Difference between revisions of "Butchery Efficiency"

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===Factors===
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==Factors==
  
 
* [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
 
* [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
* Manipulation: [[Manipulation Importance::0.9|90%]] importance
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* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
* Sight: [[Sight Importance::0.4|40%]] importance, 100% max
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* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]]  max.
  
A colonist with [[Skill::Cooking]] skill of 20, 2 bionic arms and 100% [[Sight]] efficiency will get 70% more meat and leather, this is because manipulation isn't capped while sight is, meaning that the higher the manipulation stat the more meat a colonist will be able to get from a dead animal or human. Since sight is capped at 100% efficiency it doesn't matter if the colonist has bionic eyes, the outcome will be the same, but if the colonist is missing one or both eyes then it will affect the butchering efficiency.
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Butchering efficiency is capped at 100%.

Revision as of 04:32, 2 October 2020

Butchery Efficiency is a stat: Multiplier on the amount of meat produced when butchering flesh animals.

Factors

  • Cooking: 75% plus 2.5% per skill level.
  • Manipulation: 90% importance. No max
  • Sight: 40% importance, 100% max.

Butchering efficiency is capped at 100%.