Beam graser

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Beam graser

Beam graser

A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.

Base Stats

Type
EquipmentWeapons
Market Value
144 Silver
Mass
4 kg

Ranged Combat

Damage
10 dmg (Beam)
Armor penetration
50%
Warm-Up
60 ticks (1 sec)
Cooldown
102 ticks (1.7 secs)
Range
24.9 tile(s)
Minimum Range
3.9 tiles
Accuracy
60% - 70% - 65% - 55%
Avg. accuracy
63%
Burst Count
5 (per burst)
Burst Ticks
22 ticks (0.37 secs)
(163.64 RPM)

Melee Combat

Melee Attack 1
Barrel
9 dmg (Blunt)
13.5% AP
2 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Poke)
13.5% AP
2 seconds cooldown
Technical
weaponTags
BeamGraserGun


The beam graser is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the tesseron.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition

Beam grasers spawn on all tesserons, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Summary

  • This weapon has a minimum range of 3.9. It has special damage rules and an instant projectile.
  • Creates a physical beam that sweeps from one end to another in a line. It hits everything that remains in its way, except for the intended target.
  • The intended target is immune to the physical beam, but is hit directly, using regular accuracy mechanics.
  • Checks heat armor. Has a 50% to light enemies on fire.

<buildingDamageFactorImpassable>0.4</buildingDamageFactorImpassable> <buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>

Analysis

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Version history