Editing Characters

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Humanoids have a Character tab that displays the pawn's first name, nickname (display name), and last name, followed by their sex, race, character type, and age. The player may change a colonist's nickname by clicking the edit button, at the top right. <br>
 
Humanoids have a Character tab that displays the pawn's first name, nickname (display name), and last name, followed by their sex, race, character type, and age. The player may change a colonist's nickname by clicking the edit button, at the top right. <br>
It is also possible to Banish a colony member by clicking the door icon, this action will generate a confirmation window and if confirmed, it will cause a -3 mood debuff to all other members and loss of any worn gear. Banishing a character that would die if banished will give your colony a -6 mood debuff. This is mostly useful for cleanly removing colonists you obtained and don't want, instead of using other [[Human meat|methods]] [[Human leather|of]] [[Subcore ripscanner|removal]].
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It is also possible to [[:File:Banish.png|banish]] a colony member by clicking the door icon, this action will generate a confirmation window and if proceeded, cause a [[:File:Banish confirmation.png|-3 mood debuff to all other members and loss of any worn gear]].  
[[File:Banish confirmation.png|thumb|right|Banishment window popup]]
 
  
 
Some characters have spent decades or centuries in cryptosleep. They have their biological age followed by their chronological age in parenthesis. Their biological age indicates how much they've aged, not counting time spent in cryptosleep. Their chronological age is their age since their date of birth, including time spent in cryptosleep. Biologically older characters will tend to have higher skills, developed by experience. They may also have gray hair and [[Injury#Old Age|age-related health difficulties]] such as cataracts, a bad back, dementia, or frailty.
 
Some characters have spent decades or centuries in cryptosleep. They have their biological age followed by their chronological age in parenthesis. Their biological age indicates how much they've aged, not counting time spent in cryptosleep. Their chronological age is their age since their date of birth, including time spent in cryptosleep. Biologically older characters will tend to have higher skills, developed by experience. They may also have gray hair and [[Injury#Old Age|age-related health difficulties]] such as cataracts, a bad back, dementia, or frailty.
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In RimWorld, each living creature has a detailed anatomy, each part of which is subject to injury. Injuries can be temporary or permanent, and range from bruises and scratches, to dismemberment and fatality.
 
In RimWorld, each living creature has a detailed anatomy, each part of which is subject to injury. Injuries can be temporary or permanent, and range from bruises and scratches, to dismemberment and fatality.
  
Depending on where the injury occurs, it may simply hamper the colonist's effectiveness, cause them to be completely incapacitated, or even killed.
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Depending on where the injury occurs, it may simply hamper the colonist's effectiveness, cause them to be completely incapacitated or even killed.
  
 
==Social==
 
==Social==
 
{{Main|Social}}
 
{{Main|Social}}
 
Characters have a Social tab that lists their relationships and interactions with others.
 
Characters have a Social tab that lists their relationships and interactions with others.
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It's amazing how social issues, including [https://edubirdie.com/examples/racial-profiling/ racial profiling], are raised even in game universes.
  
 
== Roles ==
 
== Roles ==
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{{Main|Roles}}
 
{{Main|Roles}}
 
Make use of your favourite colonists’ strengths and skills by assigning them formal social roles. Each belief system defines special roles that believers can take on.  
 
Make use of your favourite colonists’ strengths and skills by assigning them formal social roles. Each belief system defines special roles that believers can take on.  
 
== Growth Stages ==
 
{{Biotech|No category}}
 
{{Main|Children and reproduction}}
 
Characters can give birth to babies, adopt/recruit childrens to colony, or grow one either from a surrogate female or in a vat. How they are cared for will affect their overall once they reached adult while as a children, including backstories and skills.
 
  
 
[[Category:RimWorld game]]
 
[[Category:RimWorld game]]

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