Difference between revisions of "Carnivore lavish meal"

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{{stub}}{{See also|Lavish meal|Vegetarian lavish meal}}{{Define|Meal
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{{stub}}{{See also|Lavish meal|Vegetarian lavish meal}}{{Infobox main|food
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| name = Carnivore lavish meal
 +
| image = Carnivore lavish meal.png|Carnivore lavish meal
 +
| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
 +
<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Meal
 +
| hp = 50
 +
| deterioration = 10
 +
| marketvalue = 40
 +
| mass base = 0.44
 +
| flammability = 1
 +
| stack limit = 10
 +
| path cost = 15
 +
<!-- Ingestion -->
 +
| taste = Lavish
 +
| ingested direct thought = AteLavishMeal
 +
| max num to ingest at once = 1
 +
| days to rot = 4
 +
| nutrition = 1
 +
<!-- Creation -->
 +
| work to make = 800
 +
| production facility 1 = Fueled stove
 +
| production facility 2 = Electric stove
 +
| skill 1 = cooking
 +
| skill 1 level = 8
 +
| resource 1 = Nutrition
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| resource 1 type = meat
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| resource 1 amount = 1.25
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<!-- Technical -->
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| defName = MealLavish_Meat
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| preferability = Lavish
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<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MealLavish
 
| description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
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| label = lavish meal
 
| label = lavish meal
 
| parent name = MealRottable
 
| parent name = MealRottable
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| stack limit = 10
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| sound eat = Meal_Eat
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| ingested direct thought = AteLavishMeal
 
| max num to ingest at once = 1
 
| nutrition = 1.00
 
| sound eat = Meal_Eat
 
| taste = Lavish
 
| joy offset = 0.065
 
| preferability = Lavish
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 10
+
}}
| flammability base = 1.0
+
{{Info|A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] and is created at an [[electric stove]] or [[fueled stove]]. It requires 1.25 [[nutrition]] of any [[meat]], equal to 25 units, to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 12 mood bonus. All lavish meals provides 1 nutrition.}}
| market value base = 40
 
| max hit points base = 50
 
| work to make base = 14
 
| mass = 0.44
 
| days to rot = 4
 
}}{{#set:Production Facility 1 = Fueled stove}}{{#set:Production Facility 2 = Electric stove}}
 
{{Info|A '''vegetarian lavish meal''' is a variant of the [[lavish meal]] and is created at an [[electric stove]] or [[fueled stove]]. It requires 2.5 [[nutrition]] of any [[meat]], equal to 50 units, to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 12 mood bonus. All lavish meals provides 1.0 nutrition.}}
 
  
Producing a carnivore lavish meal requires 2.5 nutrition in ingredients, but produces 1.0 nutrition in results. This is a worse ratio of nutrition to material than standard lavish meals so those should be made instead if possible.
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Producing a carnivore lavish meal requires 1.25 nutrition in ingredients, but produces 1.0 nutrition in results. This is a worse ratio of nutrition to material than standard lavish meals so those should be made instead if possible.
  
==Version History==
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== Version history ==
* [[Version/1.3.3066|1.3.3066]] - added
+
* [[Version/1.3.3066|1.3.3066]] - Added
* [[Version/1.3.3074|1.3.3074]] - new graphics.
+
* [[Version/1.3.3074|1.3.3074]] - New graphics.
 +
* [[Version/1.3.3387|1.3.3387]] - Changed the nutrients needed for lavish carnivore meals to 1.25 (previously 2.5)
  
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
 
{{nav|Food|wide}}
 
{{nav|Food|wide}}
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 +
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]

Revision as of 10:21, 23 June 2022

Carnivore lavish meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

Base Stats

Type
FoodMeal
Market Value
40 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15

Ingestion

Nutrition
1
Taste
Lavish
Ingested Direct Thought
AteLavishMeal
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking 8
Work To Make
800 ticks (13.33 secs)
Resources to make
1.25 Nutrition (meat)
Technical
defName
MealLavish_Meat
Preferability
Lavish


A Carnivore lavish meal is a variant of the lavish meal and is created at an electric stove or fueled stove. It requires 1.25 nutrition of any meat, equal to 25 units, to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 12 mood bonus. All lavish meals provides 1 nutrition.

Producing a carnivore lavish meal requires 1.25 nutrition in ingredients, but produces 1.0 nutrition in results. This is a worse ratio of nutrition to material than standard lavish meals so those should be made instead if possible.

Version history

  • 1.3.3066 - Added
  • 1.3.3074 - New graphics.
  • 1.3.3387 - Changed the nutrients needed for lavish carnivore meals to 1.25 (previously 2.5)