Difference between revisions of "Cassandra Classic"

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| {{AI_Storytellers_Nav}}
 
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{{infobox main|ai|
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{{Infobox main|ai
|name = Cassandra Classic
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| name = Cassandra Classic
|image = Cassandra.png
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| image = Cassandra.png
|imagesize=250px
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| description = Cassandra creates story events on a steadily-increasing curve of challenge and tension.
|description = Cassandra creates story events on a steadily-increasing curve of challenge and tension.
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| type = AI Storytellers
|type = AI Storytellers
 
 
}}
 
}}
  
Cassandra Classic is the default storyteller. Challenges start easy with a single [[Manhunter pack|manhunter]] animal/single [[raider]], and become increasingly more difficult over time and as wealth increases. She gives time in between raids to recover, but can hit very hard, especially on the higher difficulty settings. On average, players find Cassandra more difficult than Randy, because she tends to give less peace in between the increasingly tougher raids. However due to randomization, Randy may give a stream of raids with no breaks which may also cause a game loss.
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Cassandra Classic is the default storyteller. In the beginning, Cassandra will always send a single [[Events#Mad animal|mad animal]], followed by a single [[raider]], within 10 days from arrival. Challenges remain consistent, ramping up in difficulty as you progress, but with breaks every 1-2 raids.
  
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===Analysis===
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Many players find Cassandra to be more difficult than Randy, mostly due to her consistent raids. While Randy is often quiet for months or even years at a time, Cassandra is forced to send major threats on a somewhat regular basis. At the same time, players can take advantage of her hardcoded breaks. When playing with Randy, a raid can happen at any time, so players can never be 100% secure.
  
==Code Specifics==  
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In addition,  Randy ''could'' send multiple 1.5x size raids back-to-back, potentially creating situations that are harder than what Cassandra can possibly dish out.
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== Code specifics ==  
  
 
Major Threats
 
Major Threats

Revision as of 23:04, 8 February 2023

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Game Creation Scenario system AI Storytellers World Generation Biomes
AI Storytellers Cassandra Classic Phoebe Chillax Randy Random

Cassandra Classic

Cassandra Classic

Cassandra creates story events on a steadily-increasing curve of challenge and tension.

Base Stats

Type
AI Storytellers

Cassandra Classic is the default storyteller. In the beginning, Cassandra will always send a single mad animal, followed by a single raider, within 10 days from arrival. Challenges remain consistent, ramping up in difficulty as you progress, but with breaks every 1-2 raids.

Analysis

Many players find Cassandra to be more difficult than Randy, mostly due to her consistent raids. While Randy is often quiet for months or even years at a time, Cassandra is forced to send major threats on a somewhat regular basis. At the same time, players can take advantage of her hardcoded breaks. When playing with Randy, a raid can happen at any time, so players can never be 100% secure.

In addition, Randy could send multiple 1.5x size raids back-to-back, potentially creating situations that are harder than what Cassandra can possibly dish out.

Code specifics

Major Threats

<onDays>4.6</onDays>
<offDays>6.0</offDays>
<minSpacingDays>1.9</minSpacingDays>
<numIncidentsRange>1~2</numIncidentsRange>

Misc. Events

<mtbDays>4.8</mtbDays>