 |    50 }}
 
{{Tag/Work          | 84 | Fabric | Leather }}
 
{{Tag/Protects Body | Torso and Shoulders | blunt = 3 | sharp = 3 }}
 
{{Tag/Keeps Warm    |    3 }}
 
}}
 
  
{{Item
+
=== Leathers and Skins ===
| name        = [[Button-down shirt]]
 
| image        = Button-Down Shirt.png
 
| description  = A nice-looking collared shirt with buttons.
 
| note        = A nicer and slightly better formal shirt.
 
| tags        =
 
{{Tag/Material cost (Cloth)  |  140  |    55 }}
 
{{Tag/Work          | 125 | Fabric | Leather }}
 
{{Tag/Protects Body | Torso, Shoulders and Arms | blunt = 3 | sharp = 3 }}
 
{{Tag/Keeps Warm    |    4 }}
 
}}
 
  
== On Skin and Middle Layers ==
+
Leathers offer pretty good defense and are easy to acquire in most biomes as a sub product of hunting. Leather are defined by the type of animal they were taken from. While they generally provide good armor, their thermal resistance tends to be all over the place - way below and way above cloth. They always have a high Flame and Blunt damage resistance, with low flammability.
  
{{Item
+
== Headgear Table ==
| name        = [[Tribalwear]]
 
| image        = Tribalwear.png
 
| description  = A garment crafted without machines using neolithic tools.
 
| note        = Resource-cheap and practical. The [[Raider|neolithic raiders]] are usually dressed in these. Offers more warmth than a button-down shirt and pants combined despite using a third of the materials, but it leaves the shoulders and arms vulnerable and can't be worn with armor.
 
| tags        =
 
  
{{Tag/Material cost (Cloth)  |  82.8  |    35 }}
+
Unlike other clothing, headgear is made alsmost exclusively from Fabric.
{{Tag/Work          | 54 | Fabric | Leather | skill = Crafting | speed stat = Tailoring Speed }}
 
{{Tag/Protects Body | Torso and Legs | blunt = 3 | sharp = 3 }}
 
{{Tag/Keeps Warm    |    10 }}
 
}}
 
  
== Shell Layer ==
+
{| class="wikitable sortable"
  
{{Item
+
! Name
| name        = [[Duster]]
+
! Complex Clothing
| image        = Duster.png
+
! Fabric
| description  = A long duster coat for blocking the sun and grit of the desert.
+
! Leathery
| note        = The stylish and tough duster, with a small but notable amount of [[Damage|heat]] protection. Currently one of three pieces of clothing which keeps cool making it useful in deserts.
+
! Sharp
| tags        =
+
! Blunt
{{Tag/Material cost (Cloth)    | 250 |    80 }}<!-- MaxHitPoints = 250 -->
+
! Heat
{{Tag/Work          | 367}}
+
! Cold Insulation
{{Tag/Protects Body | Torso, Shoulders, Arms and Legs | blunt = 3 | sharp = 7 | heat = 7 }}
+
! Heat Insulation
{{Tag/Keeps Warm    | 15 }}
+
! Special
{{Tag/Keeps Cool    | 15 }}<!-- Do positive <Insulation_Heat> goes here? --->
+
! Upper Head
{{Tag/MoveSpd-     | 0.04 c/s }}
+
! Full Head
}}
+
|-
  
{{Item
+
| Cowboy Hat
| name        = [[Jacket]]
+
| Y
| image        = Jacket.png
+
| Y
| description  = A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather.
+
| Y
| note        = Very slightly better than the [[#Duster|duster]] in sharp protection and a slightly smaller move speed penalty,.
+
| 20%
| tags        =
+
| 20%
{{Tag/Material cost (Cloth)    | 188|     70 }}<!-- MaxHitPoints = 170 -->
+
| 20%
{{Tag/Work          | 200}}
+
| 10%
{{Tag/Protects Body | Torso and Arms | sharp = 8 | heat = 3 }}
+
| 50%
{{Tag/Keeps Warm    | 15 }}
+
| +10% Social Impact
{{Tag/MoveSpd-     | 0.03 c/s }}
+
| Y
}}
+
| N
 +
|-
  
{{Item
+
| Bowler Hat
| name        = [[Parka]]
+
| Y
| image        = Parka.png
+
| Y
| description  = A thick parka for staying warm in even the coldest of temperatures.
+
| Y
| note        = The key to domination of the arctic circle. Makes winters, tundras and megalomanic walk-in freezer projects survivable.
+
| 20%
| tags        =
+
| 20%
{{Tag/Material cost (Cloth)    | 320  |    120 }}<!-- MaxHitPoints = 200 -->
+
| 20%
{{Tag/Work          | 334}}
+
| 10%
{{Tag/Protects Body | Torso and Arms | sharp = 3 | heat = 3 }}
+
| 40%
{{Tag/Keeps Warm    | 40 | 3 }}
+
| +15% Social Impact
{{Tag/MoveSpd- | 0.05 c/s }}
+
| Y
{{Tag/WorkSpd- | 20% }}
+
| N
}}
+
|-
  
== Over Head Layer ==
+
| Tribal Headdress
 +
| N
 +
| Y
 +
| N
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 10%
 +
| 15%
 +
| +15%  Social
 +
| Y
 +
| N
 +
|-
  
{{Item
+
| Turque
| name        = [[Cowboy hat]]
+
| Y
| image        = CowboyHat.png
+
| Y
| description  = Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire.
+
| N
| note        = Obvious throw-back to the Western-esque themes of [[RimWorld]]. Laugh at the sun while the harmful UV rays harmlessly bounce off your beautiful hat.
+
| 20%
| tags        =
+
| 20%
{{Tag/Material cost (Cloth)  |   70  |   25 }}
+
| 20%
{{Tag/Work          | 84}}
+
| 50%
{{Tag/Protects Body | Upper Head | blunt = 3 | sharp = 3}}
+
| 0%
{{Tag/Keeps Cool    |     8 }}
+
| Nothing
{{Tag/Social+      |   15% }}
+
| Y
}}
+
| N
 +
|-
  
{{Item
+
| Tribal War Veil
| name        = [[Tuque]]
+
| N
| image        = Tuque.png
+
| Y
| description  = A soft, thick cap. Great for keeping warm in winter.
+
| N
| note        = In the decision between winter survival and style, some lesser souls will ditch their [[#Cowboy Hat|cowboy hat]] for a tuque.
+
| 20%
| tags        =
+
| 20%
{{Tag/Material cost (Cloth)  |   56|   25 }}
+
| 20%
{{Tag/Work          |   25}}
+
| 5%
{{Tag/Protects Body | Upper Head | blunt = 3 | sharp = 3 | leather=no}}
+
| 5%
{{Tag/Keeps Warm    |    10 | 2 }}
+
| +5 Pain Schock Treshold
}}
+
| N
 +
| Y
 +
|-
 +
 
 +
|}
  
{{Item
+
== Body table ==
| name        = [[Bowler hat]]
 
| image        = BowlerHat.png
 
| description  = A good-looking hat which projects a slightly urban, money-loving style. Improves social impact.
 
| note        =
 
| tags        =
 
{{Tag/Material cost (Cloth)  |  53.50|    20 }}
 
{{Tag/Work          |  75}}
 
{{Tag/Protects Body | Upper Head | blunt = 3 | sharp = 3}}
 
{{Tag/Keeps Cool    |    4 }}
 
{{Tag/Social+      |  15% }}
 
}}
 
  
== Tables ==
+
{| class="wikitable sortable"
=== Base Values ===
+
! Name
{| {{STDT| sortable c_08 text-center}}
+
! Fabric
! Clothing
+
! Leathery
! Body Area
+
! Armor
! Layer
+
! Cold Insulation
! Work
+
! Heat Insulation
! Material cost
+
! Upper Body
! Material/Work
+
! Lower Body
! Base value
+
! On Skin
! Value/Material
+
! Middle
! Blunt
+
! Shell
! Sharp
 
! Heat
 
! Move Speed
 
! Max Temp
 
! Min Temp
 
 
|-
 
|-
| [[Pants]]
+
 
| Legs
+
| Tribal
| OnSkin
+
| Y
| 117
+
| Y
| 50
+
| 20%
| 0.427
+
| 55%
| 128
+
| 55%
| 2.56
+
| Y
| 3%
+
| Y
| 3%
+
| Y
| -
+
|  
| -
+
|  
| -
 
| -4
 
 
|-
 
|-
| [[T-shirt]]
+
 
| Torso
+
| Parka
| OnSkin
+
| Y
| 80
+
| Y
| 50
+
| 20%
| 0.625
+
| 200%
| 120
+
| 0%
| 2.4
+
| Y
| 3%
+
|  
| 3%
+
|  
| -
+
|  
| -
+
| Y
| -
 
| -3
 
 
|-
 
|-
| [[Button-down shirt]]
+
 
| Torso
+
| Pants
| OnSkin
+
| Y
| 134
+
| Y
| 55
+
| 20%
| 0.410
+
| 20%
| 140
+
| 8%
| 2.55
+
|  
| 3%
+
| Y
| 3%
+
| Y
| -
+
|  
| -
+
|  
| -
 
| -4
 
 
|-
 
|-
| [[Tribalwear]]
+
 
| Torso, Legs
+
| T-Shirt
| OnSkin
+
| Y
| 34
+
| Y
| 35
+
| 20%
| 1.029
+
| 22%
| 82.8
+
| 10%
| 2.37
+
| Y
| +3%
+
|  
| +3%
+
| Y
| -
+
|  
| -
+
|  
| -
 
| -10
 
 
|-
 
|-
| [[Clothing#Duster|Duster]]
+
 
| Torso
+
| Button Down Shirt
| Shell
+
| Y
| 367
+
| Y
| 80
+
| 20%
| 0.218
+
| 26%
| 250
+
| 10%
| 3.125
+
| Y
| 3%
+
|  
| 7%
+
| Y
| 7%
+
|  
| -4%
+
|  
| +15
 
| -15
 
 
|-
 
|-
| [[Clothing#Jacket|Jacket]]
+
 
| Torso
+
| Duster
| Shell
+
| Y
| 200
+
| Y
| 70
+
| 30%
| 0.35
+
| 60%
| 188
+
| 85%
| 2.69
+
| Y
| -
+
| Y
| 8%
+
|  
| 3%
+
|  
| -3%
+
| Y
| -
 
| -15
 
 
|-
 
|-
| [[Clothing#Parka|Parka]]
+
 
| Torso
+
| Jacket
| Shell
+
| Y
| 334
+
| Y
| 120
+
| 30%
| 0.36
+
| 80%
| 320
+
| 30%
| 2.67
+
| Y
| -
+
|  
| 3%
+
|  
| 3%
+
|  
| -5%
+
| Y
| -8
 
| -45
 
 
|-
 
|-
| [[Clothing#Cowboy hat|Cowboy hat]]
+
 
| UpperHead
 
| OverHead
 
| 84
 
| 25
 
| 0.298
 
| 70
 
| 2.8
 
| 3%
 
| 3%
 
| -
 
| -
 
| +8
 
| -
 
|-
 
| [[Clothing#Tuque|Tuque]]
 
| UpperHead
 
| OverHead
 
| 14
 
| 25
 
| 1.786
 
| 56
 
| 2.24
 
| 3%
 
| 3%
 
| -
 
| -
 
| -2
 
| -10
 
 
|}
 
|}
  
 +
== Common Combinations ==
 +
 +
=== On Skin Layer ===
 +
This layer is dominated by two options:
 +
Tribalwear or Shirt + Pants
 +
 +
Tribalwear offers the best thermal insulation.  Meanwhile, Shirt+Pants in turn has better armor values and coverage. The T-Shirt is an inferior version of the button down shirt and should be avoided unless its reduced material cost is helpful.
 +
 +
=== Middle ===
 +
The middle layer is not used by any clothing. It is primarily the realm of Armors, which use it to lock out against another.
 +
 +
=== Shell ===
 +
The Shell layer is primarily for armor and additional clothing layers. They can be combined with shirts, Flak Pants, and Flak Vest.
 +
 +
The Parka is the perfect option for Cold Resistance, as it outright doubles the material values. Accordingly, it should be always made from whatever material has the highest base values.
  
</noinclude>
+
The Duster is a cowboy attire. Aside from good heat insulation, it also offers decent protection.
  
 +
The Jacket is a common item. Crashlanded survivors start with one. It is a good balance between protection and insulation.
  
<noinclude>[[Category:Clothing]]</noinclude>
+
[[Category:Clothing]]

Revision as of 12:53, 10 September 2018

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gear Menu Weapons Apparel Clothing Armor Utility

Clothes is a category of Apparel. For general properties, see there.


Clothing worn away to nothing.png


Clothing Values

Clothes are made from fabric and leather. While its stats vary heavily based on the material, clothing offers little protection from violence, but very good insulation.


Material

Picking the right material for any piece of clothing is far from arbitrary and the default setting will just have nearly all materials checked. The algorithm by which the crafter picks which material to use is unknown.


Farbrics

Cloth is the most accessible material when wildlife is scarce. It can also be easily farmed from cotton plants or cheaply bought. It is used as baseline material in Crafting Bill Hints.

Advanced fabrics tend to have way better armor values and at least comparable thermal resistance values, meaning they can easily replace cloth in every application but are harder to come by.


Wools

Wool is a subtype of Fabric. Can only be acquired from domesticated animals, and have high Thermal Multipliers. It offers very weak protection and is highly flamable. Care must be taken to not mix up the Wool and Leather from an animal, as those have very different values.


Leathers and Skins

Leathers offer pretty good defense and are easy to acquire in most biomes as a sub product of hunting. Leather are defined by the type of animal they were taken from. While they generally provide good armor, their thermal resistance tends to be all over the place - way below and way above cloth. They always have a high Flame and Blunt damage resistance, with low flammability.

Headgear Table

Unlike other clothing, headgear is made alsmost exclusively from Fabric.

Name Complex Clothing Fabric Leathery Sharp Blunt Heat Cold Insulation Heat Insulation Special Upper Head Full Head
Cowboy Hat Y Y Y 20% 20% 20% 10% 50% +10% Social Impact Y N
Bowler Hat Y Y Y 20% 20% 20% 10% 40% +15% Social Impact Y N
Tribal Headdress N Y N 20% 20% 20% 10% 15% +15% Social Y N
Turque Y Y N 20% 20% 20% 50% 0% Nothing Y N
Tribal War Veil N Y N 20% 20% 20% 5% 5% +5 Pain Schock Treshold N Y

Body table

Name Fabric Leathery Armor Cold Insulation Heat Insulation Upper Body Lower Body On Skin Middle Shell
Tribal Y Y 20% 55% 55% Y Y Y
Parka Y Y 20% 200% 0% Y Y
Pants Y Y 20% 20% 8% Y Y
T-Shirt Y Y 20% 22% 10% Y Y
Button Down Shirt Y Y 20% 26% 10% Y Y
Duster Y Y 30% 60% 85% Y Y Y
Jacket Y Y 30% 80% 30% Y Y

Common Combinations

On Skin Layer

This layer is dominated by two options: Tribalwear or Shirt + Pants

Tribalwear offers the best thermal insulation. Meanwhile, Shirt+Pants in turn has better armor values and coverage. The T-Shirt is an inferior version of the button down shirt and should be avoided unless its reduced material cost is helpful.

Middle

The middle layer is not used by any clothing. It is primarily the realm of Armors, which use it to lock out against another.

Shell

The Shell layer is primarily for armor and additional clothing layers. They can be combined with shirts, Flak Pants, and Flak Vest.

The Parka is the perfect option for Cold Resistance, as it outright doubles the material values. Accordingly, it should be always made from whatever material has the highest base values.

The Duster is a cowboy attire. Aside from good heat insulation, it also offers decent protection.

The Jacket is a common item. Crashlanded survivors start with one. It is a good balance between protection and insulation.