Difference between revisions of "Butcher table"

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|type = Production
 
|type = Production
 
|type2 = Food
 
|type2 = Food
|placeable = y
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|placeable = Yes
|size = 1|3
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|size = 1 ˣ 3
 
|hp = 180  
 
|hp = 180  
 
|speed =  
 
|speed =  
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|yield =  
 
|yield =  
 
|power = 0
 
|power = 0
|buy = {{icon|wood|20}} + {{icon|buildingmat|75}}
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|facility = tool cabinet
|sell = {{icon|wood|15}} + {{icon|buildingmat|56}} }}  
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|resources to make = {{icon|wood|20}} + {{icon|buildingmat|75}}
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|deconstruct yield = {{icon|wood|15}} + {{icon|buildingmat|56}} }}  
 
</onlyinclude>
 
</onlyinclude>
{{Info|A heavy table for butchering dead creatures into a number of pieces of raw meat and [[leather]], depending upon the [[Animals|animal]]. Colonists assigned to [[Menus#Cook|cooking]] will butcher creatures as part of their duties. The Butcher Creature bill defaults to include all animals and exclude [[Human|humanoids]] and buried creatures, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.}}
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A heavy table for butchering non-rotten creatures into raw meat and [[leather]]. Colonists assigned to [[Menus#Cook|cooking]] will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature [[bill]] defaults to include all animals and exclude [[human]]oids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.
  
 +
== Cleanliness & filth ==
 +
Butcher tables are considered dirty with a [[Room stats#Cleanliness|cleanliness]] of -15. In addition, butchering leaves bloodstains around the table, reducing cleanliness even more. A room exclusively built for the butcher's table reduces cooked meals' chances of causing [[Ailments#Food poisoning|food poisoning]]. A [[shelf]] placed right next to it can "hide" bloodstain filth that lands on it and negate its beauty malus.
  
===Human butchering===
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== Cannibalism ==
While butchering corpses for meat is more [[Trade|profitable]] than [[Grave|burying]] them, most [[Colonist|colonists]] find butchering of humans abhorrent, and will get bad [[Thoughts|thoughts]] if:  
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This practice is a last resort commonly used in harsh environmental circumstances for survival purposes, which often carry negative side effects that penalize colonist moods. Pawns can distinguish the meat source but don't bother much about the leader source. If the goal is to get rid of the bodies, it is still better to [[Grave|bury]] or [[Electric crematorium|burn]] them. [[Colonist]]s find human butchering abhorrent, and will get negative [[thoughts]] if:  
*They, or anybody else butchers humans
 
*Eat meals that contain human meat
 
*See dead human bodies in general
 
  
 +
*The Colony butchers humans.
 +
**Butchers get an additional penalty, except for [[Traits|psychopaths]] who don't care.
 +
*Eat raw human meat or meals that contain human meat.
  
Additionally, colonists butchering humans will get a [[Social|relationship]] penalty with other colonists. [[Traits|Psychopaths]], however, don't care about any of the above and don't think less of colonists that butcher humans.
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== Materials ==
 
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A butcher table can be made out of wood or any metal, and are identical in work speed and function regardless of material used.<br>
  
A butcher table can be made out of wood or any metal, and are identical in work speed and function regardless of material used.<br>
 
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
 
! Material !! Cost !! Hit Points !! Flammability (%) !! Beauty !! Work to Build
 
! Material !! Cost !! Hit Points !! Flammability (%) !! Beauty !! Work to Build
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| style="text-align:left; font-weight:bold" | Plasteel butcher table || {{icon|wood|20}} + {{icon|plasteel|75}} || 505 || 10 || 0 || 67
 
| style="text-align:left; font-weight:bold" | Plasteel butcher table || {{icon|wood|20}} + {{icon|plasteel|75}} || 505 || 10 || 0 || 67
 
|-
 
|-
| style="text-align:left; font-weight:bold" | Gold butcher table || {{icon|wood|20}} + {{icon|gold|1500}} || 108 || 20 || 0 || 44
+
| style="text-align:left; font-weight:bold" | Gold butcher table || {{icon|wood|20}} + {{icon|gold|750}} || 108 || 20 || 0 || 44
 
|-
 
|-
| style="text-align:left; font-weight:bold" | Silver butcher table || {{icon|wood|20}} + {{icon|silver|1500}} || 126 || 20 || 0 || 40
+
| style="text-align:left; font-weight:bold" | Silver butcher table || {{icon|wood|20}} + {{icon|silver|750}} || 126 || 20 || 0 || 40
 
|-
 
|-
| style="text-align:left; font-weight:bold" | Uranium butcher table || {{icon|wood|20}} + {{icon|uranium|1500}} || 450 || 0 || 0 || 64
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| style="text-align:left; font-weight:bold" | Uranium butcher table || {{icon|wood|20}} + {{icon|uranium|75}} || 450 || 0 || 0 || 64
 
|}
 
|}
  
  
 
{{nav|production|wide}}
 
{{nav|production|wide}}
 
  
 
[[Category:Production]]
 
[[Category:Production]]
 
[[Category:Food]]
 
[[Category:Food]]

Revision as of 22:18, 2 May 2020

Butcher table

Butcher table

A heavy table used by cooks for butchering dead creatures into pieces of raw meat

Base Stats

Type
ProductionFood
HP
180

Building

Size
1 × 3
Placeable
Yes
Power
0 W
Facility
Tool cabinet

Creation

Deconstruct yield
Wood 15 + Building Material (steel, wood, plasteel, etc.) 56

A heavy table for butchering non-rotten creatures into raw meat and leather. Colonists assigned to cooking will butcher creatures as part of their duties but still giving priority to cooking first. The Butcher Creature bill defaults to include all animals and exclude humanoids, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.

Cleanliness & filth

Butcher tables are considered dirty with a cleanliness of -15. In addition, butchering leaves bloodstains around the table, reducing cleanliness even more. A room exclusively built for the butcher's table reduces cooked meals' chances of causing food poisoning. A shelf placed right next to it can "hide" bloodstain filth that lands on it and negate its beauty malus.

Cannibalism

This practice is a last resort commonly used in harsh environmental circumstances for survival purposes, which often carry negative side effects that penalize colonist moods. Pawns can distinguish the meat source but don't bother much about the leader source. If the goal is to get rid of the bodies, it is still better to bury or burn them. Colonists find human butchering abhorrent, and will get negative thoughts if:

  • The Colony butchers humans.
    • Butchers get an additional penalty, except for psychopaths who don't care.
  • Eat raw human meat or meals that contain human meat.

Materials

A butcher table can be made out of wood or any metal, and are identical in work speed and function regardless of material used.

Material Cost Hit Points Flammability (%) Beauty Work to Build
Wood butcher table Wood 95 72 100 0 24
Steel butcher table Wood 20 + Steel 75 180 20 0 34
Plasteel butcher table Wood 20 + Plasteel 75 505 10 0 67
Gold butcher table Wood 20 + Gold 750 108 20 0 44
Silver butcher table Wood 20 + Silver 750 126 20 0 40
Uranium butcher table Wood 20 + Uranium 75 450 0 0 64