Difference between revisions of "Biofuel refinery"

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While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce [[chemfuel]]:
 
While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce [[chemfuel]]:
 
*Make chemfuel from wood: Turns 70 wood logs into 35 chemfuel.
 
*Make chemfuel from wood: Turns 70 wood logs into 35 chemfuel.
*Make chemfuel from organics: Turns 3.5 nutrition worth of food ingredients in 35 chemfuel.
+
*Make chemfuel from organics: Turns 3.5 nutrition worth of food ingredients in 35 chemfuel. Meals are not allowed.
 
**Hay is not accepted, though [[kibble]] made with hay will work.
 
**Hay is not accepted, though [[kibble]] made with hay will work.
  
 
===Ingredients===
 
===Ingredients===
 
*Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.
 
*Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.
*Meals provide 0.9 nutrition each, so 4 meals is enough to "Make chemfuel from organics".  This costs only 40 units of raw food, but requires extra cooking labor.
 
**Nutrient Paste meals are ''even more efficient'' (4 meals requiring only 24 raw food), and can be produced [[Nutrient_paste_dispenser#Large-Scale_Paste_Production|in bulk]].
 
 
*Since [[chemfuel powered generator]]s use only 4 fuel per day, it is very easy to achieve [https://en.wikipedia.org/wiki/Perpetual_motion net power from a closed system].  (A farm can easily fuel its own Sunlamps and still provide a surplus of food)
 
*Since [[chemfuel powered generator]]s use only 4 fuel per day, it is very easy to achieve [https://en.wikipedia.org/wiki/Perpetual_motion net power from a closed system].  (A farm can easily fuel its own Sunlamps and still provide a surplus of food)
  
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Prior to 1.0 it used to be simply called the Refinery.
 
Prior to 1.0 it used to be simply called the Refinery.
 +
Prior to 1.0 meals could be used as organic ingredients.
  
 
{{nav|production|wide}}
 
{{nav|production|wide}}

Revision as of 20:21, 23 October 2018

Refinery

Refinery

Refines biological matter such as wood or plant matter into chemfuel.

Base Stats

Type
ProductionResources
HP
200

Building

Size
2
Placeable
Yes
Power
-170 W

The biofuel refinery is a work table that is utilized by your colonists in order to produce chemfuel from wood or organic ingredients.

In order to build the refinery, you will need to invest 1200 research points into refining.


Refinery Usage

While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce chemfuel:

  • Make chemfuel from wood: Turns 70 wood logs into 35 chemfuel.
  • Make chemfuel from organics: Turns 3.5 nutrition worth of food ingredients in 35 chemfuel. Meals are not allowed.
    • Hay is not accepted, though kibble made with hay will work.

Ingredients

  • Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.
  • Since chemfuel powered generators use only 4 fuel per day, it is very easy to achieve net power from a closed system. (A farm can easily fuel its own Sunlamps and still provide a surplus of food)


Version history

Prior to 1.0 it used to be simply called the Refinery. Prior to 1.0 meals could be used as organic ingredients.