Difference between revisions of "Boomrat"

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{{Info|'''Boomrats''' inhabit {{Habitats}}. They create a powerful fire-starting explosion when killed, including when they are slaughtered, so be careful of that. 
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{{Info|'''Boomrats''' inhabit {{Habitats}}. Be careful of their powerful fire-starting explosion whenever they dey, including when they are slaughtered.}}
 
 
Boomrats are best hunted while it is raining because the rain will extinguish the fire that they make when they die, saving the colonists the job of putting it out.
 
 
 
They will also eat your [[Domesticated Plants|crops]] if given the chance.}}
 
  
 
==Taming==
 
==Taming==
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==Tactics==
 
==Tactics==
They are a smaller version of the [[Boomalope]] and spawn in areas where the ground is mostly flammable. Like the Boomalope they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a [[permadeath]] settlement as a [[Mental break#Manhunter|manhunter]] pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. Consider avoiding them, and keeping them healthy. They are much less dangerous in [[rain]], so consider exterminating as much of them as you can if it rains, or taming them to sell them, slaughter them in a lake, or an area with no risk of fire, such as a room with a [[firefoam popper]] or stone floors, if you ever lack the meat for high quality meals.
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They are a smaller version of the [[Boomalope]] and spawn in areas where the ground is mostly flammable. Like the Boomalope, they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a [[permadeath]] settlement as a [[Mental break#Manhunter|manhunter]] pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. They will also eat your [[Domesticated Plants|crops]] if given the chance.
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 +
Consider avoiding them, and keeping them healthy. Boomrats are best hunted in the [[rain]], which will extinguish the fire. Alternatively, you can tame and sell them, or slaughter them in an area with no risk of fire, such as lake, around a [[firefoam popper]], or in a room of stone floors and walls.
  
 
==Training==
 
==Training==
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== Lore ==
 
== Lore ==
The origin of the boomrat has varied over time. In the initial release of the [[Lore#Longsleep_Revival_Briefing_.28Obsolete.29|Revival Briefing]], which is now considered non-canon, they were described as originating as a biological weapon that survived and bred after wars on the worlds they now inhabit. The [[Lore#Cryptosleep_Revival_Briefing|current version]] of the Revival Briefing states that they, along with the [[boomalope]], were originally engineered as a primitive renewable fuel source. While this holds true for boomalopes, boomrats cannot and could never be milked for [[chemfuel]] like boomalopes in-game which seems to contradict this purpose. Meanwhile, their current in-game description also disagrees with the current briefing and supports the now-obsolete original version, stating that their explosive tendencies are either a result of deliberate weaponization or intended as a defense mechanism.  
+
The origin of the boomrat has varied over time. In the initial release of the [[Lore#Longsleep_Revival_Briefing_.28Obsolete.29|Revival Briefing]], which is now considered non-canon, they were described as originating as a biological weapon that survived and bred after wars on the worlds they now inhabit. The [[Lore#Cryptosleep_Revival_Briefing|current version]] of the Revival Briefing states that they, along with the [[boomalope]], were originally engineered as a primitive renewable fuel source. While this holds true for boomalopes, boomrats cannot and could never be milked for [[chemfuel]] in-game. Potentially, boomrats were used as test subjects for boomalopes. Meanwhile, their current in-game description also disagrees with the current briefing and supports the now-obsolete original version, stating that their explosive tendencies are either a result of deliberate weaponization or intended as a defense mechanism.  
  
 
==Version history==
 
==Version history==

Revision as of 06:08, 25 September 2022

Boomrat

Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.

Base Stats

Type
Animal
Market Value
100 Silver
Flammability
70%

Pawn Stats

Move Speed
4.6 c/s
Health Scale
0.4
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.22 Nutrition/Day
Diet
omnivorous grazer
Life Expectancy
8 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
75%
Minimum Handling Skill
7
Mate Interval
8 hours
Maturity Age
0.222 years (13.3 days)
Juvenile Age
0.1 years (6 days)
Comfortable Temp Range
-15 °C – 40 °C (5 °F – 104 °F)

Production

Meat Yield
31 boomrat meat
Leather Yield
16 lightleather
Gestation Period
5.661 days
Offspring Per Birth
1-3 (1.75 avg)

Melee Combat

Attack 1
Front left paw
5.4 dmg (Scratch)
8 % AP
1.5 second cooldown
Attack 2
Front right paw
5.4 dmg (Scratch)
8 % AP
1.5 second cooldown
Attack 3
Teeth
4.9 dmg (Bite)
7 % AP
2 second cooldown
0.7 chance factor
Attack 4
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor
Average DPS
1.73
Technical
tradeTags
AnimalUncommon, AnimalFighter


Boomrats inhabit temperate forests, temperate swamps, and arid shrublands. Be careful of their powerful fire-starting explosion whenever they dey, including when they are slaughtered.

Taming

Tamed Boomrats are useful Release animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts).

Summary

On death, boomrats explode, doing 10 Flame damage in a 1.9 tile raidus. This explosion does not itself set fires nor create chemfuel puddles to burn but the Flame damage might ignite surrounding objects and pawns.

Tactics

They are a smaller version of the Boomalope and spawn in areas where the ground is mostly flammable. Like the Boomalope, they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a permadeath settlement as a manhunter pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. They will also eat your crops if given the chance.

Consider avoiding them, and keeping them healthy. Boomrats are best hunted in the rain, which will extinguish the fire. Alternatively, you can tame and sell them, or slaughter them in an area with no risk of fire, such as lake, around a firefoam popper, or in a room of stone floors and walls.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 10
Skull 10
Brain 4
Nose 4
Neck 10
Jaw 8
Eye [1]
(left, right)
4
Ear
(left, right)
4
Body 16
Kidney[2]
(left, right)
6
Lung[2]
(left, right)
6
Liver[2] 8
Heart[2] 6
Spine[2] 10
Stomach[2] 8
Limbs
(left, right, fore, hind)
12
Appendage
(left, right, fore, hind)
8
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Lore

The origin of the boomrat has varied over time. In the initial release of the Revival Briefing, which is now considered non-canon, they were described as originating as a biological weapon that survived and bred after wars on the worlds they now inhabit. The current version of the Revival Briefing states that they, along with the boomalope, were originally engineered as a primitive renewable fuel source. While this holds true for boomalopes, boomrats cannot and could never be milked for chemfuel in-game. Potentially, boomrats were used as test subjects for boomalopes. Meanwhile, their current in-game description also disagrees with the current briefing and supports the now-obsolete original version, stating that their explosive tendencies are either a result of deliberate weaponization or intended as a defense mechanism.

Version history