Difference between revisions of "Buildings"

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(Build ???) Has been removed from the game and replaced by the [[Drop beacon]].
 
(Build ???) Has been removed from the game and replaced by the [[Drop beacon]].
 
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[[Category:Main]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 15:57, 17 October 2013

In RimWorld, colonists can build a number of buildings to provide power, food, living accommodations, and other vital functions for the colony. Here are the available buildings:

Grave

Grave
File:GraveFull.png
Size 2x1

Dumping spot for human bodies and animal corpses.
Each grave can be set to individually accept or deny strangers' bodies, colonists' bodies, and animal corpses. Template:Clr

Sleeping spot

Sleeping spot
BedMat.png
Size 2x1
Note 80% rest effectiveness

A sleeping spot allows colonists or prisoners to rest on the floor.
Consider building Beds as soon as possible. Template:Clr

Bed

Bed
Bed.png
Size 2x1
HP 150
Note 100% rest effectiveness

A bed allows colonists or prisoners to rest.
A colonist keeps the same bed until it is set to prisoner rest or sold. Template:Clr

Plant pot

Plant pot
PlantPot.png
Size 1x1
HP 75

A plant pot allows a colonist to grow a decorative plant either indoors or outdoors.
A colonist with the Growing skill will have to periodically check the plant's health.Template:Clr

Equipment rack

Equipment rack
EquipmentRack.png
Size 2x1
HP 150

An equipment rack holds up to 2 weapons. Template:Clr

Tables

Tables provide a place for colonist to eat that is preferred to eating on the ground. Tables require adjacent chairs to be used.

Table (short)
TableShort.png
Size 2x2
HP 150
 
Table (long)
TableLong.png
Size 4x2
HP 250

Template:Clr

Chair

Chair
File:Chair.png
Size 1x1
HP 75

A chair allows a colonist to sit and eat if there's a table in front of it. Template:Clr

Solar generator

Solar generator
SolarCollector.png
Size 2x2
HP 500
Note Power output: 1700 W during day

Power output: 1700 W if placed outdoors during the day or briefly when there is lightning during storms.
Power output slowly increases to max at dawn and slowly decreases to 0 at dusk. Template:Clr

Geothermal generator

Geothermal generator
File:GeothermalPlant.png
Size 6x6
HP 1200
Note Power output: 5000 W

Power output: 5000 W if placed on a geothermal geyser. Template:Clr

Battery

Battery
Battery.jpg
Size 2x1
HP 100
Note Stores power

A battery stores up to 26000 KJ when there is more power produced than used, and provides power from its storage to appliances if power generated is not enough. Template:Clr

Growing area

Growing area
File:AreaGrowing.png
Size 6x4
Note Allows farming on soil

Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds. Template:Clr

Hydroponics table

Hydroponics table
HydroponicsTable.png
Size 4x1
HP 75
Note Allows indoor farming

A hydroponics table allows your colonists to grow food indoors, provided there is a powered Sun Lamp nearby.
Accele-potatoes grown on hydroponics tables mature much faster than regular potato plants in growing area. Template:Clr

Nutrient paste dispenser

Nutrient paste dispenser
NutrientDispenser.png
Size 4x3
HP 500
Power needed 200 W

Converts raw food resources into edible meals.
Necessary to feed your colonists. Template:Clr

Comms console

Comms console
File:CommsConsole.png
Size 3x2
HP 300
Power needed 200 W
Note Allows trading

A Comms console is used to trade with passing interstellar trader vessels. Template:Clr

Landing area

Landing area
AreaLanding.png
Size 9x9
Note Requires Comms console to allow trading

A Landing area is necessary to receive goods from interstellar traders.
(Build ???) Has been removed from the game and replaced by the Drop beacon. Template:Clr