Difference between revisions of "Boomalope"

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{{Verified|A14D}}
 
{{Verified|A14D}}
 
<onlyinclude>
 
<onlyinclude>
__NOTOC__
 
 
{{infobox main|animal|
 
{{infobox main|animal|
 
|name = Boomalope
 
|name = Boomalope
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|massadult = 105
 
|massadult = 105
 
}}</onlyinclude>
 
}}</onlyinclude>
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Boomalopes are [[herbivore|herbivores]] with a high hunger rate. They produce chemfuel and explode when dying.
  
===Taming===
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==Optaining==
Can be tamed like any other animal
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Boomalopes can be found in [[Biomes#Arid_shrubland|Arid Shrubland]], [[Biomes#Desert|Desert]], [[Biomes#Temperate_Forest|Temperate Forest]] and [[Biomes#Tropical_Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|Handler]] or self-tame in a random [[events|event]].
===Training===
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 +
Boomalopes can be bought and sold in other [[Trade#Faction_base|fraction bases]] and from [[Trade#Bulk_goods_trader_2|bulk goods traders]]. Boomalopes purchased from traders will be already tamed.
 +
 
 +
==Production==
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Tamed boomalopes (including males) can be milked to produce [[chemfuel]], at a rate of 12 every 2 days.
 +
 
 +
==Training==
 
Boomalopes can be trained as follows:
 
Boomalopes can be trained as follows:
  
 
{{TrainingTable}}
 
{{TrainingTable}}
  
===Tactics===
+
==Tactics==
 
While relatively weak, when dying they cause a large fiery explosion, setting nearby flammables on fire. Killing them using ranged weapons is recommended, especially during rainfall to prevent fires from devastating the area. While it may be dangerous to handle them as tamed animals due to [[Mental_break#Slaughterer|potential collateral damage]], they are extremely useful as sacrificial release animals against tribal raids. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they die. While boomalopes will sleep outside, one should also have separate [[animal sleeping spot]]s in a nearby safe area to avoid bringing an injured boomalope to your other tamed animals or inside your base. Killing a tamed boomalope will still explode, but they can be butchered afterward without issue.
 
While relatively weak, when dying they cause a large fiery explosion, setting nearby flammables on fire. Killing them using ranged weapons is recommended, especially during rainfall to prevent fires from devastating the area. While it may be dangerous to handle them as tamed animals due to [[Mental_break#Slaughterer|potential collateral damage]], they are extremely useful as sacrificial release animals against tribal raids. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they die. While boomalopes will sleep outside, one should also have separate [[animal sleeping spot]]s in a nearby safe area to avoid bringing an injured boomalope to your other tamed animals or inside your base. Killing a tamed boomalope will still explode, but they can be butchered afterward without issue.
 
Boomalopes spawn in areas with long and year round growing periods. A herd of man hunting boomalopes can destroy a base, but they are susceptible to chain explosions.
 
Boomalopes spawn in areas with long and year round growing periods. A herd of man hunting boomalopes can destroy a base, but they are susceptible to chain explosions.
  
===Production===
+
== Version history ==
 
 
Tamed boomalopes (including males) can be milked to produce [[chemfuel]], at a rate of 12 every 2 days.
 
 
 
=== Version history ===
 
 
 
 
In Beta 18 it gained the ability to produce chemfuel, at a rate of 20 fuel per 2 days. This was reduced in Beta 19 to its current value.
 
In Beta 18 it gained the ability to produce chemfuel, at a rate of 20 fuel per 2 days. This was reduced in Beta 19 to its current value.
  
{{nav|animal}}
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{{nav|animal|wide}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Wild]]
 
[[Category:Wild]]

Revision as of 20:33, 12 June 2019


Boomalope

Boomalope.png

"Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies."


Type
AnimalsWild
Market Value
350 Silver.png
Move Speed
2.15
Mass - Young
21kg
Mass - Juvenile
52.5kg
Mass - Adult
105kg
Attack 1
head
7 dmg (blunt)
120 ticks (2 secs)
Attack 2
left hoof
9 dmg (blunt)
120 ticks (2 secs)
Attack 3
right hoof
9 dmg (blunt)
120 ticks (2 secs)
Average DPS
2.58
Meat Yield
135 boomalope meat
Carrying Capacity
113
Leather Yield
45 plainleather
Manhunter Chance
1.25%
Hunger Rate
1.0
Diet
herbivorous
Life Expectancy
15
Trainable Intelligence
intermediate
Minimum Handling Skill
4
Wildness
60%
Gestation Period
30 days
Offspring Per Birth
1
Maturity Age
0.5+


Boomalopes are herbivores with a high hunger rate. They produce chemfuel and explode when dying.

Optaining

Boomalopes can be found in Arid Shrubland, Desert, Temperate Forest and Tropical Rainforest. They can either be tamed by a Handler or self-tame in a random event.

Boomalopes can be bought and sold in other fraction bases and from bulk goods traders. Boomalopes purchased from traders will be already tamed.

Production

Tamed boomalopes (including males) can be milked to produce chemfuel, at a rate of 12 every 2 days.

Training

Boomalopes can be trained as follows:

Obedience:  Check.png
Release:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

Tactics

While relatively weak, when dying they cause a large fiery explosion, setting nearby flammables on fire. Killing them using ranged weapons is recommended, especially during rainfall to prevent fires from devastating the area. While it may be dangerous to handle them as tamed animals due to potential collateral damage, they are extremely useful as sacrificial release animals against tribal raids. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they die. While boomalopes will sleep outside, one should also have separate animal sleeping spots in a nearby safe area to avoid bringing an injured boomalope to your other tamed animals or inside your base. Killing a tamed boomalope will still explode, but they can be butchered afterward without issue. Boomalopes spawn in areas with long and year round growing periods. A herd of man hunting boomalopes can destroy a base, but they are susceptible to chain explosions.

Version history

In Beta 18 it gained the ability to produce chemfuel, at a rate of 20 fuel per 2 days. This was reduced in Beta 19 to its current value.