Difference between revisions of "Biomes"

From RimWorld Wiki
Jump to navigation Jump to search
(→‎Tropical Swamp: run on sentence)
(→‎Ice sheet: copy from https://rimworldwiki.com/index.php?title=Ruins&oldid=86120)
(39 intermediate revisions by 12 users not shown)
Line 4: Line 4:
 
| {{GameCreation_Nav}}
 
| {{GameCreation_Nav}}
 
|}
 
|}
<hr>
+
----
 
<!-- End of Nav -->
 
<!-- End of Nav -->
 
</noinclude>
 
</noinclude>
Line 24: Line 24:
 
These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least. Traveling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one.
 
These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least. Traveling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one.
  
===Temperate Forest===
+
===Temperate forest===
 
Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.
 
Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.
  
Line 38: Line 38:
  
 
====Flora====
 
====Flora====
 
+
{{#ask:  [[Category:Plants]] [[Lives In Temperate Forest::!False]] [[Lives In Temperate Forest::!0]] [[:+]]}}
[[Grass]], [[Tall grass]], [[Brambles]], [[Dandelions]], [[Bush]], [[Oak tree]], [[Poplar tree]], [[Raspberry bush]], [[Healroot]].
 
  
 
====Fauna====
 
====Fauna====
  
[[Hare]], [[Squirrel]], [[Rat]], [[Deer]], [[Wild boar]], [[Turkey]], [[Raccoon]], [[Ibex]], [[Muffalo]], [[Alpaca]], [[Boomalope]], [[Boomrat]], [[Tortoise]], [[Gazelle]], [[Megasloth]], [[Rhinoceros]], [[Grizzly bear]], [[Timber wolf]], [[Red fox]], [[Cougar]], [[Lynx]], [[Warg]].
+
{{#ask:  [[Category:Animals]] [[Lives In Temperate Forest::!False]] [[Lives In Temperate Forest::!0]] [[:+]]}}
  
 
[[File:TemperateForest.png|400px|Temperate Forest]]
 
[[File:TemperateForest.png|400px|Temperate Forest]]
 
----
 
----
  
===Temperate Swamp===
+
===Temperate swamp===
 
Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.
 
Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.
  
A more wet version of the Temperate Forest, like in all swamps diseases are more common, the marshy soil requires [[bridge]]s before building and the terrain is really slow to travel, but they also have more fertile soil.  
+
A more wet version of the Temperate Forest. Like in all swamps, diseases are more common. The marshy soil will probably require [[bridge]]s before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.  
  
 
====Growing Season, Temperature, Travel and Disease====
 
====Growing Season, Temperature, Travel and Disease====
Line 64: Line 63:
  
 
====Flora====
 
====Flora====
 
+
{{#ask:  [[Category:Plants]] [[Lives In Temperate Swamp::!False]] [[Lives In Temperate Swamp::!0]] [[:+]]}}
[[Tall grass]], [[Chokevine]], [[Bush]], [[Willow tree]], [[Cypress tree]], [[Maple tree]], [[Raspberry bush]], [[Healroot]].
 
  
 
====Fauna====
 
====Fauna====
 
+
{{#ask: [[Category:Animals]] [[Lives In Temperate Swamp::!False]] [[Lives In Temperate Swamp::!0]] [[:+]]}}
[[Hare]], [[Squirrel]], [[Rat]], [[Tortoise]], [[Deer]], [[Wild boar]], [[Turkey]], [[Raccoon]], [[Ibex]], [[Muffalo]], [[Alpaca]], [[Boomalope]], [[Boomrat]], [[Megasloth]], [[Rhinoceros]], [[Grizzly bear]], [[Timber wolf]], [[Red fox]], [[Cougar]], [[Lynx]], [[Warg]].
 
  
 
[[File:TemperateSwamp.png|400px|Temperate Swamp]]
 
[[File:TemperateSwamp.png|400px|Temperate Swamp]]
 
----
 
----
  
===Tropical Rainforest===
+
===Tropical rainforest===
 
A thick, moist jungle, buzzing with animal life and infested with disease. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are why some explorers call this the "green hell".
 
A thick, moist jungle, buzzing with animal life and infested with disease. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are why some explorers call this the "green hell".
  
Tropical Rainforests are famous for having many diseases, including [[Disease#Sleeping_Sickness|Sleeping Sickness]]: a slow-progressing, long-lasting disease that is exclusive to the tropics.
+
Tropical Rainforests are famous for having many diseases, including [[Disease#Sleeping Sickness|Sleeping Sickness]]: a slow-progressing, long-lasting disease that is exclusive to the tropics.  Many trees make it difficult to clear land and rapid plant growth makes it difficult to keep it clear.
  
 
====Growing Season, Temperature, Travel and Disease====
 
====Growing Season, Temperature, Travel and Disease====
Line 90: Line 87:
  
 
====Flora====
 
====Flora====
 
+
{{#ask:  [[Category:Plants]] [[Lives In Tropical Rainforest::!False]] [[Lives In Tropical Rainforest::!0]] [[:+]]}}
[[Grass]], [[Tall grass]], [[Low shrub]], [[Alocasia]], [[Cecropia tree]], [[Palm tree]], [[Bamboo tree]], [[Teak tree]], [[Bush]], [[Clivia]], [[Raspberry bush]], [[Rafflesia]].
 
  
 
====Fauna====
 
====Fauna====
 
+
{{#ask: [[Category:Animals]] [[Lives In Tropical Rainforest::!False]] [[Lives In Tropical Rainforest::!0]] [[:+]]}}
[[Rat]], [[Monkey]], [[Boomalope]], [[Capybara]], [[Cassowary]], [[Tortoise]], [[Chinchilla]], [[Wild boar]], [[Elephant]], [[Rhinoceros]], [[Alpaca]], [[Cobra]], [[Panther]].
 
  
 
[[File:TropicalRainforest.png|400px|Tropical Rainforest]]
 
[[File:TropicalRainforest.png|400px|Tropical Rainforest]]
 
----
 
----
  
===Tropical Swamp===
+
===Tropical swamp===
 
A plant-choked, steamy swamp seething with parasites and pathogens. Much of the land is too marshy to build on. Difficult movement, aggressive animals, and rampant disease make living here a nightmare.
 
A plant-choked, steamy swamp seething with parasites and pathogens. Much of the land is too marshy to build on. Difficult movement, aggressive animals, and rampant disease make living here a nightmare.
  
A more wet version of the Tropical Rainforest. Like in all swamps diseases are more common. The marshy soil will probably [[bridge]]s before building and the terrain is really slow to travel, but they also have more fertile soil. Diseases are even more constant here than in Tropical Rainforests, so making a proper hospital and having good doctors is a priority.
+
A more wet version of the Tropical Rainforest. Like in all swamps diseases are more common. The marshy soil will probably require [[bridge]]s before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil. Diseases are even more constant here than in Tropical Rainforests, so making a proper hospital and having good doctors is a priority.
  
 
====Growing Season, Temperature, Travel and Disease====
 
====Growing Season, Temperature, Travel and Disease====
Line 116: Line 111:
  
 
====Flora====
 
====Flora====
 
+
{{#ask:  [[Category:Plants]] [[Lives In Tropical Swamp::!False]] [[Lives In Tropical Swamp::!0]] [[:+]]}}
[[Tall grass]], [[Low shrub]], [[Willow tree]], [[Cypress tree]], [[Maple tree]], [[Chokevine]], [[Alocasia]], [[Bush]], [[Clivia]], [[Raspberry bush]], [[Rafflesia]].
 
  
 
====Fauna====
 
====Fauna====
 
+
{{#ask: [[Category:Animals]] [[Lives In Tropical Swamp::!False]] [[Lives In Tropical Swamp::!0]] [[:+]]}}
[[Rat]], [[Monkey]], [[Boomalope]], [[Capybara]], [[Cassowary]], [[Tortoise]], [[Chinchilla]], [[Wild boar]], [[Elephant]], [[Rhinoceros]], [[Alpaca]], [[Cobra]], [[Panther]].
 
  
 
[[File:TropicalSwamp.png|400px|Tropical Swamp]]
 
[[File:TropicalSwamp.png|400px|Tropical Swamp]]
Line 142: Line 135:
  
 
====Flora====
 
====Flora====
 
+
{{#ask:  [[Category:Plants]] [[Lives In Arid Shrubland::!False]] [[Lives In Arid Shrubland::!0]] [[:+]]}}
[[Grass]], [[Dandelions]], [[Bush]], [[Pincushion cactus]], [[Agave]], [[Saguaro cactus]], [[Drago tree]], [[Raspberry bush]].
 
  
 
====Fauna====
 
====Fauna====
 
+
{{#ask: [[Category:Animals]] [[Lives In Arid Shrubland::!False]] [[Lives In Arid Shrubland::!0]] [[:+]]}}
[[Rat]], [[Hare]], [[Iguana]], [[Gazelle]], [[Ostrich]], [[Emu]], [[Dromedary]], [[Boomrat]], [[Elephant]], [[Rhinoceros]], [[Boomalope]], [[Cougar]], [[Fennec fox]], [[Megasloth]].
 
  
 
[[File:AridShrubland.png|400px|Arid Shrubland]]
 
[[File:AridShrubland.png|400px|Arid Shrubland]]
Line 155: Line 146:
 
A very dry area which supports little life. There is very little arable land, and animal life is very sparse. Deserts can be hot, or quite cold.
 
A very dry area which supports little life. There is very little arable land, and animal life is very sparse. Deserts can be hot, or quite cold.
  
It has patches of soft sand which prevent building and can be removed with [[moisture pump]]s.
+
With so few animals to hunt, growing crops is a priority on one of the few arable patches.  The hot temperatures can cause problems for colonists and tamed animals.  This biome has patches of soft sand which prevent building, but can be removed with [[moisture pump]]s.
  
 
====Growing Season, Temperature, Travel and Disease====
 
====Growing Season, Temperature, Travel and Disease====
Line 168: Line 159:
  
 
====Flora====
 
====Flora====
 
+
{{#ask:  [[Category:Plants]] [[Lives In Desert::!False]] [[Lives In Desert::!0]] [[:+]]}}
[[Grass]], [[Pincushion cactus]], [[Saguaro cactus]], [[Dandelions]], [[Drago tree]], [[Agave]], [[Bush]].
 
  
 
====Fauna====
 
====Fauna====
 +
{{#ask: [[Category:Animals]] [[Lives In Desert::!False]] [[Lives In Desert::!0]] [[:+]]}}
  
[[Iguana]], [[Dromedary]], [[Boomalope]], [[Ostrich]], [[Emu]], [[Gazelle]], [[Cougar]], [[Fennec fox]].
 
  
 
[[File:Desert.png|400px|Desert]]
 
[[File:Desert.png|400px|Desert]]
Line 181: Line 171:
 
An extremely hot, dry area, devoid of almost all life. Searing heat and a near total lack of arable land make it very difficult to survive here.
 
An extremely hot, dry area, devoid of almost all life. Searing heat and a near total lack of arable land make it very difficult to survive here.
  
Its warm enough for growing plants outdoors but it has to be done in stony patches around hills and mountains. Even though [[potatoes]] grows better in stony soil, you need to plant [[rice]] first so you will not starve while waiting for [[potatoes]]. [[berries|Strawberries]] are also a good idea since there is no wood for cooking. Later [[moisture pump]]s can create larger growable areas if you play on maps with coast and [[Hydroponics basin|hydroponics]] can be used instead of ground. It has patches of soft sand which prevent building and can be removed with [[moisture pump]]s.
+
The hot temperatures can cause problems for colonists and tamed animals. Its warm enough for growing plants outdoors, but it has to be done in stony patches around hills and mountains. Even though [[potatoes]] grows better in stony soil, you need to plant [[rice]] first so you will not starve while waiting for [[potatoes]]. [[Berries|Strawberries]] are also a good idea since there is no wood for cooking. Later [[Hydroponics basin|hydroponics]] can be used instead of ground. This biome has patches of soft sand which prevent building, but can be removed with [[moisture pump]]s. Animal migrations may occur, about once every other year.
  
 
====Growing Season, Temperature, Travel and Disease====
 
====Growing Season, Temperature, Travel and Disease====
Line 194: Line 184:
  
 
====Flora====
 
====Flora====
 
+
{{#ask:  [[Category:Plants]] [[Lives In Extreme Desert::!False]] [[Lives In Extreme Desert::!0]] [[:+]]}}
[[Grass]], [[Saguaro cactus]], [[Agave]].
 
  
 
====Fauna====
 
====Fauna====
 
+
{{#ask: [[Category:Animals]] [[Lives In Extreme Desert::!False]] [[Lives In Extreme Desert::!0]] [[:+]]}}
[[Iguana]], [[Dromedary]], [[Fennec fox]].
 
  
 
[[File:ExtremeDesert.png|400px|Extreme Desert]]
 
[[File:ExtremeDesert.png|400px|Extreme Desert]]
Line 206: Line 194:
 
These biomes become progressively colder and hostile as they become more intense. Flora and fauna becomes more scarce as you pick a more extreme biome. Mostly seasonal growing periods but may go down to no growing period in more extreme biomes. Traveling in those biomes is usually slow due to marsh and cold seasons which can be very long.
 
These biomes become progressively colder and hostile as they become more intense. Flora and fauna becomes more scarce as you pick a more extreme biome. Mostly seasonal growing periods but may go down to no growing period in more extreme biomes. Traveling in those biomes is usually slow due to marsh and cold seasons which can be very long.
  
===Boreal Forest===
+
===Boreal forest===
 
Forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and have warm summers.
 
Forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and have warm summers.
  
Line 220: Line 208:
  
 
====Flora====
 
====Flora====
 
+
{{#ask:  [[Category:Plants]] [[Lives In Boreal Forest::!False]] [[Lives In Boreal Forest::!0]] [[:+]]}}
[[Grass]], [[Brambles]], [[Moss]], [[Bush]], [[Pine tree]], [[Birch tree]], [[Poplar tree]], [[Raspberry bush]], [[Healroot]].
 
  
 
====Fauna====
 
====Fauna====
 
+
{{#ask: [[Category:Animals]] [[Lives In Boreal Forest::!False]] [[Lives In Boreal Forest::!0]] [[:+]]}}
[[Squirrel]], [[Hare]], [[Rat]], [[Elk]], [[Caribou]], [[Muffalo]], [[Wild boar]], [[Ibex]], [[Raccoon]], [[Turkey]], [[Deer]], [[Megasloth]], [[Red fox]], [[Arctic fox]], [[Grizzly bear]], [[Timber wolf]], [[Arctic wolf]], [[Cougar]], [[Lynx]], [[Warg]].
 
  
 
[[File:BorealForest.png|400px|Boreal Forest]]
 
[[File:BorealForest.png|400px|Boreal Forest]]
 
----
 
----
  
===Cold Bog===
+
===Cold bog===
  
 
A wetland packed with trees and vines. Much of the marshy land here can't support heavy structures, moving around is slow due to choking vegetation. Disease is endemic in this dense, wet ecosystem.
 
A wetland packed with trees and vines. Much of the marshy land here can't support heavy structures, moving around is slow due to choking vegetation. Disease is endemic in this dense, wet ecosystem.
  
A more wet version of the Boreal Forest, like in all swamps diseases are more common, the marshy soil requires [[bridge]]s before building and the terrain is really slow to travel, but they also have more fertile soil.
+
A more wet version of the Boreal Forest. Like in all swamps, diseases are more common. The marshy soil will probably require [[bridge]]s before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.
  
 
====Growing Season, Temperature, Travel and Disease====
 
====Growing Season, Temperature, Travel and Disease====
Line 247: Line 233:
  
 
====Flora====
 
====Flora====
 
+
{{#ask:  [[Category:Plants]] [[Lives In Cold Bog::!False]] [[Lives In Cold Bog::!0]] [[:+]]}}
[[Chokevine]], [[Tall grass]], [[Moss]], [[Bush]], [[Astragalus]], [[Willow tree]], [[Cypress tree]], [[Maple tree]], [[Raspberry bush]], [[Healroot]].
 
  
 
====Fauna====
 
====Fauna====
 
+
{{#ask: [[Category:Animals]] [[Lives In Cold Bog::!False]] [[Lives In Cold Bog::!0]] [[:+]]}}
[[Squirrel]], [[Hare]], [[Rat]], [[Elk]], [[Caribou]], [[Muffalo]], [[Wild boar]], [[Ibex]], [[Raccoon]], [[Turkey]], [[Deer]], [[Megasloth]], [[Red fox]], [[Arctic fox]], [[Timber wolf]], [[Arctic wolf]], [[Cougar]], [[Lynx]], [[Warg]], [[Polar bear]], [[Grizzly bear]].
 
  
 
[[File:Cold Bog.png|400px|Cold Bog]]
 
[[File:Cold Bog.png|400px|Cold Bog]]
Line 258: Line 242:
  
 
===Tundra===
 
===Tundra===
These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators.
+
These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators. Animal migrations may occur once or twice per year.
  
 
Growing periods are generally very short or non-existent.
 
Growing periods are generally very short or non-existent.
Line 273: Line 257:
  
 
====Flora====
 
====Flora====
 
+
{{#ask:  [[Category:Plants]] [[Lives In Tundra::!False]] [[Lives In Tundra::!0]] [[:+]]}}
[[Grass]], [[Moss]], [[Bush]], [[Astragalus]], [[Dandelions]], [[Pine tree]], [[Birch tree]], [[Raspberry bush]], [[Healroot]].
 
  
 
====Fauna====
 
====Fauna====
 
+
{{#ask: [[Category:Animals]] [[Lives In Tundra::!False]] [[Lives In Tundra::!0]] [[:+]]}}
[[Hare]], [[Snowhare]], [[Caribou]], [[Elk]], [[Muffalo]], [[Ibex]], [[Megasloth]], [[Arctic fox]], [[Arctic wolf]], [[Timber wolf]], [[Lynx]], [[Warg]], [[Polar bear]], [[Grizzly bear]].
 
  
 
[[File:Tundra.png|400px|Tundra]]
 
[[File:Tundra.png|400px|Tundra]]
 
----
 
----
  
===Ice Sheet===
+
===Ice sheet===
 
Sheets of ice which can be kilometers thick. There is no soil for plants to grow in. The only animals here are migrating to somewhere else - or badly lost.
 
Sheets of ice which can be kilometers thick. There is no soil for plants to grow in. The only animals here are migrating to somewhere else - or badly lost.
  
Surviving is difficult because there are stony patches around hills and mountains which can be used for growing but they need to be [[heater|heated]] indoors and also have [[sun lamp]]s. You will need to do hunting, trading and cannibalism until you get a [[heater]] and a [[sun lamp]]. Later [[moisture pump]]s can create larger growable areas and [[Hydroponics basin|hydroponics]] can be used instead of ground. Geothermal vents can be used for free heating.
+
The only land possible to farm is stony patches around hills and mountains, but they need to be [[heater|heated]] indoors and also have [[sun lamp]]s. You will need to do hunting, trading and cannibalism until you get a [[heater]] and a [[sun lamp]]. Later, [[moisture pump]]s can create larger growable areas and [[Hydroponics basin|hydroponics]] can be used instead of ground. Geothermal vents can be used for free heating. With so few animals here, any predators that roam in will become hungry soon and target your colonists and animals.
 +
 
 +
Ice sheet never have [[Ruins|ruins]].
  
 
====Growing Season, Temperature, Travel and Disease====
 
====Growing Season, Temperature, Travel and Disease====
Line 303: Line 287:
  
 
====Fauna====
 
====Fauna====
 
+
{{#ask: [[Lives In Ice Sheet::!False]] [[Lives In Ice Sheet::!0]] [[:+]]}}
[[Snowhare]], [[Muffalo]], [[Polar bear]], [[Arctic wolf]], [[Arctic fox]], [[Lynx]], [[Megasloth]].
 
  
 
[[File:IceSheet.png|400px|Ice Sheet]]
 
[[File:IceSheet.png|400px|Ice Sheet]]
 
----
 
----
  
===Sea Ice===
+
===Sea ice===
  
 
Permanent ice sheets floating on water. There is no soil for plants to grow, no minerals to mine, and almost no animal life.
 
Permanent ice sheets floating on water. There is no soil for plants to grow, no minerals to mine, and almost no animal life.
  
Sea Ice also does not have ruins and geothermal vents. [[Deep drill]]s do not work and [[moisture pump]]s will only generate more ice, which means it is impossible to grow anything on the ground. You will need to do hunting, trading and cannibalism until you get a [[heater]], a [[sun lamp]] and a [[hydroponics basin]]. It is worth mentioning that Sea Ice even though possible was not designed at all to allow colony building, only to allow traveling in the area.
+
Sea Ice does not have ruins and geothermal vents. [[Deep drill]]s cannot dig up stone chunks and [[moisture pump]]s will only generate more ice, which means it is impossible to grow anything on the ground. You will need to do hunting, trading and cannibalism until you get a [[heater]], a [[sun lamp]] and a [[hydroponics basin]]. It is worth mentioning that Sea Ice was designed to not allow colony building, only to allow traveling in the area, even though it is possible.
  
 
====Growing Season, Temperature, Travel and Disease====
 
====Growing Season, Temperature, Travel and Disease====
Line 330: Line 313:
  
 
====Fauna====
 
====Fauna====
 
+
{{#ask:  [[Lives In Sea Ice::!False]] [[Lives In Sea Ice::!0]] [[:+]]}}
[[Snowhare]], [[Muffalo]], [[Polar bear]], [[Arctic wolf]], [[Arctic fox]].
 
  
 
[[File:SeaIce.png|400px|Sea Ice]]
 
[[File:SeaIce.png|400px|Sea Ice]]
 
----
 
----
  
[[Category:Main]]
+
== Version history ==
 +
* [[Version/0.6.532|0.6.532]] - Added
 +
* [[Version/0.7.581|0.7.581]] - Tropical rainforest added.
 +
* [[Version/0.8.657|0.8.657]] - Boreal forest and tundra added
 +
* [[Version/0.11.877|0.11.877]] - Ice sheet now playable.
 +
* [[Version/0.13.1135|0.13.1135]] - Extreme Desert biome added.
 +
[[Category:Environment]]

Revision as of 12:45, 11 September 2022

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Game Creation Scenario system AI Storytellers World Generation Biomes

Biomes are types of area on a planet, characterized by their terrain properties, climate, flora and fauna, diseases and special challenges. Each world tile has one particular biome.

Oceans and lakes appears as world tiles but are not playable biomes.

There are twelve playable biomes types in RimWorld, which can be divided into three categories: Warm, Hot and Cold.

World Map

The following is a simple summary of the biomes by difficulty, overall cold biomes are more challenging than their hot counterparts.

Biome Intensity Diagram

Warm Biomes

These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least. Traveling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one.

Temperate forest

Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.

Growing Season, Temperature, Travel and Disease

  • Growing Season: From all year to 20/60 days.
  • Average Temperature: 25 °C (77 °F) to 0 °C (32 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to -25 °C (-13 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 1, but sometimes 3 due to winter.
  • Forageability: 100%.
  • Grazable: Only during growing season.
  • Disease frequency: 1.2 per year.

Flora

Anima tree, Berry bush, Brambles, Bush, Dandelions, Gauranlen tree, Grass, Oak tree, Poplar tree, Tall grass, Timbershroom, Wild healroot

Fauna

Alpaca, Bison, Boomalope, Boomrat, Cougar, Deer, Donkey, Gazelle, Grizzly bear, Guinea pig, Hare, Horse, Ibex, Lynx, Megasloth, Muffalo, Raccoon, Rat, Red fox, Rhinoceros, Squirrel, Timber wolf, Tortoise, Turkey, Warg, Wild boar, Yak

Temperate Forest


Temperate swamp

Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.

A more wet version of the Temperate Forest. Like in all swamps, diseases are more common. The marshy soil will probably require bridges before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.

Growing Season, Temperature, Travel and Disease

  • Growing Season: From all year to 20/60 days.
  • Average Temperature: 25 °C (77 °F) to 0 °C (32 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to -25 °C (-13 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 4, but sometimes 6 due to winter.
  • Forageability: 75%.
  • Grazable: Only during growing season.
  • Disease frequency: 1.5 per year.

Flora

Anima tree, Berry bush, Bush, Chokevine, Cypress tree, Gauranlen tree, Maple tree, Tall grass, Timbershroom, Wild healroot, Willow tree

Fauna

Alpaca, Boomalope, Boomrat, Cougar, Deer, Grizzly bear, Guinea pig, Hare, Horse, Ibex, Lynx, Megasloth, Muffalo, Raccoon, Rat, Red fox, Rhinoceros, Squirrel, Timber wolf, Tortoise, Turkey, Warg, Wild boar, Yak

Temperate Swamp


Tropical rainforest

A thick, moist jungle, buzzing with animal life and infested with disease. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are why some explorers call this the "green hell".

Tropical Rainforests are famous for having many diseases, including Sleeping Sickness: a slow-progressing, long-lasting disease that is exclusive to the tropics. Many trees make it difficult to clear land and rapid plant growth makes it difficult to keep it clear.

Growing Season, Temperature, Travel and Disease

  • Growing Season: From all year to 40/60 days.
  • Average Temperature: 30 °C (86 °F) to 15 °C (59 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to 0 °C (32 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 2, rarely 4 due to winter.
  • Forageability: 100%.
  • Grazable: Most of the time, during growing season.
  • Disease frequency: 1.7 per year.

Flora

Alocasia, Anima tree, Bamboo tree, Berry bush, Bush, Cecropia tree, Clivia, Gauranlen tree, Giant rafflesia, Grass, Low shrubs, Palm tree, Tall grass, Teak tree, Timbershroom

Fauna

Alpaca, Boomalope, Capybara, Cassowary, Chinchilla, Cobra, Elephant, Guinea pig, Monkey, Panther, Rat, Rhinoceros, Tortoise, Wild boar

Tropical Rainforest


Tropical swamp

A plant-choked, steamy swamp seething with parasites and pathogens. Much of the land is too marshy to build on. Difficult movement, aggressive animals, and rampant disease make living here a nightmare.

A more wet version of the Tropical Rainforest. Like in all swamps diseases are more common. The marshy soil will probably require bridges before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil. Diseases are even more constant here than in Tropical Rainforests, so making a proper hospital and having good doctors is a priority.

Growing Season, Temperature, Travel and Disease

  • Growing Season: From all year to 40/60 days.
  • Average Temperature: 30 °C (86 °F) to 15 °C (59 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to 0 °C (32 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 4, rarely 6 due to winter.
  • Forageability: 75%.
  • Grazable: Most of the time, during growing season.
  • Disease frequency: 2.0 per year.

Flora

Alocasia, Anima tree, Berry bush, Bush, Chokevine, Clivia, Cypress tree, Gauranlen tree, Giant rafflesia, Low shrubs, Maple tree, Tall grass, Timbershroom, Willow tree

Fauna

Alpaca, Boomalope, Capybara, Cassowary, Chinchilla, Cobra, Elephant, Guinea pig, Monkey, Panther, Rat, Rhinoceros, Tortoise, Wild boar

Tropical Swamp

Hot Biomes

These biomes become progressively dry as they become more arid. Moderate amount of flora and fauna, which drops off as you pick a more extreme biome. Mostly year-round growing periods. Traveling in those biomes is usually fast and rarely slowed by cold seasons.

Arid shrubland

A dry region, but not dry enough to become a true desert. Open plains with grasses and bushes give way to scattered groves of trees. Plants are hardy and there is a moderate density of animals, but arable soil is hard to find.

Growing Season, Temperature, Travel and Disease

  • Growing Season: From all year to 40/60 days.
  • Average Temperature: 30 °C (86 °F) to 15 °C (59 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to 0 °C (32 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 1, rarely 3 due to winter.
  • Forageability: 50%.
  • Grazable: Most of the time, during growing season.
  • Disease frequency: 0.9 per year.

Flora

Agave, Anima tree, Berry bush, Bush, Dandelions, Drago tree, Gauranlen tree, Grass, Pincushion cactus, Saguaro cactus, Timbershroom

Fauna

Bison, Boomalope, Boomrat, Cougar, Donkey, Dromedary, Elephant, Emu, Fennec fox, Gazelle, Guinea pig, Hare, Horse, Iguana, Megasloth, Ostrich, Rat, Rhinoceros

Arid Shrubland


Desert

A very dry area which supports little life. There is very little arable land, and animal life is very sparse. Deserts can be hot, or quite cold.

With so few animals to hunt, growing crops is a priority on one of the few arable patches. The hot temperatures can cause problems for colonists and tamed animals. This biome has patches of soft sand which prevent building, but can be removed with moisture pumps.

Growing Season, Temperature, Travel and Disease

  • Growing Season: From all year to 10/60 days.
  • Average Temperature: 30 °C (86 °F) to 0 °C (32 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to -25 °C (-13 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 1, but sometimes 3 due to winter.
  • Forageability: 25%.
  • Grazable: Only during growing season.
  • Disease frequency: 0.7 per year.

Flora

Agave, Anima tree, Bush, Dandelions, Drago tree, Gauranlen tree, Grass, Pincushion cactus, Saguaro cactus, Timbershroom

Fauna

Boomalope, Cougar, Donkey, Dromedary, Emu, Fennec fox, Gazelle, Guinea pig, Iguana, Ostrich


Desert


Extreme desert

An extremely hot, dry area, devoid of almost all life. Searing heat and a near total lack of arable land make it very difficult to survive here.

The hot temperatures can cause problems for colonists and tamed animals. Its warm enough for growing plants outdoors, but it has to be done in stony patches around hills and mountains. Even though potatoes grows better in stony soil, you need to plant rice first so you will not starve while waiting for potatoes. Strawberries are also a good idea since there is no wood for cooking. Later hydroponics can be used instead of ground. This biome has patches of soft sand which prevent building, but can be removed with moisture pumps. Animal migrations may occur, about once every other year.

Growing Season, Temperature, Travel and Disease

  • Growing Season: From all year to 30/60 days.
  • Average Temperature: 30 °C (86 °F) to 10 °C (50 °F).
  • Temperature Variation: From 35 °C (95 °F) in summer to -5 °C (23 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 1, rarely 3 due to winter.
  • Forageability: 0%.
  • Grazable: Never.
  • Disease frequency: 0.7 per year.

Flora

Agave, Gauranlen tree, Grass, Saguaro cactus, Timbershroom

Fauna

Donkey, Dromedary, Fennec fox, Guinea pig, Iguana

Extreme Desert

Cold Biomes

These biomes become progressively colder and hostile as they become more intense. Flora and fauna becomes more scarce as you pick a more extreme biome. Mostly seasonal growing periods but may go down to no growing period in more extreme biomes. Traveling in those biomes is usually slow due to marsh and cold seasons which can be very long.

Boreal forest

Forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and have warm summers.

Growing Season, Temperature, Travel and Disease

  • Growing Season: 30/60 days to 10/60 days.
  • Average Temperature: 10 °C (50 °F) to -10 °C (14 °F).
  • Temperature Variation: From 25 °C (77 °F) in summer to -35 °C (-31 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 1, but often 3 due to winter.
  • Forageability: 75%.
  • Grazable: Only during growing season.
  • Disease frequency: 1.0 per year.

Flora

Anima tree, Berry bush, Birch tree, Brambles, Bush, Gauranlen tree, Grass, Moss, Pine tree, Poplar tree, Timbershroom, Wild healroot

Fauna

Arctic fox, Arctic wolf, Caribou, Cougar, Deer, Elk, Grizzly bear, Hare, Horse, Ibex, Lynx, Megasloth, Muffalo, Raccoon, Rat, Red fox, Squirrel, Timber wolf, Turkey, Warg, Wild boar, Yak

Boreal Forest


Cold bog

A wetland packed with trees and vines. Much of the marshy land here can't support heavy structures, moving around is slow due to choking vegetation. Disease is endemic in this dense, wet ecosystem.

A more wet version of the Boreal Forest. Like in all swamps, diseases are more common. The marshy soil will probably require bridges before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.

Growing Season, Temperature, Travel and Disease

  • Growing Season: 20/60 days to 10/60 days.
  • Average Temperature: 10 °C (50 °F) to -10 °C (14 °F).
  • Temperature Variation: From 25 °C (77 °F) in summer to -35 °C (-31 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 4, but often 6 due to winter.
  • Forageability: 50%.
  • Grazable: Only during growing season.
  • Disease frequency: 1.3 per year.

Flora

Anima tree, Astragalus, Berry bush, Bush, Chokevine, Cypress tree, Gauranlen tree, Maple tree, Moss, Tall grass, Timbershroom, Wild healroot, Willow tree

Fauna

Arctic fox, Arctic wolf, Caribou, Cougar, Deer, Elk, Grizzly bear, Guinea pig, Hare, Ibex, Lynx, Megasloth, Muffalo, Polar bear, Raccoon, Rat, Red fox, Squirrel, Timber wolf, Turkey, Warg, Wild boar, Yak

Cold Bog


Tundra

These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators. Animal migrations may occur once or twice per year.

Growing periods are generally very short or non-existent.

Growing Season, Temperature, Travel and Disease

  • Growing Season: 20/60 days to never.
  • Average Temperature: 0 °C (32 °F) to -20 °C (-4 °F).
  • Temperature Variation: From 25 °C (77 °F) in summer to -50 °C (-58 °F) in winter.
  • Roads and Rivers: Yes.
  • Movement Difficulty: 1, but most of the time 3 due to winter.
  • Forageability: 50%.
  • Grazable: Only during growing season.
  • Disease frequency: 0.8 per year.

Flora

Anima tree, Astragalus, Berry bush, Birch tree, Bush, Dandelions, Gauranlen tree, Grass, Moss, Pine tree, Timbershroom, Wild healroot

Fauna

Arctic fox, Arctic wolf, Caribou, Elk, Grizzly bear, Hare, Ibex, Lynx, Megasloth, Muffalo, Polar bear, Snowhare, Timber wolf, Warg

Tundra


Ice sheet

Sheets of ice which can be kilometers thick. There is no soil for plants to grow in. The only animals here are migrating to somewhere else - or badly lost.

The only land possible to farm is stony patches around hills and mountains, but they need to be heated indoors and also have sun lamps. You will need to do hunting, trading and cannibalism until you get a heater and a sun lamp. Later, moisture pumps can create larger growable areas and hydroponics can be used instead of ground. Geothermal vents can be used for free heating. With so few animals here, any predators that roam in will become hungry soon and target your colonists and animals.

Ice sheet never have ruins.

Growing Season, Temperature, Travel and Disease

  • Growing Season: Never.
  • Average Temperature: -20 °C (-4 °F) to -40 °C (-40 °F).
  • Temperature Variation: From 10 °C (50 °F) in summer to -70 °C (-94 °F) in winter.
  • Roads and Rivers: No.
  • Movement Difficulty: 1.5, but most of the time 3.5 due to winter.
  • Forageability: 0%.
  • Grazable: Never.
  • Disease frequency: 0.7 per year.

Flora

None.

Fauna

Arctic fox, Arctic wolf, Lynx, Megasloth, Muffalo, Polar bear, Snowhare

Ice Sheet


Sea ice

Permanent ice sheets floating on water. There is no soil for plants to grow, no minerals to mine, and almost no animal life.

Sea Ice does not have ruins and geothermal vents. Deep drills cannot dig up stone chunks and moisture pumps will only generate more ice, which means it is impossible to grow anything on the ground. You will need to do hunting, trading and cannibalism until you get a heater, a sun lamp and a hydroponics basin. It is worth mentioning that Sea Ice was designed to not allow colony building, only to allow traveling in the area, even though it is possible.

Growing Season, Temperature, Travel and Disease

  • Growing Season: Never.
  • Average Temperature: -20 °C (-4 °F) to -30 °C (-22 °F).
  • Temperature Variation: From 10 °C (50 °F) in summer to -60 °C (-76 °F) in winter.
  • Roads and Rivers: No.
  • Movement Difficulty: 1.5, but most of the time 3.5 due to winter.
  • Forageability: 0%.
  • Grazable: Never.
  • Disease frequency: 0.7 per year.

Flora

None.

Fauna

Arctic fox, Arctic wolf, Muffalo, Polar bear, Snowhare

Sea Ice


Version history