Difference between revisions of "Charge blaster turret"

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{{Biotech}}
 
{{Biotech}}
{{Stub}}
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{{Stub|reason= missing analysis}}
 
{{About|the weapon carried added by the [[Biotech DLC]]|the static turret added by the [[Royalty DLC]]|Auto charge turret}}
 
{{About|the weapon carried added by the [[Biotech DLC]]|the static turret added by the [[Royalty DLC]]|Auto charge turret}}
{{Infobox main|weapon|
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{{Infobox main|weapon
  
 
<!------ This uses nonstandard weapon mechanics, be careful about filling out this infobox as it may not be compatible - Harakoni --->
 
<!------ This uses nonstandard weapon mechanics, be careful about filling out this infobox as it may not be compatible - Harakoni --->
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| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageAP =  
 
| MeleeWeaponAverageAP =  
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| has quality = False
 
| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
 
| weaponTags =  
 
| weaponTags =  
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* While fairly weak for such large machines, each mechanoid has their own unique properties on top of the turret.
 
* While fairly weak for such large machines, each mechanoid has their own unique properties on top of the turret.
  
{{Weapon No Quality Table}}
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{{Weapon Stats Table}}
{{Other Weapon Attack Table|Charge blaster turret|No heading}}
 
  
 
== Version history ==
 
== Version history ==

Latest revision as of 04:00, 7 January 2024

Charge blaster turret

Charge blaster turret

A small charge blaster designed for use on a defense turret.

Base Stats

Type
EquipmentWeapons
Market Value
Silver
Mass
2.6 kg

Ranged Combat

Mode
Single-Shot
Damage
15 dmg (Bullet)
Armor penetration
22.5%
Warm-Up
ticks (0 secs)
Cooldown
150 ticks (2.5 secs)
Range
44.9 tile(s)
Accuracy
60% - 80% - 90% - 85%
Avg. accuracy
79%
Velocity
90 (m/s)
DPS
6 (4.74)
Stopping power
0.5

Melee Combat

Melee Attack 1
Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
Technical
Has Quality
False


The charge blaster turret is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the centurion and war queen, and is also carried by the diabolus.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition[edit]

Charge blaster turrets spawn on all centurions, diaboluses, and war queens, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Summary[edit]

  • Unlike other unobtainable weapons, it does not appear on the gear screen.
  • Can be fired while moving.
  • Automatically aimed. Players can turn their mech's turret on or off, but can't choose a target.
  • Same damage, range, and accuracy as needle gun, but fires about 80% faster and has less armor penetration. Zero aiming time.
  • While fairly weak for such large machines, each mechanoid has their own unique properties on top of the turret.

Attack table

Ranged

  • Charge blaster turret
    Charge blaster turret
    Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    15 22.5% 60% 80% 90% 85% 6 3.6 4.8 5.4 5.1 0 Silver

    Values shown in Red indicate the weapon is out of range at the reference point for this range band. The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Charge blaster turret Charge blaster turret Barrel (Blunt) Human: Left & rigth fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    4.42 16.5% 11.7 2.6s 18% 4.5 75% 8.2 2s 12% 4.1 12.5% 100 0 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]