Charge rifle

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Charge rifle

Charge rifle

"A charged-shot assault rifle. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done."

Base Stats

Type
EquipmentWeapons
"Advanced Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Advanced
Mass
4.6 kg

Ranged Combat

Mode
Burst
Damage
15 dmg
Armor penetration
22.5%
Warm-Up
60 ticks (1 sec)
Cooldown
120 ticks (2 secs)
Range
25.9 tile(s)
Accuracy
55% - 64% - 55% - 45%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
12 ticks (0.2 secs)
(300 RPM)
DPS
13.24 (Expression error: Unexpected / operator.)

The charge rifle is a somewhat heavy, fully automatic futuristic pulse rifle in RimWorld which deals considerable damage, has a rather short time between shots, medium range, and moderate accuracy. Considering all stats, the charge rifle is one of the best weapons in the game and by far the best in its class, with excellent damage output owing to its high fire rate and stopping power. The charge rifle is arguably the best weapon for individual opponents, but there are better weapons out there when it comes to tearing apart large crowds.

The charge rifle's main strength (as already mentioned) is its superior damage output.

Obtaining

Charge rifles can be purchased from outlander and orbital weapon traders for a hefty price, or in B18 or earlier, obtained from pirate raiders in the mid-late game onwards. Charge rifles can also be crafted at a fabrication bench once the pulse-charged munitions research has been completed; from 50 plasteel, 2 advanced components, and 50,000 ticks (13.89 mins) of work.

You will also start with a charge rifle in the rich explorer scenario.

Conclusion & Comparison

As previously mentioned, the charge rifle shadows most other weapons in its class with the exception of the LMG which comes close to it. The pump shotgun offer better stopping power for each shot, but the charge rifle demolishes it with superior fire rate and a 3-round burst, and also range.

At very close ranges, the chain shotgun has superior performance, firing slightly faster, and dealing more damage per shotgun blast, while having similar accuracy.

For groups of enemies, LMGs or miniguns are arguably just as effective, if not more effective, against crowds of enemies: while neither are optimal against individual targets owing to its low single target accuracy, it'll happily tear several new holes into anybody that stands in the way of this target, or around the target for that matter.

One weakness of the charge rifle is its range of only 26 tiles, which makes it unable to hit distant targets. In comparison, the assault rifle, bolt-action rifle and sniper rifle may not deal nearly as much damage as the charge rifle, but make up for it with their much longer firing range of 31, 37 and 45 tiles respectively.

An ideal firing squad (in non-killbox situations) would be a combination of charge rifles to dispose of close-range enemies, and then perhaps assault rifles to gun enemies down at mid-range, and then bolt-action and/or sniper rifles to pick off enemies at medium-long or long range. Perhaps mix a few trigger-happy minigunners in to rip grouped enemies apart - although you'll want to be careful with miniguns as they can just as easily dispatch of your own pawns.

The charge rifle remains a useful weapon throughout all stages of the game.

Trivia

Charged-shot weapons are also referred to as Tokamak weapons in the fiction primer. They fire projectiles coated in a matrix of magnetically-contained charged particles. On impact, the energy in the particles is released in a very efficient explosion. These require high amounts of power to fire and are powered by hex-cells at small scales (like Charge Rifles), or fusion reactors in the case of large cannons.

Version history

In Beta 19 it received a damage buff and accuracy nerf. Its recipe was also changed to use advanced components and plasteel only, overall being more expensive.

Graphs

The below graphs assume an unmodified shooter using a Normal quality weapon.

Charge rifle's accuracy with various shooters without any trait.

Charge rifle's accuracy with various shooters with careful shooter.

Charge rifle's accuracy with various shooters with trigger-happy.

Version history

Beta 18

The charge rifle received a nerf to damage.

Beta 19

The charge rifle received a damage buff, and accuracy and fire rate nerf in Beta 19. Its recipe was also changed.