Breakdown

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Summary

The icon used to show buildings in need of repair.

A breakdown occurs when the mechanical or electrical components of certain power-consuming appliances stop functioning. Breakdowns occur on a predefined list of buildings, with an MTB of 13,680,000 ticks (3.8 years). Only buildings that are currently functioning can break down, while buildings that are flicked off or have insufficient power are safe.

Repairing

A colonist replacing the broken components in a cooler.

When a building breaks down, a colonist with the construction work type must replace the broken component with a new one, which is consumed in the process. This process depends on the colonist's Repair Success Chance. If the colonist fails to complete the repairs, either due to incompetence or injury, then the building will remain broken and the component will still be consumed. Repairing will never require advanced components.

Effects

The effects of a breakdown vary depending on the building affected. Generally, a broken-down building will behave as though it has been turned off.

Affected Buildings

Below is an exhaustive list of all buildings that can break down: