Difference between revisions of "Bowler hat"

From RimWorld Wiki
Jump to navigation Jump to search
(Update the bowler hat article with corrected values for 1.0 and tables showing insulation information)
m (Add all armor types for bowler hats)
(2 intermediate revisions by the same user not shown)
Line 14: Line 14:
 
|armorblunt  = 20
 
|armorblunt  = 20
 
|armorsharp  = 20
 
|armorsharp  = 20
 +
|armorheat  = 20
 
|mass base = 0.14
 
|mass base = 0.14
 
}}</onlyinclude>
 
}}</onlyinclude>
Line 34: Line 35:
  
 
Given the similarities, the choice between cowboy hats and bowler hats is mostly one of style.
 
Given the similarities, the choice between cowboy hats and bowler hats is mostly one of style.
 
===Crafting===
 
  
 
==Insulation Information==
 
==Insulation Information==
Bowler hats offer a decent amount of insulation from heat (40%), and a minimal amount of insulation from cold (10%)
+
Bowler hats offer a decent amount of insulation from heat (40%), and a minimal amount of insulation from cold (10%).
 +
The exact insulation in-game depends on the [[textile]] used and the [[quality]] of the crafted item.
 +
Assuming normal quality, a bowler hat offers:
 
{{tag/Keeps Cool|0.4}}
 
{{tag/Keeps Cool|0.4}}
 
{{tag/Keeps Warm|0.1}}
 
{{tag/Keeps Warm|0.1}}

Revision as of 05:22, 24 July 2019

Bowler hat

Bowler hat

"A good-looking hat which projects a slightly urban, money-loving style. Improves social impact."

Base Stats

Type
GearClothing
Market Value
70 Silver
Mass
0.14 kg
HP
100

Apparel

Insulation - Cold
0.1 °C (0.2 °F)
Insulation - Heat
0.4 °C (0.7 °F)
Armor - Sharp
20%
Armor - Blunt
20%
Armor - Heat
20%

Creation

Work To Make
30 ticks (0.5 secs)


Summary

Overview & Obtaining

Bowler hats are a stylish headgear that offers a significant boost to social impact (+15%), minimal armor for the head and ears, and a bit of extra insulation (mainly from heat). Bowler hats can be purchased, crafted, or stripped from Outlanders.

Crafting

As a complicated garment, bowler hats require complex clothing to be researched and can only be made at a hand-tailoring bench or an electric tailoring bench. A bowler hat requires 20 of any textile, and 30 units of work.

Conclusion & Comparison

Bowler hats are almost identical to cowboy hats, with only a few minor differences:

  • Bowler hats boost social impact more (+15% vs. +10%)
  • Bowler hats offer less insulation from heat (40% vs. 50% )
  • Bowler hats cost fewer materials (20 vs. 25)
  • Bowler hats are slightly less valuable (reflecting the smaller number of materials required)

Given the similarities, the choice between cowboy hats and bowler hats is mostly one of style.

Insulation Information

Bowler hats offer a decent amount of insulation from heat (40%), and a minimal amount of insulation from cold (10%). The exact insulation in-game depends on the textile used and the quality of the crafted item. Assuming normal quality, a bowler hat offers:

Keeps Cool
Maximum
Fabric Alpaca wool +6.4°C
Cloth +7.2°C
Devilstrand +9.6°C
Hyperweave +10.4°C
Megasloth wool +4.8°C
Muffalo wool +4.8°C
Synthread +8.8°C
Leather Bearskin +8°C
Birdskin +4°C
Bluefur +6.4°C
Camelhide +9.6°C
Chinchilla fur +6.4°C
Dog leather +6.4°C
Elephant leather +4.8°C
Foxfur +6.4°C
Heavy fur +5.6°C
Human leather +4.8°C
Lightleather +4.8°C
Lizardskin +4.8°C
Panthera fur +9.6°C
Patchleather +3.6°C
Plainleather +6.4°C
Rhinoceros leather +5.6°C
Thrumbofur +8.8°C
Wolfskin +6.4°C
Keeps Warm
Minimum
Fabric Alpaca wool −3°C
Cloth −1.8°C
Devilstrand −2°C
Hyperweave −2.6°C
Megasloth wool −3.4°C
Muffalo wool −2.8°C
Synthread −2.2°C
Leather Bearskin −2°C
Birdskin −1°C
Bluefur −2°C
Camelhide −1.6°C
Chinchilla fur −3°C
Dog leather −1.4°C
Elephant leather −1.4°C
Foxfur −2°C
Heavy fur −3°C
Human leather −1.2°C
Lightleather −1.2°C
Lizardskin −1.2°C
Panthera fur −1.6°C
Patchleather −0.9°C
Plainleather −1.6°C
Rhinoceros leather −1.4°C
Thrumbofur −3.4°C
Wolfskin −2.4°C