Butcher table

From RimWorld Wiki
Revision as of 20:57, 12 April 2017 by PieTau (talk | contribs) (Remove Unnecacery Empty Lines and delete {{!}} from type)
Jump to navigation Jump to search

Butcher table

Butcher table

A heavy table used by cooks for butchering dead creatures into pieces of raw meat

Base Stats

Type
ProductionFood
HP
180

Building

Size
1
Placeable
Y
Power
0 W

A heavy table for butchering dead creatures into a number of pieces of raw meat and leather, depending upon the animal. Colonists assigned to cooking will butcher creatures as part of their duties. The Butcher Creature bill defaults to include all animals and exclude humanoids and buried creatures, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.


Human butchering

While butchering corpses for meat is more profitable than burying them, most colonists find butchering of humans abhorrent, and will get bad thoughts if:

  • They, or anybody else butchers humans
  • Eat meals that contain human meat
  • See dead human bodies in general


Additionally, colonists butchering humans will get a relationship penalty with other colonists. Psychopaths, however, don't care about any of the above and don't think less of colonists that butcher humans.


A butcher table can be made out of wood or any metal, and are identical in work speed and function regardless of material used.

Material Cost Hit Points Flammability (%) Beauty Work to Build
Wood butcher table Wood 95 72 100 0 24
Steel butcher table Wood 20 + Steel 75 180 20 0 34
Plasteel butcher table Wood 20 + Plasteel 75 505 10 0 67
Gold butcher table Wood 20 + Gold 1500 108 20 0 44
Silver butcher table Wood 20 + Silver 1500 126 20 0 40
Uranium butcher table Wood 20 + Uranium 1500 450 0 0 64