Difference between revisions of "Cassandra Classic"

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| name = Cassandra Classic
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| image = Cassandra.png
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| description = Cassandra creates story events on a steadily-increasing curve of challenge and tension.
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| type = AI Storytellers
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Cassandra Classic is the default storyteller. In the beginning, Cassandra will always send a single [[Events#Mad animal|mad animal]], followed by a single [[raider]], within 10 days from arrival. Challenges remain consistent, ramping up in difficulty as you progress, but with breaks every 1-2 raids.
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===Analysis===
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Many players find Cassandra to be more difficult than Randy, mostly due to her consistent raids. While Randy is often quiet for months or even years at a time, Cassandra is forced to send major threats on a somewhat regular basis. At the same time, players can take advantage of her hardcoded breaks. When playing with Randy, a raid can happen at any time, so players can never be 100% secure.
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In addition,  Randy ''could'' send multiple 1.5x size raids back-to-back, potentially creating situations that are harder than what Cassandra can possibly dish out.
  
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== Code specifics ==  
|name = Cassandra Classic
 
|image = Cassandra.png|250px|Cassandra Classic
 
|info = "The essence of good storytelling is the perfect progression of intensifying struggle." - Cassandra Classic, RimWorld Primary AI.
 
|type = AI Storytellers{{!}}AI Storytellers
 
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Major Threats
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{{Main Article|Cassandra Classic}}
 
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{{quote|"Cassandra creates story events on a steadily-increasing curve of challenge and tension."|In-game description}}
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<onDays>4.6</onDays>
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<offDays>6.0</offDays>
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<minSpacingDays>1.9</minSpacingDays>
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<numIncidentsRange>1~2</numIncidentsRange>
  
Cassandra Classic is the standard storyteller for Rimworld, giving the game a gentle slope for the player to warm up to as the enemies, the challenges, and the events continue to progressively increase in difficulty. Starting from minor, low-count maddened animal events to major, high-count, heavily armed Raids, Cassandra is a learning players preferred storyteller. Despite her ability to bring strong forces, she also awards the player with plenty of resources via drop pods.
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Misc. Events
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==Code Specifics==
 
{{:Version/0.13.1135}}
 
  
  desiredPopulationMin = 4
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  <mtbDays>4.8</mtbDays>
desiredPopulationMax = 13
 
desiredPopulationCritical = 18
 
threatCycleLength = 9.2
 
minDaysBetweenThreatBigs = 1.9
 
classic_RandomEventMTBDays = 1.00
 
classic_ThreatBigMTBDays = 3.75
 
classic_ThreatSmallMTBDays = 1.25
 
  
 
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[[Category:AI]]
 
[[Category:AI]]

Revision as of 23:04, 8 February 2023

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Game Creation Scenario system AI Storytellers World Generation Biomes
AI Storytellers Cassandra Classic Phoebe Chillax Randy Random

Cassandra Classic

Cassandra Classic

Cassandra creates story events on a steadily-increasing curve of challenge and tension.

Base Stats

Type
AI Storytellers

Cassandra Classic is the default storyteller. In the beginning, Cassandra will always send a single mad animal, followed by a single raider, within 10 days from arrival. Challenges remain consistent, ramping up in difficulty as you progress, but with breaks every 1-2 raids.

Analysis

Many players find Cassandra to be more difficult than Randy, mostly due to her consistent raids. While Randy is often quiet for months or even years at a time, Cassandra is forced to send major threats on a somewhat regular basis. At the same time, players can take advantage of her hardcoded breaks. When playing with Randy, a raid can happen at any time, so players can never be 100% secure.

In addition, Randy could send multiple 1.5x size raids back-to-back, potentially creating situations that are harder than what Cassandra can possibly dish out.

Code specifics

Major Threats

<onDays>4.6</onDays>
<offDays>6.0</offDays>
<minSpacingDays>1.9</minSpacingDays>
<numIncidentsRange>1~2</numIncidentsRange>

Misc. Events

<mtbDays>4.8</mtbDays>