Difference between revisions of "Carnivore lavish meal"
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| taste = Lavish | | taste = Lavish | ||
| ingested direct thought = AteLavishMeal | | ingested direct thought = AteLavishMeal | ||
− | |||
| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
| days to rot = 4 | | days to rot = 4 | ||
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| production facility 1 = Fueled stove | | production facility 1 = Fueled stove | ||
| production facility 2 = Electric stove | | production facility 2 = Electric stove | ||
+ | | skill 1 = cooking | ||
+ | | skill 1 level = 8 | ||
+ | | resource 1 = Nutrition | ||
+ | | resource 1 type = meat | ||
+ | | resource 1 amount = 1.25 | ||
<!-- Technical --> | <!-- Technical --> | ||
| defName = MealLavish_Meat | | defName = MealLavish_Meat | ||
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| use hit points = true | | use hit points = true | ||
}} | }} | ||
− | {{Info|A ''' | + | {{Info|A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] and is created at an [[electric stove]] or [[fueled stove]]. It requires 1.25 [[nutrition]] of any [[meat]], equal to 25 units, to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a 12 mood bonus. All lavish meals provides 1 nutrition.}} |
− | Producing a carnivore lavish meal requires | + | Producing a carnivore lavish meal requires 1.25 nutrition in ingredients, but produces 1.0 nutrition in results. This is a worse ratio of nutrition to material than standard lavish meals so those should be made instead if possible. |
− | ==Version | + | == Version history == |
− | * [[Version/1.3.3066|1.3.3066]] - | + | * [[Version/1.3.3066|1.3.3066]] - Added |
− | * [[Version/1.3.3074|1.3.3074]] - | + | * [[Version/1.3.3074|1.3.3074]] - New graphics. |
+ | * [[Version/1.3.3387|1.3.3387]] - Changed the nutrients needed for lavish carnivore meals to 1.25 (previously 2.5) | ||
<gallery> | <gallery> |
Revision as of 10:21, 23 June 2022
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See also: Lavish meal and Vegetarian lavish meal
Carnivore lavish meal
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 4
- Path Cost
- 15
Ingestion
- Nutrition
- 1
- Taste
- Lavish
- Ingested Direct Thought
- AteLavishMeal
- Maximum To Ingest
- 1
Creation
- Skill Required
- Cooking 8
- Work To Make
- 800 ticks (13.33 secs)
- Resources to make
- 1.25 Nutrition (meat)
Technical
- defName
- MealLavish_Meat
- Preferability
- Lavish
A Carnivore lavish meal is a variant of the lavish meal and is created at an electric stove or fueled stove. It requires 1.25 nutrition of any meat, equal to 25 units, to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a 12 mood bonus. All lavish meals provides 1 nutrition.
Producing a carnivore lavish meal requires 1.25 nutrition in ingredients, but produces 1.0 nutrition in results. This is a worse ratio of nutrition to material than standard lavish meals so those should be made instead if possible.
Version history
- 1.3.3066 - Added
- 1.3.3074 - New graphics.
- 1.3.3387 - Changed the nutrients needed for lavish carnivore meals to 1.25 (previously 2.5)