Difference between revisions of "Bolt-action rifle"

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{{info|The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}
 
{{info|The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}
==Overview==
+
==Acquisition==
 +
Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
 +
 
 +
{| class="wikitable sortable"
 +
|-
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| Scavenger Gunner || 11.67% || Normal || 40-110%
 +
|-
 +
| Pirate Gunner || 22.61% || Normal || 70-230%
 +
|-
 +
| Town Guard || 18.63% || Normal || 60-200%
 +
|-
 +
| Mercenary Gunner || 12.17% || Normal || 70-320%
 +
|-
 +
| Ancient Soldier || 10.28% || Normal || 100%
 +
|}
 +
 
 +
 
 +
Bolt-action rifles can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required.
 +
 
 +
 
 +
A bolt-action rifle is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[plasteel]] [[knife]] and a [[revolver]].
 +
 
 +
 
 +
==Analysis==
 
The bolt-action rifle has the second highest overall accuracy out of all non-explosive ranged weapons in the game; marginally ahead of the [[charge lance]] and slightly behind the [[pump shotgun]]. On top of that, this weapon has a very good maximum range as well as a decent per-shot damage amount and armor penetration. Stopping power is also high enough to stagger not only [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]].
 
The bolt-action rifle has the second highest overall accuracy out of all non-explosive ranged weapons in the game; marginally ahead of the [[charge lance]] and slightly behind the [[pump shotgun]]. On top of that, this weapon has a very good maximum range as well as a decent per-shot damage amount and armor penetration. Stopping power is also high enough to stagger not only [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]].
  
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===Obtaining===
+
==Bolt-Action Rifle vs. Comparable Weapons==
Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:
+
<!--
 +
    Table cell hex colour values for win rates:
 +
    0 - 20.83% win rate = #FF6969
 +
    20.84 - 31.24% win rate = #FF9B72
 +
    31.25 - 43.74% win rate = #FFCD7B
 +
    43.75 - 56.25% win rate = #FFFF85
 +
    56.26 - 68.75% win rate = #CDFF7B
 +
    68.76 - 79.16% win rate = #9BFF72
 +
    79.17 - 100.00% win rate = #69FF69
 +
-->
 +
This section goes over how well the bolt-action rifle fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 +
 
 +
=== Methodology ===
 +
 
 +
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 +
 
 +
<div class="mw-collapsible-content">
 +
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 +
* All pawns have skill levels of 14 in ranged and melee
 +
* No pawns have any traits that affect combat performance
 +
* All pawns are of at least 18 years of age and completely healthy
 +
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 +
* Weather is always kept clear
 +
* No cover is used for either team</div>
 +
</div>
 +
 
 +
 
 +
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 +
 
 +
 
 +
====Unarmored====
 +
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
  
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="text-align: center"
 +
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
|-
! Raider Kind !! Chance !! Average Quality !! Health
+
! Charge Lance
 +
| style="background: #FFFF85" | 46.25% || style="background: #FFFF85" | 46.65% || style="background: #FFFF85" | 43.78% || style="background: #FFFF85" | 45.78% || style="background: #FFFF85" | 49.60% || style="background: #FFFF85" | 50.42% || -
 
|-
 
|-
| Scavenger Gunner || 11.67% || Normal || 40-110%
+
! Sniper Rifle
 +
| style="background: #9BFF72" | 72.94% || style="background: #9BFF72" | 73.11% || style="background: #9BFF72" | 70.76% || style="background: #CDFF7B" | 67.98% || style="background: #CDFF7B" | 64.76% || style="background: #CDFF7B" | 63.01% || -
 
|-
 
|-
| Pirate Gunner || 22.61% || Normal || 70-230%
+
! Assault Rifle
 +
| style="background: #FF6969" | 14.70% || style="background: #FF6969" | 13.75% || style="background: #FF6969" | 14.55% || style="background: #FF6969" | 20.45% || style="background: #FF9B72" | 27.29% || - || -
 
|-
 
|-
| Town Guard || 18.63% || Normal || 60-200%
+
! Revolver
 +
| style="background: #FF9B72" | 25.94% || style="background: #FFCD7B" | 35.20% || style="background: #FFFF85" | 44.38% || style="background: #CDFF7B" | 58.87% || style="background: #69FF69" | 79.46% || - || -
 
|-
 
|-
| Mercenary Gunner || 12.17% || Normal || 70-320%
+
! Greatbow
 +
| style="background: #CDFF7B" | 64.67% || style="background: #CDFF7B" | 62.55% || style="background: #CDFF7B" | 59.92% || style="background: #CDFF7B" | 66.67% || style="background: #9BFF72" | 72.30% || - || -
 
|-
 
|-
| Ancient Soldier || 10.28% || Normal || 100%
 
 
|}
 
|}
  
 +
====Armored====
 +
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
  
Bolt-action rifles can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required.
+
{| class="wikitable sortable" style="text-align: center"
 
+
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
+
|-
A bolt-action rifle is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[plasteel]] [[knife]] and a [[revolver]].
+
! Charge Lance
 
+
| style="background: #FFCD7B" | 37.68% || style="background: #FFCD7B" | 34.93% || style="background: #FFCD7B" | 34.10% || style="background: #FFCD7B" | 37.64% || style="background: #FFCD7B" | 41.52% || style="background: #FFCD7B" | 42.21% || -
 
+
|-
===Conclusion and Comparison===
+
! Sniper Rifle
Compared to the [[sniper rifle]], the bolt-action rifle has roughly half the time between shots but also slightly less than 75% damage as well as an 18% deficit in range - both weapons are heavily weighted on the warmup though, meaning that their damage output sees a significant increase when paired with a trigger-happy shooter. The bolt-action rifle also has a longer time between shots than the [[greatbow]], meaning that the latter has a higher damage output potential (realized at higher quality levels) while also being significantly cheaper and only seeing a 14% range deficit - though the bolt-action rifle has superior accuracy at longer distances.
+
| style="background: #9BFF72" | 73.07% || style="background: #9BFF72" | 70.27% || style="background: #9BFF72" | 68.81% || style="background: #CDFF7B" | 64.03% || style="background: #CDFF7B" | 61.41% || style="background: #CDFF7B" | 59.91% || -
 
+
|-
 
+
! Assault Rifle
In head-on 1 vs. 1 fights between healthy level 8 shooters using granite chunks as cover from 35 cells away, the bolt-action rifle is 59% better than the sniper rifle, extending to a straight doubling of effectiveness once normal armor vests and [[simple helmet]]s are factored in. Against the greatbow at 27 cells, the bolt-action rifle performs 43.9% better, extending to 97% with armor - the shorter the distance, the closer the gap with things eventually going in the greatbow's favor. Against the [[assault rifle]] at the same distance, the bolt-action rifle performs 14.8% worse, with armor only making things worse for the bolt-action rifle as it performs 53.7% worse; the assault rifle performs more than twice as good here.
+
| style="background: #FF9B72" | 20.85% || style="background: #FF9B72" | 23.55% || style="background: #FF9B72" | 22.40% || style="background: #FF9B72" | 27.77% || style="background: #FFCD7B" | 32.62% || - || -
 
+
|-
 
+
! Revolver
When tested in a small hilled temperate forest in the hands of six lightly-armored baseline level 8 shooters against nine decently-equipped and equally skilled pirate raiders, the bolt-action rifle puts up a decent performance, despite being substantially bottlenecked by the shooters for the majority of the time. Naturally the bolt-action rifle is best used as a support weapon due to its lack of burst fire, so the test conditions here could be considered a worse case scenario for the weapon since it's pushed completely to the forefront.
+
| style="background: #FFCD7B" | 32.68% || style="background: #FFCD7B" | 40.00% || style="background: #FFFF85" | 48.04% || style="background: #CDFF7B" | 64.51% || style="background: #69FF69" | 81.97% || - || -
 
+
|-
 +
! Greatbow
 +
| style="background: #CDFF7B" | 67.16% || style="background: #CDFF7B" | 67.46% || style="background: #CDFF7B" | 66.20% || style="background: #9BFF72" | 70.27% || style="background: #9BFF72" | 75.64% || - || -
 +
|-
 +
|}
  
In conclusion, the bolt-action rifle is essentially as good as your best available shooters are when at normal quality; it's almost 100% accurate and will therefore impose very minimal hindrance for even really skilled shooters. If you're looking for something that has a decent range and can throw some punches, the bolt-action rifle serves that purpose quite well in the early game, although the assault rifle becomes a much more effective fulfillment of that role once you start encountering mercenary raiders and research [[research#PrecisionRifling|precision rifling]]. Unless extra range really matters for your playstyle, the bolt-action rifle is usually going to be a more reliable weapon than the sniper rifle, but the same can also be said for the assault rifle to the bolt-action rifle.
 
  
 
==Graphs==
 
==Graphs==

Revision as of 07:33, 10 November 2018

Bolt-action rifle

Bolt-action rifle

"An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
3.5 kg

Ranged Combat

Mode
Single-Shot
Damage
18 dmg
Armor penetration
27%
Warm-Up
102 ticks (1.7 secs)
Cooldown
90 ticks (1.5 secs)
Range
36.9 tile(s)
Accuracy
65% - 80% - 90% - 80%
Avg. accuracy
80.4%
Velocity
70 (m/s)
Burst Count
1 (per burst)
DPS
5.63 (4.52)
Stopping power
1.5

The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.

Acquisition

Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:

Raider Kind Chance Average Quality Health
Scavenger Gunner 11.67% Normal 40-110%
Pirate Gunner 22.61% Normal 70-230%
Town Guard 18.63% Normal 60-200%
Mercenary Gunner 12.17% Normal 70-320%
Ancient Soldier 10.28% Normal 100%


Bolt-action rifles can also be crafted at a machining table once the gunsmithing research has been completed; from 60 steel, 3 components and 12,000 ticks (3.33 mins) of work. A crafting skill of at least 5 is required.


A bolt-action rifle is also one of the three starting weapons in the standard crashlanded scenario, along with a plasteel knife and a revolver.


Analysis

The bolt-action rifle has the second highest overall accuracy out of all non-explosive ranged weapons in the game; marginally ahead of the charge lance and slightly behind the pump shotgun. On top of that, this weapon has a very good maximum range as well as a decent per-shot damage amount and armor penetration. Stopping power is also high enough to stagger not only humans, but also slightly larger targets such as cougars and all insectoids.


However, the bolt-action rifle's damage output at shorter distances leaves a fair bit to be desired due to its weaker close-up accuracy, easily being outclassed at those distances by weapons such as the revolver - larger burst-fire weapons will also generally outclass the bolt-action rifle in this aspect. The aforementioned poor close-up accuracy also means that the bolt-action rifle needs a competent shooter in order to be used effectively.


All things considered, the bolt-action rifle's most suited for field engagements (e.g. attacking siege camps) or as a general support weapon, both use cases due to its stopping power being able to slow down incoming melee or shorter-ranged ranged units combined with its range. As its description states, the bolt-action rifle is an excellent hunting weapon due to its respectable per-shot damage and long range, only being outdone by the sniper rifle and charge lance in this regard.


Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~15.9 seconds average) to incapacitate that human from pain shock.


Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point.


Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Stock Blunt Blunt 9 13% 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 13% 2.00s 25.00% 4.50
Barrel Poke Blunt 9 13% 2.00s 25.00% 4.50


Bolt-Action Rifle vs. Comparable Weapons

This section goes over how well the bolt-action rifle fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.

Methodology

  • All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
  • All pawns have skill levels of 14 in ranged and melee
  • No pawns have any traits that affect combat performance
  • All pawns are of at least 18 years of age and completely healthy
  • Pawns are divided by walls to prevent stray shots from skewing results in any way
  • Weather is always kept clear
  • No cover is used for either team


Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.


Unarmored

For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.

Other Weapon 3 7 12 18 25 32 40
Charge Lance 46.25% 46.65% 43.78% 45.78% 49.60% 50.42% -
Sniper Rifle 72.94% 73.11% 70.76% 67.98% 64.76% 63.01% -
Assault Rifle 14.70% 13.75% 14.55% 20.45% 27.29% - -
Revolver 25.94% 35.20% 44.38% 58.87% 79.46% - -
Greatbow 64.67% 62.55% 59.92% 66.67% 72.30% - -

Armored

For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.

Other Weapon 3 7 12 18 25 32 40
Charge Lance 37.68% 34.93% 34.10% 37.64% 41.52% 42.21% -
Sniper Rifle 73.07% 70.27% 68.81% 64.03% 61.41% 59.91% -
Assault Rifle 20.85% 23.55% 22.40% 27.77% 32.62% - -
Revolver 32.68% 40.00% 48.04% 64.51% 81.97% - -
Greatbow 67.16% 67.46% 66.20% 70.27% 75.64% - -


Graphs

The graphs assume a normal quality bolt-action rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.


Bolt-action rifle's accuracy with various shooters without any traits. Bolt-action rifle's DPS with various shooters without any traits.

Bolt-action rifle's accuracy with various shooters with careful shooter. Bolt-action rifle's DPS with various shooters with careful shooter.

Bolt-action rifle's accuracy with various shooters with trigger-happy. Bolt-action rifle's DPS with various shooters with trigger-happy.

Version history

The first texture of the bolt-action/survival rifle.

Before A16 it used to be called the Survival rifle.

Its accuracy was nerfed in 1.0. Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.