Difference between revisions of "Butchery Efficiency"

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(Butchering efficiency capped at 100%, as said by Tynan Selver https://www.reddit.com/r/RimWorld/comments/6cvoz8/is_work_efficiency_capped_at_100_in_a17/dhy0zop/)
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===Factors===
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==Factors==
  
 
* [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
 
* [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
* Manipulation: [[Manipulation Importance::0.9|90%]] importance
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* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
* Sight: [[Sight Importance::0.4|40%]] importance, 100% max.
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* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]]  max.
  
 
Butchering efficiency is capped at 100%.
 
Butchering efficiency is capped at 100%.

Revision as of 04:32, 2 October 2020

Butchery Efficiency is a stat: Multiplier on the amount of meat produced when butchering flesh animals.

Factors

  • Cooking: 75% plus 2.5% per skill level.
  • Manipulation: 90% importance. No max
  • Sight: 40% importance, 100% max.

Butchering efficiency is capped at 100%.