Difference between revisions of "Bionic eye"

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{{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which results in a 25% improvement to the colonist's [[sight]] if two are installed.}}Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 18.75%, and a second increases it by 6.25% to the expected 125%.
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{{Info|A '''Bionic eye''' is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which results in a 25% improvement to the colonist's [[sight]] if two are installed.}} Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 18.75%, and a second increases it by 6.25% to the expected 125%.
  
 
==Acquistion==
 
==Acquistion==
Bionic eyes can be crafted at a [[fabrication bench]] for 15 [[plasteel]] and 4 [[advanced component]]s or purchased from [[trade]]rs. Installing a bionic eye requires 3 medicine.
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Bionic eyes can be crafted at a [[fabrication bench]] for 15 [[plasteel]] and 4 [[advanced component]]s or purchased from [[trade]]rs. They require a crafting skill of 8.
  
They require a crafting skill of 8.
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== Summary ==
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{{stub|section=1}}
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Summary stuff goes here
  
== Summary ==
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===Installation===
 
{{stub|section=1}}
 
{{stub|section=1}}
Installing requires {{ticks|2500}} of work, and a [[Skills#Medical|Medical skill]] of 5.
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Installing the part requires {{ticks|2500}} of work, 3x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 10:23, 6 November 2021

Bionic eye

Bionic eye

An advanced artificial eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.

Base Stats

Type
Medical ItemsBody Parts
Market Value
1030 Silver

Creation

Crafted At
Fabrication bench
Required Research
Bionic replacements
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardMidFreq
techHediffsTags
Advanced
tradeTags
TechHediff, Bionic


A Bionic eye is an artificial eye that can replace a natural one through implant surgery. Unlike their natural counterparts, bionic eyes do not scar. They have 125% efficiency, which results in a 25% improvement to the colonist's sight if two are installed. Since the game gives a greater weighting on the more capable part when calculating sight, with it contributing to 75% of a pawn's sight capability, installing a single bionic eye increases sight by 18.75%, and a second increases it by 6.25% to the expected 125%.

Acquistion

Bionic eyes can be crafted at a fabrication bench for 15 plasteel and 4 advanced components or purchased from traders. They require a crafting skill of 8.

Summary

Summary stuff goes here

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 3x medicine of ?? quality or better, and a Medical skill of 5.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

Bionic eyes can be useful for gunners or snipers who will shoot enemies from a distance as a boost to sight can increase accuracy. Bionic eyes can also be used to "cure" cataracts in aged colonists.

As with all bionics, it will give a mood buff to anyone with the Body modder trait and a heavy penalty to anyone with the Body purist trait.

Version history

  • 0.7.581 - Added
  • Beta 19 - received a nerf to efficiency but is now craftable.