Difference between revisions of "Chemfuel"

From RimWorld Wiki
Jump to navigation Jump to search
(Someone make the page)
 
(Some tentative improvements. Started an infobox, ish (needs fixing; not familiar with Semantic MediaWiki or whatever), added a basic introductory sentence, and tweaked XML formatting)
Line 1: Line 1:
 
{{UC}}
 
{{UC}}
 
{{Stub}}
 
{{Stub}}
Somebody Make the infobox welp meh
+
{{Define|Crafted Resource
 +
| description        = Volatile liquid chemical compound. Used to fuel rockets and other machines.
 +
| stack limit        = 400
 +
| mass                = 0.05
 +
| market value base  = 4
 +
| max hit points base = 50
 +
| flammability base  = 1.0
 +
}}
  
<pre>
+
Chemfuel is a resource crafted from wood using a [[refinery]].
 +
 
 +
{{-}}
 +
<source lang="xml">
 
<ThingDef ParentName="ResourceBase">
 
<ThingDef ParentName="ResourceBase">
 
     <defName>Chemfuel</defName>
 
     <defName>Chemfuel</defName>
Line 26: Line 36:
 
     </thingCategories>
 
     </thingCategories>
 
   </ThingDef>
 
   </ThingDef>
</pre>
+
</source>

Revision as of 16:19, 23 December 2016

Template:UC

Chemfuel

Chemfuel.png

A volatile liquid chemical. Used to fuel engines and rockets, or to transmute into propellant for projectiles, or as an incendiary weapon.


Type
Crafted Resource
Stack Limit
150

Base Stats

Deterioration Rate
2
Flammability
2
Market Value
2.3
Mass
0.05
Max Hit Points
50

Stat Modifiers

Chemfuel is a resource crafted from wood using a refinery.

Template:-

<ThingDef ParentName="ResourceBase">
    <defName>Chemfuel</defName>
    <label>chemfuel</label>
    <description>Volatile liquid chemical compound. Used to fuel rockets and other machines.</description>
    <graphicData>
      <texPath>Things/Item/Resource/Chemfuel</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <stackLimit>400</stackLimit>
		<deepCommonality>2</deepCommonality>
		<deepCountPerCell>300</deepCountPerCell>
		<statBases>
      <MaxHitPoints>50</MaxHitPoints>
      <MarketValue>4</MarketValue>
      <Mass>0.05</Mass>
      <Flammability>1.0</Flammability>
			<DeteriorationRate>1.0</DeteriorationRate>
		</statBases>
    <thingCategories>
      <li>Manufactured</li>
    </thingCategories>
  </ThingDef>