Difference between revisions of "Beauty"

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(Created page with "Beauty is a factor in the environment that affects colonists' and raiders' thoughts and moods. Each object in the world has a beauty constant (from Horrifying to Enchanting) a...")
 
m (Edited to fit the format of other status level pages like Hunger, Rest, and Clearance)
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Beauty is a factor in the environment that affects colonists' and raiders' thoughts and moods. Each object in the world has a beauty constant (from Horrifying to Enchanting) and each humanoid's perspective of their environment depends on the constants of the objects presently around them.
 
Beauty is a factor in the environment that affects colonists' and raiders' thoughts and moods. Each object in the world has a beauty constant (from Horrifying to Enchanting) and each humanoid's perspective of their environment depends on the constants of the objects presently around them.
  
==Humanoid Environment Opinion==
+
Beauty is the unseen game mechanic that controls [[Characters]]' needs for a nice place to live. A character with a higher beauty value is in an area with decorations and pretty structure, and feels better than another character with a low beauty level.
====Perspective Zone====
+
 
 +
==Levels of Beauty==
 +
Characters' beauty level is grouped into seven thresholds: Hideous, Very Ugly, Ugly, Normal, Pleasant, Very Pleasant, and Beautiful. Each threshold exhibits different effects on a character, especially their [[Thoughts]].
 +
 
 +
The beauty levels are as follows:
 +
{|class="wikitable"
 +
|-
 +
! Label
 +
! Beauty
 +
|-
 +
| Hideous Environment
 +
| Less than 15
 +
|-
 +
| Very Ugly Environment
 +
| 15-30
 +
|-
 +
| Ugly Environment
 +
| 30-42
 +
|-
 +
| Normal
 +
| 42-58
 +
|-
 +
| Pleasant Environment
 +
| 58-70
 +
|-
 +
| Very Pleasant Environment
 +
| 70-85
 +
|-
 +
| Beautiful Environment
 +
| Greater than 85
 +
|}
 +
 
 +
==Measuring Beauty==
 +
====Beauty Perspective Zone====
 
Humanoids take regular looks around their environment. Each time, they look at every object and square of flooring within their perspective zone - a circle of about 2 squares:
 
Humanoids take regular looks around their environment. Each time, they look at every object and square of flooring within their perspective zone - a circle of about 2 squares:
  
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Where 'H' is the humanoid and each 'X' is an observed square.
 
Where 'H' is the humanoid and each 'X' is an observed square.
  
The humanoid's perspective does not include objects outside the room it is currently in.
+
Squares outside the room the humanoid is in are not part of the perspective zone.
  
 
====Calculating====
 
====Calculating====
   <nowiki>Humanoid Environment Opinion = (Total of objects' beauty constants / Number of objects in perspective zone) + 50</nowiki>
+
   <nowiki>Beauty = (Total of objects' beauty constants / Number of objects in perspective zone) + 50</nowiki>
  
When sleeping, the humanoid's current opinion is the default: 50.
+
When sleeping, the humanoid's beauty is the default: 50.
  
 
The beauty constant of "Filth" objects that are outdoors are multiplied by 0.3 during this calculation (because humanoids generally don't notice dirt on the ground outside)
 
The beauty constant of "Filth" objects that are outdoors are multiplied by 0.3 during this calculation (because humanoids generally don't notice dirt on the ground outside)
  
==Beauty Constants==
+
======Beauty Constants======
Each object is labeled as one of the following constants, and the number associated is what is used when calculating the average for a humanoid's current opinion of their environment:
+
Each object is labeled as one of the following constants, and the number associated is what is used when calculating the average for a humanoid's beauty:
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Beauty
+
! Beauty Constant
 
! Value
 
! Value
 
|-
 
|-
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| Enchanting
 
| Enchanting
 
| 500
 
| 500
|}
 
 
==Beauty's Effects on Humanoid Mood==
 
There are 6 Thoughts associated with beauty.
 
 
Each is associated with a given output of the calculation of a humanoid's current opinion of their environment (average of all objects within 2 squares + 50)...
 
 
{|class="wikitable"
 
|-
 
! Thought
 
! Effect
 
! Humanoid Environment Opinion
 
|-
 
| Hideous Environment
 
| -15 Mood
 
| Less than 15
 
|-
 
| Very Ugly Environment
 
| -10 Mood
 
| 15-30
 
|-
 
| Ugly Environment
 
| -5 Mood
 
| 30-42
 
|-
 
| No Effect
 
| +-0 Mood
 
| 42-58
 
|-
 
| Pleasant Environment
 
| +5 Mood
 
| 58-70
 
|-
 
| Very Pleasant Environment
 
| +10 Mood
 
| 70-85
 
|-
 
| Beautiful Environment
 
| +15 Mood
 
| Greater than 85
 
 
|}
 
|}

Revision as of 21:39, 9 July 2014

Beauty is a factor in the environment that affects colonists' and raiders' thoughts and moods. Each object in the world has a beauty constant (from Horrifying to Enchanting) and each humanoid's perspective of their environment depends on the constants of the objects presently around them.

Beauty is the unseen game mechanic that controls Characters' needs for a nice place to live. A character with a higher beauty value is in an area with decorations and pretty structure, and feels better than another character with a low beauty level.

Levels of Beauty

Characters' beauty level is grouped into seven thresholds: Hideous, Very Ugly, Ugly, Normal, Pleasant, Very Pleasant, and Beautiful. Each threshold exhibits different effects on a character, especially their Thoughts.

The beauty levels are as follows:

Label Beauty
Hideous Environment Less than 15
Very Ugly Environment 15-30
Ugly Environment 30-42
Normal 42-58
Pleasant Environment 58-70
Very Pleasant Environment 70-85
Beautiful Environment Greater than 85

Measuring Beauty

Beauty Perspective Zone

Humanoids take regular looks around their environment. Each time, they look at every object and square of flooring within their perspective zone - a circle of about 2 squares:

  X X X
X X X X X
X X H X X
X X X X X
  X X X

Where 'H' is the humanoid and each 'X' is an observed square.

Squares outside the room the humanoid is in are not part of the perspective zone.

Calculating

 Beauty = (Total of objects' beauty constants / Number of objects in perspective zone) + 50

When sleeping, the humanoid's beauty is the default: 50.

The beauty constant of "Filth" objects that are outdoors are multiplied by 0.3 during this calculation (because humanoids generally don't notice dirt on the ground outside)

Beauty Constants

Each object is labeled as one of the following constants, and the number associated is what is used when calculating the average for a humanoid's beauty:

Beauty Constant Value
Horrifying -500
Hideous -200
Ugly -60
UglyTiny -12
Neutral 0
NiceTiny 12
Nice 60
Gorgeous 200
Enchanting 500