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As a low-lying object, any pawn that passes over them will have slower movement as they 'climb' onto the chunk, but they won't move much slower after climbing as they run along it - this makes large clumps of debris less effective as to hinder enemy movement. Both types of chunk can be made into resources too: rock chunks can be cut at a [[stonecutter's table]] to make 20 [[stone blocks]] per chunk, which can be used to build durable structures, and steel slag chunks can be smelted at an [[electric smelter]] to make 15 pieces of usable [[steel]].
 
As a low-lying object, any pawn that passes over them will have slower movement as they 'climb' onto the chunk, but they won't move much slower after climbing as they run along it - this makes large clumps of debris less effective as to hinder enemy movement. Both types of chunk can be made into resources too: rock chunks can be cut at a [[stonecutter's table]] to make 20 [[stone blocks]] per chunk, which can be used to build durable structures, and steel slag chunks can be smelted at an [[electric smelter]] to make 15 pieces of usable [[steel]].
  
By strategic use of (temporary) [[stockpile]]s, chunks can also be used to discourage enemies from attacking a particular place or wall by making it easier/faster to reach the target via a different route, rather than moving over all the chunks that you put in the way. A pawn has to be ''behind'' cover to make use of it, so a field of solid chunks only offers cover where it starts.
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Chunks can also be used to discourage enemies from attacking a particular place or wall by making it easier/faster to reach the target through another way, than moving over all that chunk that lies in the way.
  
 
== Rock chunks ==
 
== Rock chunks ==

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