Bionic tongue

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Bionic tongue

Bionic tongue

An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.

Base Stats

Medical ItemsBody Parts
Tech Level
Market Value
565 Silver [Note]


Crafted At
Fabrication bench
Required Research
Bionic replacements
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 8 + Advanced component 2
TechHediff, Bionic

A bionic tongue acts as a replacement for a removed tongue. It has 100% part efficiency, perfectly replacing but not exceeding the capabilities of a natural tongue.


Bionic tongues can be crafted at a Fabrication bench once the Bionic replacements research project has been completed. They require Plasteel 8 Plasteel, Advanced component 2 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.


Summary stuff goes here


Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.


Body modders and transhumanists Content added by the Ideology DLC will be happier when using a bionic tongue. Among the core RimWorld artificial parts that don't have any downsides, bionic tongues require the fewest advanced components. With Royalty DLC, Venom fangs Content added by the Royalty DLC, knee spikes Content added by the Royalty DLC, and elbow blades Content added by the Royalty DLC can provide a similar benefit without requiring advanced components.

If Ideology DLC is installed, the biosculpter pod Content added by the Ideology DLC can be used to fix the tongue instead. Otherwise, only rare healer mech serums can fix it.

Replacing a missing tongue may not be necessary at all, however. While very important on any pawn that uses their talking stat (wardening, trading, taming), other pawns face a tradeoff. Without a tongue a pawn will:

  • No longer initiate or responds to relationship requests
  • Won't feel bad for being rebuffed or make others feel bad for rebuffing them
  • Unable to become lovers or propose marriage to another pawn
  • No longer engage in conversations
  • Will not trigger social fights by insulting others
  • If currently in a relationship, will be unable to gain higher opinion of their partner
  • Be considered disfigured by other pawns, receiving -15 opinion with them
  • (to be checked): Unable to issue role commands Content added by the Ideology DLC

Version history