Difference between revisions of "Carnivore lavish meal"

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| taste = Lavish
 
| taste = Lavish
 
| ingested direct thought = AteLavishMeal
 
| ingested direct thought = AteLavishMeal
| joy offset = 0.065
 
 
| max num to ingest at once = 1
 
| max num to ingest at once = 1
 
| days to rot = 4
 
| days to rot = 4
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| resource 1 = Nutrition
 
| resource 1 = Nutrition
 
| resource 1 type = meat
 
| resource 1 type = meat
| resource 1 amount = 2.5
+
| resource 1 amount = 1.25
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = MealLavish_Meat
 
| defName = MealLavish_Meat
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| use hit points = true
 
| use hit points = true
 
}}
 
}}
{{Info|A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] and is created at an [[electric stove]] or [[fueled stove]]. It requires 2.5 [[nutrition]] of any [[meat]], equal to 50 units, to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 12 mood bonus. All lavish meals provides 1 nutrition.}}
+
{{Info|A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] and is created at an [[electric stove]] or [[fueled stove]]. It requires 1.25 [[nutrition]] of any [[meat]], equal to 25 units, to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 12 mood bonus. All lavish meals provides 1 nutrition.}}
  
Producing a carnivore lavish meal requires 2.5 nutrition in ingredients, but produces 1.0 nutrition in results. This is a worse ratio of nutrition to material than standard lavish meals so those should be made instead if possible.
+
Producing a carnivore lavish meal requires 1.25 nutrition in ingredients, but produces 1.0 nutrition in results. This is a worse ratio of nutrition to material than standard lavish meals so those should be made instead if possible.
  
 
== Version history ==
 
== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] - Added
 
* [[Version/1.3.3066|1.3.3066]] - Added
 
* [[Version/1.3.3074|1.3.3074]] - New graphics.
 
* [[Version/1.3.3074|1.3.3074]] - New graphics.
 +
* [[Version/1.3.3387|1.3.3387]] - Changed the nutrients needed for lavish carnivore meals to 1.25 (previously 2.5)
  
 
<gallery>
 
<gallery>

Revision as of 10:21, 23 June 2022

Carnivore lavish meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

Base Stats

Type
FoodMeal
Market Value
40 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15

Ingestion

Nutrition
1
Taste
Lavish
Ingested Direct Thought
AteLavishMeal
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking 8
Work To Make
800 ticks (13.33 secs)
Resources to make
1.25 Nutrition (meat)
Technical
defName
MealLavish_Meat
Preferability
Lavish


A Carnivore lavish meal is a variant of the lavish meal and is created at an electric stove or fueled stove. It requires 1.25 nutrition of any meat, equal to 25 units, to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 12 mood bonus. All lavish meals provides 1 nutrition.

Producing a carnivore lavish meal requires 1.25 nutrition in ingredients, but produces 1.0 nutrition in results. This is a worse ratio of nutrition to material than standard lavish meals so those should be made instead if possible.

Version history

  • 1.3.3066 - Added
  • 1.3.3074 - New graphics.
  • 1.3.3387 - Changed the nutrients needed for lavish carnivore meals to 1.25 (previously 2.5)