Difference between revisions of "Chemfuel"

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{{UC}}
 
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{{Define|Crafted Resource
 
{{Define|Crafted Resource
| description         = Volatile liquid chemical compound. Used to fuel rockets and other machines.
+
| description             = Volatile liquid chemical compound. Used to fuel rockets and other machines.
| stack limit         = 400
+
| stack limit             = 400
| mass               = 0.05
+
| mass                   = 0.05
| market value base   = 4
+
| market value base       = 4
| max hit points base = 50
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| max hit points base     = 50
| flammability base   = 1.0
+
| flammability base       = 1.0
 +
| deterioration rate base = 1
 
}}
 
}}
  
Chemfuel is a resource crafted from wood using a [[refinery]] or mined 150 at a time with the [[deep drill]].
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{{Info|'''Chemfuel''' is a resource crafted from [[wood]] or organic material at a [[refinery]] or mined 150 at a time with a [[deep drill]]. Its only use currently is to fuel [[drop pod launcher]]s.}}
 +
Contrary to its description, chemfuel will not actually explode if it catches fire; it's simply destroyed.
  
 
{{-}}
 
{{-}}

Revision as of 07:41, 28 December 2016

Chemfuel

Chemfuel.png

A volatile liquid chemical. Used to fuel engines and rockets, or to transmute into propellant for projectiles, or as an incendiary weapon.


Type
Crafted Resource
Stack Limit
150

Base Stats

Deterioration Rate
2
Flammability
2
Market Value
2.3
Mass
0.05
Max Hit Points
50

Stat Modifiers

Chemfuel is a resource crafted from wood or organic material at a refinery or mined 150 at a time with a deep drill. Its only use currently is to fuel drop pod launchers. Contrary to its description, chemfuel will not actually explode if it catches fire; it's simply destroyed.

Template:-

<ThingDef ParentName="ResourceBase">
    <defName>Chemfuel</defName>
    <label>chemfuel</label>
    <description>Volatile liquid chemical compound. Used to fuel rockets and other machines.</description>
    <graphicData>
      <texPath>Things/Item/Resource/Chemfuel</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <stackLimit>400</stackLimit>
		<deepCommonality>2</deepCommonality>
		<deepCountPerCell>300</deepCountPerCell>
		<statBases>
      <MaxHitPoints>50</MaxHitPoints>
      <MarketValue>4</MarketValue>
      <Mass>0.05</Mass>
      <Flammability>1.0</Flammability>
			<DeteriorationRate>1.0</DeteriorationRate>
		</statBases>
    <thingCategories>
      <li>Manufactured</li>
    </thingCategories>
  </ThingDef>