Difference between revisions of "Centipede"

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{{infobox main|none|
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{{Verified|A14D}}<!--
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-->{{infobox main|none|
 
|name = Centipede
 
|name = Centipede
|image = MechanoidCentipede.png|Mechanoid Centipede
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|image = MechanoidCentipede.png|Centipede
|info = A Centipede - siege Mechanoid.
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|description = "Heavy combat mechanoids that glide on dozens of tiny legs. Their heavy armor and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics."
 
|type = Mechanoid{{!}}Mechanoid
 
|type = Mechanoid{{!}}Mechanoid
 
|type2 = Characters{{!}}Characters
 
|type2 = Characters{{!}}Characters
|hp = 800
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|movespeed = 1.9
|walkSpeed = 0.29
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|attack1dmg = 11.7
|mobdamage = Bludgeon - 50}}
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|attack1type = blunt
{{quote|"Heavy combat mechanoids that glide on dozens of tiny legs. Their heavy armor and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics."|In-game description}}
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|attack1part = head
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|attack1cool = 156
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|armorblunt = 40
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|armorsharp = 70
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|meatyield = 0
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<!--|bodysize = 2.0-->
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|healthscale = 1.2
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}}
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'''Centipedes''' are [[mechanoid]]s which do not eat, cannot be tamed or trained, and are always hostile to the colony. They can be found sealed in ancient ruins in all biomes, spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. They will target doors, walls, base production tables and furniture.
  
===Biology===
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Centipedes are often supported by [[scyther]]s or [[lancer]]s, though they usually outpace the centipedes by a great margin and won't stop to wait for them.
Centipedes consist entirely of mechanical parts, and are mostly composed of very large 'rings' that make their appearance similar to that of a real-life centipede. Despite being somewhat sluggish (in movement and appearance), they are immensely durable and can absorb a significant amount of fire before they are killed or even disabled.
 
  
Centipedes have six body rings, several sensors for hearing, sight, and smell, and an artificial brain that drives them. Interestingly enough, they lack any sort of communication parts and always spawn with their communication indicated as 'None', or no ability to. The only other external body part a centipede has other than its rings is its head, making it very difficult to actually kill a centipede.
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Dead centipedes may be disassembled at the [[machining table]] for 50 [[steel]], 10 [[plasteel]], and 2 [[component]]s, though these values are affected by mechanoid disassembly efficiency as well as missing parts on the centipede.
  
===Diet===
+
== Combat & Strategy ==
Centipedes are machines, and machines don't need to eat - but they do need some source of power.
 
  
Currently, it is unknown what power source or other source of energy the Centipede uses.
+
Centipedes are slow-moving and highly resistant to sharp damage, which includes bullets, so they require many shots to take down with guns. Centipedes are equipped with a [[heavy charge blaster]] or an [[inferno cannon]].
  
===Combat===
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Slow movement speed is a significant weakness of this enemy, providing an effective way to take them down. A pawn with a default movement speed using a long-ranged weapon ([[sniper rifle]] or [[charge lance]]) should be able to safely take a shot and move away before a Centipede is able to respond.  
Centipedes are generally equipped with either a [[Minigun]], [[Inferno Cannon]], or [[Heavy Charge Blaster]] on semi-rare occasions, but are also able to engage in melee combat with colonists.
 
  
{| {{STDT| sortable c_06 text-center}}
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Melee swarms are possible with little risk of long-term injuries, provided pawns can safely close the distance. Shield belts, drawing their fire from a different direction, or simply using walls and terrain to block projectiles are all good ways to move in. Centipedes with the heavy charge blaster must be simultaneously engaged in melee to make sure none of them can use their weapons, otherwise they can eviscerate your colonist at point-blank before you can get the victim to escape. <br>
! Melee Attacks !! Damage Amount
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Micromanagement should make sure that weaker fighters are targeted first, so that better ones can fight for longer before passing out from bruise pain.
|-
 
![[Injury#Bludgeon|Bludgeon]]
 
| 50
 
|-
 
|}
 
  
Their melee attack is the second-highest damaging attack in the game, surpassed only by the [[EMP Grenade]].
+
Centipedes are good at crowd control, but struggle against single or widely scattered targets. One effective way of distracting fire from them (if they are not equipped with the inferno cannon or supported by lancers) is to simply let a colonist with a [[shield belt]] stand in front of other colonists; the centipedes will focus fire on the shielded colonist, allowing your other colonists to fire at the centipedes without getting hurt.
  
===Body Parts (Summary)===
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If you can spare the resources, [[uranium slug turret]]s can be an extremely effective counter to Centipedes, as they outrange them greatly and their shots are powerful enough to pierce their thick armor. Their tendency to stay at range keeps them roughly within the slug turret's effective range.
Centipedes are actually very simplistic and robust in design, with not that many parts overall. Their obvious weakness is that they're able to be severed in two, rapidly reducing their ability to move (which may eventually incapacitate them).
 
 
 
*Note: Centipedes have a health scale of '''2.0''' - meaning their parts have twice the health of body parts listed in the files.
 
 
 
{| {{STDT| sortable c_08 text-center}}
 
! Body Part Name  !! Health (&times; Health Scale) !! Base Health !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependant on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>  !! Group !! Function / Required for following System !! Effect if Destroyed/Removed
 
|-
 
! [[#Body Rings|First Body Ring]]
 
| 200 || | 100 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure
 
|-
 
! [[#Mechanical Head|Mechanical Head]]
 
| 60 || | 30 || | 1 || |  8.0% || | Head || |  Houses Artificial Brain, Sensors || | Machine Failure
 
|-
 
! [[#Artificial Brain|Artificial Brain]]
 
| 60 || | 30 || | 1 || | 20% || | Inside Head || | Dataprocessing || | Machine Failure
 
|-
 
! [[#Sensors|Sight Sensor]]
 
| 20 || | 10 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness
 
|-
 
! [[#Sensors|Hearing Sensor]]
 
| 20 || | 10 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness
 
|-
 
! [[#Sensors|Smell Sensor]]
 
| 20 || | 10 || | 1 || | 10% || | Head || | - || | -
 
|-
 
! [[#Body Rings|Second Body Ring]]
 
| 170 || | 85 || | 1 || | 75% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|-
 
! [[#Body Rings|Third Body Ring]]
 
| 140 || | 70 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|-
 
! [[#Body Rings|Fourth Body Ring]]
 
| 110 || | 55 || | 1 || | 75% || | Inside third ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|-
 
! [[#Body Rings|Fifth Body Ring]]
 
| 80 || | 40 || | 1 || | 66% || | Inside fourth ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|-
 
! [[#Body Rings|Sixth Body Ring]]
 
| 200 || | 100 || | 1 || | 50% || | Inside fifth ring || | Moving, Manipulation || | Loss of moving/manipulation ability
 
|}
 

Revision as of 11:43, 30 August 2019

Centipede

"Heavy combat mechanoids that glide on dozens of tiny legs. Their heavy armor and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics."

Base Stats

Type
MechanoidCharacters

Apparel

Armor - Sharp
70%
Armor - Blunt
40%

Pawn Stats

Move Speed
1.9 c/s
Health Scale
1.2

Production

Melee Combat

Attack
Head
11.7 dmg (Blunt)
18 % AP
156 second cooldown
Average DPS
0.05

Centipedes are mechanoids which do not eat, cannot be tamed or trained, and are always hostile to the colony. They can be found sealed in ancient ruins in all biomes, spawn inside mountains or outside on the landscape. They may also raid the player's base through events and can also be found in most poison ships and psychic ships. They will target doors, walls, base production tables and furniture.

Centipedes are often supported by scythers or lancers, though they usually outpace the centipedes by a great margin and won't stop to wait for them.

Dead centipedes may be disassembled at the machining table for 50 steel, 10 plasteel, and 2 components, though these values are affected by mechanoid disassembly efficiency as well as missing parts on the centipede.

Combat & Strategy

Centipedes are slow-moving and highly resistant to sharp damage, which includes bullets, so they require many shots to take down with guns. Centipedes are equipped with a heavy charge blaster or an inferno cannon.

Slow movement speed is a significant weakness of this enemy, providing an effective way to take them down. A pawn with a default movement speed using a long-ranged weapon (sniper rifle or charge lance) should be able to safely take a shot and move away before a Centipede is able to respond.

Melee swarms are possible with little risk of long-term injuries, provided pawns can safely close the distance. Shield belts, drawing their fire from a different direction, or simply using walls and terrain to block projectiles are all good ways to move in. Centipedes with the heavy charge blaster must be simultaneously engaged in melee to make sure none of them can use their weapons, otherwise they can eviscerate your colonist at point-blank before you can get the victim to escape.
Micromanagement should make sure that weaker fighters are targeted first, so that better ones can fight for longer before passing out from bruise pain.

Centipedes are good at crowd control, but struggle against single or widely scattered targets. One effective way of distracting fire from them (if they are not equipped with the inferno cannon or supported by lancers) is to simply let a colonist with a shield belt stand in front of other colonists; the centipedes will focus fire on the shielded colonist, allowing your other colonists to fire at the centipedes without getting hurt.

If you can spare the resources, uranium slug turrets can be an extremely effective counter to Centipedes, as they outrange them greatly and their shots are powerful enough to pierce their thick armor. Their tendency to stay at range keeps them roughly within the slug turret's effective range.