Difference between revisions of "Boomrat"

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{{infobox main|animal|
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{{Infobox main|animal
|name = Boomrat
+
| name = Boomrat
|image = Animal Boomrat side.png
+
| image = Boomrat east.png
|description = Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.
+
| description = Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.
|type = Animal
+
| type = Animal
|movespeed = 4.6
+
| movespeed = 4.6
|min comfortable temperature = -15
+
| min comfortable temperature = -15
|max comfortable temperature = 40
+
| max comfortable temperature = 40
|flammability = 0.7
+
| flammability = 0.7
|marketvalue = 100
+
| marketvalue = 100
|bodysize = 0.2
+
| combatPower = 55
|healthscale = 0.4
+
| bodysize = 0.2
|hungerrate = 0.14
+
| healthscale = 0.4
|diet = omnivorous grazer
+
| hungerrate = 0.14
|leathername = lightleather
+
| diet = omnivorous grazer
|wildness = 0.75
+
| leathername = lightleather
|petness = 0.2
+
| wildness = 0.75
|manhuntertame = 0
+
| petness = 0.2
|manhunter = 0
+
| manhuntertame = 0
|trainable = none
+
| manhunter = 0
|gestation = 5.661
+
| trainable = none
|offspring = 1-3
+
| gestation = 5.661
|avg offspring = 1.75
+
| offspring = 1-3
|mateMtb = 8
+
| avg offspring = 1.75
|lifespan = 8
+
| mateMtb = 8
|juvenileage = 0.1
+
| lifespan = 8
|maturityage = 0.2222
+
| juvenileage = 0.1
|tradeTags = AnimalUncommon, AnimalFighter
+
| maturityage = 0.2222
|attack1dmg = 5.4
+
| tradeTags = AnimalUncommon, AnimalFighter
|attack1type = Scratch
+
| attack1dmg = 5.4
|attack1cool = 1.5
+
| attack1type = Scratch
|attack1part = front left paw
+
| attack1cool = 1.5
|attack2dmg = 5.4
+
| attack1part = front left paw
|attack2type = Scratch
+
| attack2dmg = 5.4
|attack2cool = 1.5
+
| attack2type = Scratch
|attack2part = front right paw
+
| attack2cool = 1.5
|attack3dmg = 4.9
+
| attack2part = front right paw
|attack3type = Bite
+
| attack3dmg = 4.9
|attack3cool = 2
+
| attack3type = Bite
|attack3part = teeth
+
| attack3cool = 2
|attack3chancefactor = 0.7
+
| attack3part = teeth
|attack4dmg = 3
+
| attack3chancefactor = 0.7
|attack4type = Blunt
+
| attack4dmg = 3
|attack4cool = 2
+
| attack4type = Blunt
|attack4part = head
+
| attack4cool = 2
|attack4chancefactor = 0.2
+
| attack4part = head
|livesin_temperateforest = 0.4
+
| attack4chancefactor = 0.2
|livesin_temperateswamp = 0.4
+
| livesin_temperateforest = 0.4
|livesin_aridshrubland = 0.5
+
| livesin_temperateswamp = 0.4
 +
| livesin_aridshrubland = 0.5
 
}}
 
}}
{{Info|'''Boomrats''' inhabit {{Habitats}}. Be careful of their powerful fire-starting explosion whenever they dey, including when they are slaughtered.}}
+
{{Info|'''Boomrats''' inhabit {{Habitats}}. Be careful of their powerful fire-starting explosion whenever they die, including when they are slaughtered.}}
  
==Taming==
+
== Summary ==
Tamed Boomrats are useful [[Animals#Training|Release]] animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts).  
+
On death, boomrats explode, doing 10 [[Damage Types#Flame|Flame]] damage in a 1.9 tile radius. This explosion does not itself set fires nor create [[Filth#Chemfuel puddle|chemfuel puddles]] to burn but the Flame damage might ignite surrounding objects and pawns.
  
==Summary==
+
Boomrats have 90% [[Toxic Environment Resistance]] rendering them highly resistant to environmental effects such as [[rot stink]] and [[toxic buildup]] from non-attack sources.
On death, boomrats explode, doing 10 [[Damage Types#Flame|Flame]] damage in a 1.9 tile raidus. This explosion does not itself set fires nor create [[Filth#Chemfuel puddle|chemfuel puddles]] to burn but the Flame damage might ignite surrounding objects and pawns.
 
  
==Tactics==
+
== Tactics ==
They are a smaller version of the [[Boomalope]] and spawn in areas where the ground is mostly flammable. Like the Boomalope, they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a [[permadeath]] settlement as a [[Mental break#Manhunter|manhunter]] pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. They will also eat your [[Domesticated Plants|crops]] if given the chance.
+
They are a smaller version of the [[boomalope]] and spawn in areas where the ground is mostly flammable. Like the boomalope, they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a [[permadeath]] settlement as a [[Mental break#Manhunter|manhunter]] pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. They will also eat your [[Domesticated Plants|crops]] if given the chance.
  
Consider avoiding them, and keeping them healthy. Boomrats are best hunted in the [[rain]], which will extinguish the fire. Alternatively, you can tame and sell them, slaughter them in a lake, or be an area with no risk of fire, such as a room with a [[firefoam popper]] or stone floors.
+
Consider avoiding them, and keeping them healthy. Boomrats are best hunted in the [[rain]], which will extinguish the fire. Alternatively, you can use a [[firefoam pop pack]], tame and sell them, or slaughter them in an area with no risk of fire, such as lake, or in a room of stone floors and walls.
  
==Training==
+
=== As attack animals ===
 +
Tamed boomalopes are considered [[pen animals]], meaning that raiders won't attack them. Boomrats, however, are not.
 +
 
 +
They can be used as an explosive weapon, especially when combined with [[transport pod]]s. Load a pod with some boomrats, some stronger explosives (like [[mortar shell]]s or a proper boomalope), and land it on top of stationary enemies. [[Siege]]s are prime targets, as you can set their own shells on fire.
 +
 
 +
== Training ==
 
{{TrainingTable}}
 
{{TrainingTable}}
  
 
== Health ==
 
== Health ==
 
{{Animal Health Table}}
 
{{Animal Health Table}}
 +
 +
== Gallery ==
 +
<gallery>
 +
Boomrat east.png|Boomrat facing east
 +
Boomrat north.png|Boomrat facing north
 +
Boomrat south.png|Boomrat facing south
 +
Dessicated boomrat east.png|Boomrat decaying
 +
</gallery>
  
 
== Lore ==
 
== Lore ==
The origin of the boomrat has varied over time. In the initial release of the [[Lore#Longsleep_Revival_Briefing_.28Obsolete.29|Revival Briefing]], which is now considered non-canon, they were described as originating as a biological weapon that survived and bred after wars on the worlds they now inhabit. The [[Lore#Cryptosleep_Revival_Briefing|current version]] of the Revival Briefing states that they, along with the [[boomalope]], were originally engineered as a primitive renewable fuel source. While this holds true for boomalopes, boomrats cannot and could never be milked for [[chemfuel]] like boomalopes in-game which seems to contradict this purpose. Meanwhile, their current in-game description also disagrees with the current briefing and supports the now-obsolete original version, stating that their explosive tendencies are either a result of deliberate weaponization or intended as a defense mechanism.  
+
<onlyinclude>The origin of the boomrat has varied over time. In the initial release of the [[Lore#Longsleep_Revival_Briefing_.28Obsolete.29|Revival Briefing]], which is now considered non-canon, they were described as originating as a biological weapon that survived and bred after wars on the worlds they now inhabit. The [[Lore#Cryptosleep_Revival_Briefing|current version]] of the Revival Briefing states that they, along with the [[boomalope]], were originally engineered as a primitive renewable fuel source. While this holds true for boomalopes, boomrats cannot and could never be milked for [[chemfuel]] in-game. Meanwhile, their current in-game description also disagrees with the current briefing and supports the now-obsolete original version, stating that their explosive tendencies are either a result of deliberate weaponization or intended as a defense mechanism.</onlyinclude>
 +
 
 +
== Trivia ==
 +
Boomrat pizza is briefly mentioned in a backstory.
  
==Version history==
+
== Version history ==
 
<gallery>
 
<gallery>
 
Boomrat Old.png|Old boomrat sprite
 
Boomrat Old.png|Old boomrat sprite
 
</gallery>
 
</gallery>
  
{{nav|animal}}
+
{{Nav|animal|wide}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Wild animal]]
 
[[Category:Wild animal]]

Latest revision as of 22:50, 18 December 2023

Boomrat

Boomrat

Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.

Base Stats

Type
Animal
Market Value
100 Silver
Flammability
70%

Pawn Stats

Combat Power
55
Move Speed
4.6 c/s
Health Scale
0.4
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.22 Nutrition/Day
Diet
omnivorous grazer
Life Expectancy
8 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
75%
Minimum Handling Skill
7
Mate Interval
8 hours
Maturity Age
0.222 years (13.3 days)
Juvenile Age
0.1 years (6 days)
Comfortable Temp Range
-15 °C – 40 °C (5 °F – 104 °F)

Production

Meat Yield
31 boomrat meat
Leather Yield
16 lightleather
Gestation Period
5.661 days
Offspring Per Birth
1-3 (1.75 avg)

Melee Combat

Attack 1
Front left paw
5.4 dmg (Scratch)
8 % AP
1.5 second cooldown
Attack 2
Front right paw
5.4 dmg (Scratch)
8 % AP
1.5 second cooldown
Attack 3
Teeth
4.9 dmg (Bite)
7 % AP
2 second cooldown
0.7 chance factor
Attack 4
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor
Average DPS
1.73
Technical
tradeTags
AnimalUncommon, AnimalFighter


Boomrats inhabit temperate forests, temperate swamps, and arid shrublands. Be careful of their powerful fire-starting explosion whenever they die, including when they are slaughtered.

Summary[edit]

On death, boomrats explode, doing 10 Flame damage in a 1.9 tile radius. This explosion does not itself set fires nor create chemfuel puddles to burn but the Flame damage might ignite surrounding objects and pawns.

Boomrats have 90% Toxic Environment Resistance rendering them highly resistant to environmental effects such as rot stink and toxic buildup from non-attack sources.

Tactics[edit]

They are a smaller version of the boomalope and spawn in areas where the ground is mostly flammable. Like the boomalope, they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a permadeath settlement as a manhunter pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. They will also eat your crops if given the chance.

Consider avoiding them, and keeping them healthy. Boomrats are best hunted in the rain, which will extinguish the fire. Alternatively, you can use a firefoam pop pack, tame and sell them, or slaughter them in an area with no risk of fire, such as lake, or in a room of stone floors and walls.

As attack animals[edit]

Tamed boomalopes are considered pen animals, meaning that raiders won't attack them. Boomrats, however, are not.

They can be used as an explosive weapon, especially when combined with transport pods. Load a pod with some boomrats, some stronger explosives (like mortar shells or a proper boomalope), and land it on top of stationary enemies. Sieges are prime targets, as you can set their own shells on fire.

Training[edit]

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Body part Health
Head 10
Skull 10
Brain 4
Nose 4
Neck 10
Jaw 8
Eye [1]
(left, right)
4
Ear
(left, right)
4
Body 16
Kidney[2]
(left, right)
6
Lung[2]
(left, right)
6
Liver[2] 8
Heart[2] 6
Spine[2] 10
Stomach[2] 8
Limbs
(left, right, fore, hind)
12
Appendage
(left, right, fore, hind)
8
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Gallery[edit]

Lore[edit]

The origin of the boomrat has varied over time. In the initial release of the Revival Briefing, which is now considered non-canon, they were described as originating as a biological weapon that survived and bred after wars on the worlds they now inhabit. The current version of the Revival Briefing states that they, along with the boomalope, were originally engineered as a primitive renewable fuel source. While this holds true for boomalopes, boomrats cannot and could never be milked for chemfuel in-game. Meanwhile, their current in-game description also disagrees with the current briefing and supports the now-obsolete original version, stating that their explosive tendencies are either a result of deliberate weaponization or intended as a defense mechanism.

Trivia[edit]

Boomrat pizza is briefly mentioned in a backstory.

Version history[edit]