Difference between revisions of "Backstories"

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Backstories define the skills and restrictions of the [[colonist]] in question and may either enhance or impair the colonist's competence regarding specific [[skills]].
 
Backstories define the skills and restrictions of the [[colonist]] in question and may either enhance or impair the colonist's competence regarding specific [[skills]].
  
All colonists will have a childhood backstory, but only colonists generated at age 20 or older will have an adulthood backstory. Teenage colonists that age naturally to 20 years old will not gain an adulthood backstory. Currently there are over 100 childhood backstories and about 30 adult backstories. Several adult backstories are not available in the character creation phase, but can randomly appear on [[raider]]s and wanderers.
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All colonists will have a childhood backstory, but only colonists generated at age 20 or older will have an adulthood backstory. Teenage colonists that age naturally to 20 years old will not gain an adulthood backstory. Currently there are 36 childhood backstories and about 85 adult backstories. Several adult backstories are not available in the character creation phase, but can randomly appear on [[raider]]s and wanderers.
  
It was possible to buy a DLC that allows the addition of a backstory or character into the game. As a result, some backstories are always together, in a colonist that always has the same name. This can have the unintended situation of the same person returning to life multiple times.
+
It was possible to buy a DLC that allows the addition of a backstory or character into the game. As a result, some backstories are always together, in a colonist that always has the same name. This can have the unintended situation of the same person returning to life multiple times. There are 290 of such backstories, and they can be found here:
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 +
* [[List of player created childhood backstories A through M]]
 +
* [[List of player created childhood backstories N through Z]]
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* [[List of player created adulthood backstories A through M]]
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* [[List of player created adulthood backstories N through Z]]
 +
 
 +
The wiki cannot display them all one a single page due to technical reasons.
  
 
From Alpha 16 onward, backstories are translatable, though translated backstories only begin to appear in Alpha 17.
 
From Alpha 16 onward, backstories are translatable, though translated backstories only begin to appear in Alpha 17.
  
 
==Backstory List==
 
==Backstory List==
=====Adult Backstories=====
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===Generic Adult Backstories===
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<!-- The below is an embed. See [[List of adulthood backstories]] for the actual article. -->
 
{{:List of adulthood backstories}}
 
{{:List of adulthood backstories}}
  
=====Childhood Backstories=====
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===Generic Childhood Backstories===
2 big 4 u
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<!-- The below is an embed. See [[List of childhood backstories]] for the actual article. -->
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{{:List of childhood backstories}}
  
 
<onlyinclude>
 
<onlyinclude>
 
[[Category:Characters]]
 
[[Category:Characters]]

Revision as of 13:30, 8 May 2019


Backstories define the skills and restrictions of the colonist in question and may either enhance or impair the colonist's competence regarding specific skills.

All colonists will have a childhood backstory, but only colonists generated at age 20 or older will have an adulthood backstory. Teenage colonists that age naturally to 20 years old will not gain an adulthood backstory. Currently there are 36 childhood backstories and about 85 adult backstories. Several adult backstories are not available in the character creation phase, but can randomly appear on raiders and wanderers.

It was possible to buy a DLC that allows the addition of a backstory or character into the game. As a result, some backstories are always together, in a colonist that always has the same name. This can have the unintended situation of the same person returning to life multiple times. There are 290 of such backstories, and they can be found here:

The wiki cannot display them all one a single page due to technical reasons.

From Alpha 16 onward, backstories are translatable, though translated backstories only begin to appear in Alpha 17.

Backstory List

Generic Adult Backstories

Title
(Short Title)
Description Skill Modifications Incapable of Civil Raider Slave Trader Traveler Tribal
Actor
(Actor)
[PAWN_nameDef] travelled [PAWN_possessive] homeworld with a company of actors, playing to packed theatres and loving audiences everywhere. [PAWN_pronoun] was a perfectionist, and made [PAWN_possessive] own props and costumes rather than use the ones [PAWN_pronoun] was given. Social: +8
Crafting: +3
Dumb labor
Check.png Ex.png Check.png Ex.png Check.png Ex.png
Architect
(Architect)
[PAWN_nameDef] designed and constructed buildings. On [PAWN_possessive] glitterworld home, most of the technical aspects of architecture were handled by an AI. This enabled [PAWN_objective] to push the artistic limits of the craft, but also meant [PAWN_pronoun] never had to get [PAWN_possessive] hands dirty at building sites. Construction: +5
Artistic: +7
Crafting: −3
Dumb labor
Check.png Ex.png Ex.png Ex.png Check.png Ex.png
Ascetic priest
(Priest)
After taking a vow of silence, [PAWN_nameDef] joined a monastery on a peaceful backwater planet to spend [PAWN_possessive] days in quiet contemplation.
[PAWN_pronoun] found happiness growing vegetables in the garden and making cheese in the monastery cellars.
Plants: +4
Medicine: +2
Cooking: +2
Violent
Social
Check.png Ex.png Check.png Ex.png Check.png Ex.png
Assassin
(Assassin)
[PAWN_nameDef] was a professional assassin. [PAWN_pronoun] was cold, calculating, and made a good profit. In this business, an utter lack of empathy was an asset. Melee: +10
Shooting: +10
Intellectual
Dumb labor
Skilled labor
Social
Caring
Ex.png Check.png Check.png Ex.png Ex.png Ex.png
Bartender
(Barkeep)
[PAWN_nameDef] worked as a bartender on a seedy space station. The job entailed one part drink mixing, one part diplomacy, and one part head-bashing. Social: +4
Melee: +2
Cooking: +2
None Check.png Check.png Check.png Check.png Check.png Ex.png
Biosphere manager
(Botanist)
[PAWN_nameDef] lived on a peaceful glitterworld where all menial work was done by robots and people devoted themselves to leisure. [PAWN_pronoun] managed the plant and animal life of a sprawling park, where citizens came to admire the natural beauty. Shooting: −4
Animals: +6
Plants: +6
Dumb labor
Crafting
Cooking
Check.png Ex.png Ex.png Ex.png Check.png Ex.png
Blacksmith
(Blacksmith)
As a smith on a medieval world, [PAWN_nameDef] gained a reputation for the high quality of [PAWN_possessive] work. [PAWN_pronoun] wasn't bad at using the swords [PAWN_pronoun] forged either. Shooting: −5
Melee: +4
Crafting: +6
Intellectual
Check.png Check.png Check.png Check.png Check.png Ex.png
Bodyguard
(Bodyguard)
[PAWN_nameDef] found work on a midworld, protecting whoever paid [PAWN_objective] from harm. [PAWN_pronoun] gained proficiency in many different combat forms, and was known for [PAWN_possessive] ruthlessness against those who crossed [PAWN_objective]. Shooting: +4
Melee: +4
Social
Check.png Check.png Check.png Check.png Ex.png Ex.png
Castaway
(Castaway)
[PAWN_nameDef] was the only survivor of a ship crash on an unhabited animal world. For many years until [PAWN_possessive] rescue [PAWN_pronoun] scrounged an existence out of whatever [PAWN_pronoun] could find.
[PAWN_possessive] survival skills became razor-sharp, but spending so long alone severely dampened [PAWN_possessive] conversatial abilities.
Melee: +5
Animals: +3
Construction: +4
Intellectual
Social
Artistic
Check.png Check.png Check.png Ex.png Check.png Ex.png
Cave tender
(Tender)
While the others were out hunting and foraging, [PAWN_nameDef] would stay at home to cook and take care of the young and sick. Cooking: +4
Medicine: +3
Crafting: +2
None Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Caveworld illuminator
(Illuminator)
Among tunnel-dwellers, those with vision as strong as [PAWN_nameDef]’s are revered as sages. [PAWN_pronoun] would lead the way, marking spots to dig with bioluminescent fungus and warning others of impending danger. Mining: +3
Social: +2
None Check.png Check.png Check.png Check.png Ex.png Ex.png
Charity worker
(Altruist)
Glitterworlds are havens of safety and comfort for those lucky enough to live there, but [PAWN_nameDef] could not ignore nearby planets where people suffered in poverty. [PAWN_pronoun] spent [PAWN_possessive] working life appealing for donations and supporting those in need. Social: +6
Mining: −3
Violent
Check.png Ex.png Ex.png Ex.png Check.png Ex.png
Civil servant
(Clerk)
[PAWN_nameDef] worked as a low-ranking administrator for a moribund government bureaucracy. [PAWN_pronoun] is most at home filling out complicated paperwork and playing office politics. Social: +3
Intellectual: +3
Construction: −2
None Check.png Ex.png Check.png Check.png Ex.png Ex.png
Colony settler
(Settler)
[PAWN_nameDef] was a settler on a new colony world.
Such a life requires a jack-of-all trades at basic hands-on tasks.
Construction: +4
Plants: +4
Mining: +4
None Check.png Ex.png Ex.png Ex.png Ex.png Ex.png
Con artist
(Con artist)
[PAWN_nameDef] never created anything in [PAWN_possessive] life. [PAWN_pronoun] did, however, prove to be a natural at getting others to give [PAWN_objective] what they had created. Social: +10 Violent
Check.png Ex.png Check.png Check.png Ex.png Ex.png
Conceptual artist
(Artist)
[PAWN_nameDef] was well-known in art circles on [PAWN_possessive] home world for [PAWN_possessive] unique and creative conceptual artworks.
Nobody was sure exactly what [PAWN_pronoun] was trying to communicate, but [PAWN_possessive] pieces were highly valued by collectors.
Artistic: +8
Crafting: +1
Social
Caring
Hauling
Check.png Ex.png Check.png Ex.png Check.png Ex.png
Construction engineer
(Builder)
[PAWN_nameDef] was a construction worker on a midworld. [PAWN_pronoun] lead a team which built everything from office blocks to cathedrals.
[PAWN_possessive] busy job and numerous nearby fast-food outlets meant [PAWN_pronoun] never cooked for [PAWN_objective]self.
Construction: +8
Plants: −3
Intellectual
Cooking
Check.png Check.png Check.png Check.png Check.png Ex.png
Counselor
(Counselor)
A terrifying trauma when [PAWN_nameDef] was a young adult caused [PAWN_objective] to develop a serious eating disorder. With counseling [PAWN_pronoun] learned to have a healthier relationship with food, and decided to put [PAWN_possessive] new skills to use helping others overcome their emotional problems. Social: +9 Cooking
Check.png Ex.png Check.png Ex.png Check.png Ex.png
Courtesean
(Courtesean)
[PAWN_nameDef] was used for [PAWN_possessive] body by hundreds of customers in brothels on several planets. [PAWN_pronoun] gained some mental marks and a special kind of street smarts. Social: +8
Melee: +3
Dumb labor
Skilled labor
Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Deep space miner
(Miner)
[PAWN_nameDef] did the sweaty, grimy work of pulling metal out of asteroids on a deep space rig. [PAWN_pronoun] used [PAWN_possessive] hands-on industrial skills daily - and wasn't bad in a bar fight either. Mining: +7
Construction: +3
Melee: +2
None Check.png Check.png Check.png Ex.png Ex.png Ex.png
Defector
(Defector)
Early in [PAWN_possessive] adulthood, [PAWN_nameDef] decided to leave the oppressive dictatorship where [PAWN_pronoun] lived. [PAWN_possessive] defection was not well-received, and agents were sent out after [PAWN_objective].
[PAWN_pronoun] spent years on the run, treating [PAWN_possessive] own wounds so no doctor could betray [PAWN_objective]. The ordeal made [PAWN_objective] bitter and untrusting.
Shooting: +5
Social: −4
Medicine: +3
Artistic
Check.png Check.png Check.png Check.png Check.png Ex.png
Digger
(Digger)
[PAWN_nameDef] and [PAWN_possessive] tribe carved their home deep into the side of a mountain. [PAWN_nameDef] feels most at home picking through rock and shoring up cave walls. Mining: +5
Construction: +2
None Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Drifter
(Drifter)
[PAWN_nameDef] never figured out what to do with [PAWN_possessive] life. [PAWN_pronoun] travelled often, taking up casual work wherever [PAWN_pronoun] found it.
[PAWN_pronoun] also occasionally worked on a novel that [PAWN_pronoun] knew would be a bestseller - just as soon as [PAWN_pronoun] could find a publisher who was interested.
Cooking: +3
Construction: +3
Artistic: −4
None Check.png Check.png Check.png Ex.png Check.png Ex.png
Escaped convict
(Escapee)
[PAWN_nameDef] denies involvement in the crimes that brought about [PAWN_possessive] incarceration in a brutal penal colony. [PAWN_pronoun] escaped by tunnelling beneath the perimeter using modified cutlery. Mining: +4
Crafting: +2
Caring
Check.png Check.png Ex.png Ex.png Check.png Ex.png
Evangelist
(Evangelist)
As a youth, [PAWN_nameDef] experienced a religious awakening. [PAWN_pronoun] decided to spend the rest of [PAWN_possessive] life spreading the word of [PAWN_possessive] deity, the beauty of its culture, and its unusual medical tradition. Social: +4
Artistic: +4
Medicine: −3
None Check.png Ex.png Check.png Ex.png Check.png Ex.png
Explosives expert
(Blaster)
[PAWN_nameDef] was an explosive engineer employed in mines. [PAWN_pronoun] took [PAWN_possessive] job very seriously and was well-versed in the technicalities - so much so that [PAWN_pronoun] refused to demean [PAWN_objective]self by helping with the clean-up once [PAWN_possessive] carefully-calculated explosion was complete. Mining: +5
Intellectual: +5
Dumb labor
Check.png Check.png Check.png Ex.png Ex.png Ex.png
Factory worker
(Worker)
[PAWN_nameDef] did menial, unskilled work in an industrial-era factory. [PAWN_possessive] job also included caring for the mules and horses which transported goods around the city. Animals: +3
Construction: +3
Crafting: +2
Intellectual
Artistic
Cooking
Check.png Check.png Check.png Check.png Ex.png Ex.png
Gardener
(Gardener)
On industrial worlds, wealth concentrates in the hands of those who own the factories and sell the goods. [PAWN_nameDef] worked at the mansion of one such rich family, tending the lavish gardens as part of a team of servants. Plants: +8 Intellectual
Crafting
Check.png Check.png Check.png Check.png Check.png Ex.png
Gatherer
(Gatherer)
[PAWN_nameDef] is a master gatherer. [PAWN_pronoun] can find food in the most barren of places using [PAWN_possessive] deep knowledge of plants, roots, and berries. Plants: +4 None Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Geologist
(Geologist)
[PAWN_nameDef] worked with miners and cave-diggers, identifying rock types and natural formations.
During [PAWN_possessive] years underground [PAWN_pronoun] also gained experience repairing drilling machines and other technical equipment.
Mining: +8
Crafting: +3
None Check.png Check.png Check.png Check.png Check.png Ex.png
Glitterworld empath
(Empath)
[PAWN_nameDef] had an amazing ability to relate to others and mediate conflict. [PAWN_pronoun] was selected to train as an empath. The training intensified [PAWN_possessive] natural abilities, but [PAWN_pronoun] became unable to harm others. Social: +8
Medicine: +2
Violent
Check.png Ex.png Check.png Check.png Ex.png Ex.png
Glitterworld officer
(Officer)
Though glitterworlds are peaceful places, they often remain prepared for war. [PAWN_nameDef]'s unit rarely saw any real action.
Though [PAWN_pronoun] pursued [PAWN_possessive] artistic hobbies, [PAWN_possessive] subordinates preferred to entertain themselves by brawling, so [PAWN_nameDef] got good at breaking up fights.
Melee: +6
Artistic: +4
Dumb labor
Check.png Check.png Ex.png Ex.png Ex.png Ex.png
Glitterworld surgeon
(Surgeon)
[PAWN_nameDef] worked as a surgeon on a world mostly free of disease and human suffering.
[PAWN_possessive] job mostly involved elaborate and creative cosmetic surgeries. [PAWN_pronoun] has a good understanding of human biology, but never had to remove a cancer — or a bullet.
Artistic: +5
Medicine: +3
Social: +1
None Check.png Check.png Check.png Ex.png Check.png Ex.png
Healer
(Healer)
After [PAWN_possessive] tribe’s elder healer was killed in a raid, [PAWN_nameDef] took on the role. [PAWN_pronoun] spent [PAWN_possessive] days scrounging up herbs and mineral compounds from the nearby area to use in surprisingly effective remedies. Medicine: +4
Plants: +3
None Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Herbalist
(Herbalist)
[PAWN_nameDef] lived in the forest near a village. Though many of the villagers feared [PAWN_objective], sick villagers would come to [PAWN_objective] to purchase salves and poultices made from the herbs [PAWN_pronoun] grew in [PAWN_possessive] garden. [PAWN_pronoun] was happy to help them — for a price. Plants: +4
Medicine: +4
Social: −2
None Check.png Check.png Ex.png Check.png Check.png Ex.png
Hermit
(Hermit)
Worn out by the pressures of social interaction, [PAWN_nameDef] left [PAWN_possessive] crowded midworld city to live a simple life in the wilderness. There, [PAWN_pronoun] spent [PAWN_possessive] days alone, tending [PAWN_possessive] garden and crafting the simple tools [PAWN_pronoun] needed to survive. Plants: +4
Crafting: +3
Construction: +1
Social
Ex.png Ex.png Check.png Ex.png Check.png Ex.png
Hiveworld drone
(Drone)
[PAWN_nameDef] worked as a mindless construction drone in a massive hiveworld civilization. Though [PAWN_pronoun] is now freed from the brutal social experiments to which [PAWN_pronoun] was subjected, [PAWN_pronoun] remains incapable of creative thought and leadership. Construction: +5
Mining: +4
Social: −2
Artistic
Intellectual
Check.png Check.png Check.png Ex.png Ex.png Ex.png
House servant
(Servant)
Early in [PAWN_possessive] adulthood, [PAWN_nameDef] was kidnapped and sold to wealthy aristocrats as a domestic servant.
[PAWN_pronoun] got to know the kitchens and basements of [PAWN_possessive] master's mansion well, but never did any work outside.
Cooking: +4
Plants: −3
Mining: −3
Intellectual
Check.png Check.png Check.png Ex.png Ex.png Ex.png
Housemate
(Housemate)
As an adult, [PAWN_nameDef] kept house and cared for children while [PAWN_possessive] spouse worked. Cooking: +3
Medicine: +3
Crafting: +2
None Check.png Ex.png Check.png Check.png Ex.png Ex.png
Human computer
(Computer)
[PAWN_nameDef] turned out to have an excellent memory and a gift for performing complex calculations in [PAWN_possessive] head. A midworld dictator decided to employ [PAWN_nameDef] to keep track of [PAWN_possessive] state's finances and expenditure, since electrical computers were too susceptible to hacking. Shooting: +3
Intellectual: +7
Artistic
Check.png Check.png Check.png Ex.png Ex.png Ex.png
Illegal shipwright
(Shipwright)
There is a law that says that you're not allowed to put terawatt-range grasers on a cargo scow. Especially if you hide them under what looks like a communications dish for better ambush potential. [PAWN_nameDef] discovered that there is great profit to be made, however, from those who are uninterested in these laws. Construction: +7 None Ex.png Check.png Ex.png Ex.png Ex.png Ex.png
Inventor
(Inventor)
On [PAWN_possessive] homeworld, [PAWN_nameDef] worked as a moderately successful inventor. [PAWN_pronoun] developed several minor technologies. Crafting: +5
Intellectual: +2
None Check.png Ex.png Check.png Ex.png Check.png Ex.png
Jailbird
(Jailbird)
[PAWN_nameDef] spent most of [PAWN_possessive] life in prisons, where [PAWN_pronoun] was put to work in the kitchens. [PAWN_pronoun] had a habit of getting into fights, and developed an aggressive way of speaking. Melee: +5
Cooking: +3
Social
Caring
Check.png Check.png Check.png Ex.png Ex.png Ex.png
Joywire artist
(Joywirer)
[PAWN_nameDef] worked in an urbworld lab developing cutting-edge joywire software to maximize user pleasure.
When the local government imposed harsh restrictions on joywire manufacturing, [PAWN_pronoun] began selling [PAWN_possessive] products on the black market.
Artistic: +3
Intellectual: +2
Medicine: +2
Dumb labor
Check.png Check.png Check.png Check.png Check.png Ex.png
Loner
(Loner)
Loner never much liked the tribal council or the yearly festivals. [PAWN_pronoun] prefers the open plain and the lonely whistle of wind through the rocks.
[PAWN_pronoun] visits [PAWN_possessive] tribe from time to time, but for the most part [PAWN_pronoun] takes care of [PAWN_objective]self using [PAWN_possessive] own survival skills.
Shooting: +3
Melee: +2
Plants: +5
Construction: +1
Social
Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Lore keeper
(Keeper)
[PAWN_nameDef] was one of a long line of lore keepers in [PAWN_possessive] tribe. Every night around the fire, [PAWN_pronoun] would pass on ancient knowledge and helpful wisdom through stories. Intellectual: +2
Social: +3
Artistic: +2
None Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Low-wage worker
(Grunt)
[PAWN_nameDef] worked a variety of casual jobs to support [PAWN_possessive] family, gaining a set of basic hands-on skills. Cooking: +4
Plants: +3
Crafting: +3
None Check.png Check.png Check.png Ex.png Ex.png Ex.png
Luddite rebel
(Luddite)
When the majority of people on [PAWN_possessive] world chose to give up their individuality and biological humanity to join together in an online hivemind, [PAWN_nameDef] joined a rebel faction that chose to forsake most technology. Melee: +3
Construction: +3
Mining: +2
Intellectual
Crafting
Check.png Check.png Check.png Ex.png Ex.png Ex.png
Machine collector
(Collector)
[PAWN_nameDef] was obsessed with old machines and arcane pieces of technology. [PAWN_pronoun] obtained them wherever [PAWN_pronoun] could, and loved taking them apart to see how they worked.
[PAWN_pronoun] had a habit of talking about [PAWN_possessive] collection long after people around [PAWN_objective] had stopped listening.
Social: −3
Crafting: +6
Intellectual: +6
None Check.png Ex.png Check.png Check.png Ex.png Ex.png
Mafia boss
(Boss)
[PAWN_nameDef] was a high-ranking member of an urbworld crime syndicate.
[PAWN_pronoun] bribed officials, maintained the loyalty of [PAWN_possessive] subordinates, and extracted overdue payments - by any means necessary.
Shooting: +4
Melee: +3
Social: +4
Dumb labor
Caring
Cooking
Check.png Check.png Check.png Check.png Ex.png Ex.png
Mathematician
(Math prof)
[PAWN_nameDef] did mathematical research at a university.
[PAWN_pronoun] spent much of [PAWN_possessive] spare time immersed in shooting simulations, though [PAWN_pronoun] was frequently ridiculed by other players for [PAWN_possessive] terrible aim.
Shooting: −3
Intellectual: +8
Dumb labor
Check.png Ex.png Ex.png Ex.png Check.png Ex.png
Medieval doctor
(Quack)
[PAWN_nameDef] worked as a doctor on a medieval planet. [PAWN_pronoun] firmly believes that most ailments can be cured with a little bloodletting.
[PAWN_pronoun] was also a master anaesthetist, developing a specialty technique that involved a heavy blow to the head.
Melee: +6
Medicine: +1
None Check.png Check.png Check.png Ex.png Check.png Ex.png
Medieval farm oaf
(Oaf)
Tilling, hoeing, guiding ox carts, pushing wheelbarrows. Digging ditches, planting seeds, predicting the harvest.
Medieval-level farmers aren't educated in the usual sense, but they know a lot about growing plants without technology. That said, such a life leaves one essentially incapable of participating in intellectual, technology-driven activities.
Plants: +8
Mining: +3
Intellectual
Check.png Check.png Check.png Ex.png Ex.png Ex.png
Medieval lord
(Noble)
[PAWN_nameDef] was a lord on a preindustrial planet. [PAWN_pronoun] went to parties, managed the underlings, and even learned some swordplay.
[PAWN_possessive] soft hands did not hold a work tool during that entire time. [PAWN_pronoun] considers manual labor to be beneath [PAWN_objective].
Social: +7
Melee: +5
Shooting: +5
Dumb labor
Skilled labor
Check.png Ex.png Ex.png Ex.png Ex.png Ex.png
Medieval minstrel
(Minstrel)
[PAWN_nameDef] was a traveling entertainer on a medieval world.
[PAWN_pronoun] could always be found telling stories or singing songs, and is capable of protecting [PAWN_objective]self from the dangers of the road. However, [PAWN_pronoun] was always conspicuously absent whenever there was hard labour to be done.
Social: +4
Artistic: +3
Melee: +2
Skilled labor
Hauling
Check.png Check.png Check.png Check.png Ex.png Ex.png
Message carrier
(Messenger)
On a medieval world, the fastest way to send a message is to give it to somebody on a horse and hope they survive the journey. [PAWN_nameDef] was that somebody. Melee: +3
Animals: +4
Intellectual
Check.png Check.png Check.png Ex.png Check.png Ex.png
Midworld chef
(Chef)
[PAWN_nameDef] ran a high-class midworld restaurant. [PAWN_pronoun] was famous among patrons for [PAWN_possessive] creative culinary specialties, and infamous among kitchen workers for [PAWN_possessive] casual disdain for grunt work. Cooking: +6
Social: +2
Cleaning
Dumb labor
Check.png Check.png Check.png Check.png Ex.png Ex.png
Military commissar
(Commissar)
[PAWN_nameDef] was an internal spymaster in an Imperial army battalion. [PAWN_pronoun] made sure that the men were loyal, and did not fall back unless ordered. This made [PAWN_objective] unpopular, but [PAWN_pronoun] gained great skill at detecting the slightest dishonesty. Shooting: +3 None Check.png Check.png Check.png Ex.png Ex.png Ex.png
Model
(Model)
[PAWN_nameDef] modelled clothes and jewellery for advertisers, and was also used as a physical blueprint for characters in virtual reality simulations. Social: +5
Artistic: +6
Dumb labor
Intellectual
Skilled labor
Caring
Check.png Ex.png Ex.png Ex.png Ex.png Ex.png
Muffalo shaman
(Shaman)
Because of [PAWN_possessive] quiet wisdom and great strength, [PAWN_nameDef] became the spiritual leader for a nomadic tribe that followed the herds of roaming muffalo. Melee: +5
Social: +2
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Navy scientist
(Scientist)
Interstellar warfare is won by technology, so imperial navies are always on the peak of modern research. Even better, they have first access to archotechnological artifacts because they find them in space.
[PAWN_nameDef] worked in a navy lab.
Intellectual: +8 None Check.png Ex.png Ex.png Ex.png Ex.png Ex.png
Novelist
(Novelist)
[PAWN_nameDef] lived on a glitterworld, penning wildly successful novels. [PAWN_pronoun] lived a carefree lifestyle, spending [PAWN_possessive] days writing and [PAWN_possessive] nights partying - and never did a day's manual labour in [PAWN_possessive] life. Construction: −5
Mining: −5
Artistic: +8
Dumb labor
Social
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Nurse
(Nurse)
[PAWN_nameDef] worked in an industrial-era hospital, doing routine work such as changing bandages and taking temperatures.
It was a busy job, but [PAWN_pronoun] could always find time for a chat with a patient.
Social: +4
Medicine: +5
Violent
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Paramedic
(Paramedic)
[PAWN_nameDef]'s job was to respond rapidly to medical emergencies. [PAWN_pronoun] is used to dealing with severe injuries with only limited medical supplies.
[PAWN_pronoun] treated so many gunshot wounds over the years that even seeing a gun made [PAWN_objective] uncomfortable.
Shooting: −5
Medicine: +6
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Pit brawler
(Brawler)
[PAWN_nameDef] was nine years old when [PAWN_pronoun] got in [PAWN_possessive] first fight. [PAWN_pronoun] won, but more important was the enjoyment of [PAWN_possessive] audience. Pit fighting turned out to be a lucrative career for those who could survive it. And it was even mostly legal. Melee: +8 Intellectual
Caring
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Psychiatric patient
(Patient)
[PAWN_nameDef] spent most of [PAWN_possessive] adult life in an insane asylum. [PAWN_possessive] industrial homeworld had a poor understanding of mental illness, and [PAWN_pronoun] was treated more like an animal than a person.
Though [PAWN_pronoun] eventually recovered and was released, [PAWN_possessive] experience dampened many of [PAWN_possessive] basic life skills.
Cooking: −2
Crafting: −2
Social
Caring
Violent
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Ranch owner
(Rancher)
[PAWN_nameDef] owned and operated a successful ranch where [PAWN_pronoun] raised animals for meat and wool.
[PAWN_pronoun] refused to do any dumb labour [PAWN_pronoun] could pay someone else to do for [PAWN_objective].
Animals: +8
Cooking: −4
Mining: −4
Dumb labor
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Recruiter
(Recruiter)
[PAWN_nameDef] was part of an revered order of martial artists, infamous both for their skill in combat and for their practice of refusing to treat their wounded.
[PAWN_pronoun] travelled [PAWN_possessive] homeworld, judging the young people [PAWN_pronoun] met to determine if they might be suitable for training.
Melee: +5
Social: +5
Caring
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Sailor
(Sailor)
[PAWN_nameDef] traversed the oceans on journeys of exploration, seeking out plant and animal specimens from exotic places, and occasionally fending off pirates. [PAWN_pronoun] loved the sea so much [PAWN_pronoun] refused to do all but the barest minimum of work on land, except to sell the treasures [PAWN_pronoun] collected. Melee: +4
Social: +4
Animals: +4
Skilled labor
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Scout
(Scout)
Since [PAWN_possessive] tribe has made contact with local outlanders, [PAWN_nameDef] has contracted [PAWN_possessive] services out as a guide to the local area. Frequent contact with ancient relics has made [PAWN_objective] fairly comfortable with the old technology. Shooting: +2
Intellectual: +2
Social: +2
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Sculptor
(Sculptor)
[PAWN_nameDef] started off sculpting person-sized chunks of stone, but [PAWN_pronoun] soon began to think bigger. With the help of mining robots, [PAWN_pronoun] learned how to carve huge monuments out of cliffsides. Soon the nature parks of the glitterworld where [PAWN_pronoun] lived were full of giant rock figures. Plants: −4
Mining: +4
Artistic: +9
Dumb labor
Crafting
Cooking
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Sheriff
(Sheriff)
[PAWN_nameDef] was the law enforcer in an isolated industrial town. [PAWN_pronoun] dealt with petty crime, dispute resolution, and the occasional drunken saloon shootout. Shooting: +4
Melee: +4
Social: +4
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Space marine
(Marine)
[PAWN_nameDef] was a warrior in an Imperial navy. [PAWN_possessive] job was to punch into enemy starships, gun down the crew, and capture the ship intact. And [PAWN_pronoun] was good at it. Melee: +5
Shooting: +7
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Space pirate
(Pirate)
Piracy appears everywhere that governments are weak and society spread thin. [PAWN_nameDef] was part of this age-old part of human existence, extorting and smashing peaceful trade ships for profit. Melee: +4
Shooting: +4
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Starship janitor
(Janitor)
While other passengers pass the years between star systems in cryptosleep sarcophagi, [PAWN_nameDef] had to wake up at periodic intervals to perform inspections, check the navigation systems, and to oil the mechanoids. Construction: +2
Crafting: +3
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Tactician
(Tactician)
[PAWN_nameDef] joined the space navy in an unstable system, fraught with large-scale interplanetary wars. [PAWN_pronoun] turned out to have a sharp mind for battle, and became adept at commanding large armies to great effect. Shooting: +4
Intellectual: +4
Social
Artistic
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Taster
(Taster)
As the taster for a medieval king, any dish served at the royal table had to be sampled first by [PAWN_nameDef]. [PAWN_pronoun] lived a decadent lifestyle at court, getting fat and doing very little work. Cooking: +7
Construction: −4
Crafting: −4
Dumb labor
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Taxonomist
(Taxonomist)
[PAWN_nameDef] travelled between star systems, studying and classifying the plant and animal life [PAWN_pronoun] found in the hopes of creating a complete catalogue. Animals: +5
Plants: +5
Violent
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Teacher
(Teacher)
[PAWN_nameDef] was educated in the liberal arts and taught at a public school. [PAWN_pronoun] was widely knowledgeable and well-liked by [PAWN_possessive] students. Intellectual: +3
Social: +4
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Torturer
(Torturer)
Working for a tyrannical monarch on a medieval world, [PAWN_nameDef] earned a reputation as an expert in 'persuasion.' Any prisoner who went down into the dungeons left with no secrets - and with [PAWN_nameDef]'s smile scarred permanently into their nightmares. Melee: +6 Social
Caring
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Urbworld entrepreneur
(Entrepreneur)
In the urbworlds, most suffer. But someone has to run the corporations.
[PAWN_nameDef] learned the skills of the trade - greasing palms and technical analysis. [PAWN_pronoun] is a sociointellectual machine.
Social: +6
Intellectual: +3
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Veterinarian
(Vet)
[PAWN_nameDef] treated sick and injured animals for a living. Seeing their suffering affected [PAWN_possessive] stance on the practice of eating meat, and for many years [PAWN_pronoun] lived as a vegetarian, rejecting the meat-loving culinary tradition of [PAWN_possessive] homeworld. Animals: +4
Medicine: +4
Cooking: −4
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VR designer
(Game dev)
[PAWN_nameDef] designed virtual reality simulations for glitterworld citizens. [PAWN_pronoun] paid great attention to the details of [PAWN_possessive] worlds, including learning all [PAWN_pronoun] could about plant life to make [PAWN_possessive] landscapes more realistic. Construction: +3
Plants: +4
Artistic: +5
Dumb labor
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Warrior
(Warrior)
[PAWN_nameDef] was a fearsome warrior, proficient with many weapons. [PAWN_pronoun] participated in many battles. Melee: +6
Shooting: +2
Social: −2
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Weaver
(Weaver)
[PAWN_nameDef] was an expert at working muffalo wool, plant fibres and natural dyes into beautiful clothing for [PAWN_possessive] kin. [PAWN_possessive] beautiful handicrafts were traded frequently between local tribes. Crafting: +5
Plants: +2
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Generic Childhood Backstories

Title
(Short Title)
Description Skill Modifications Incapable of Civil Raider Slave Trader Traveler Tribal
Abandoned child
(Abandoned)
[PAWN_nameDef] was born sickly. Thinking that [PAWN_pronoun] would only burden the tribe, [PAWN_possessive] parents left [PAWN_objective] out in the elements. Somehow, [PAWN_pronoun] survived. Melee: +3
Crafting: +3
Social: −2
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Apocalypse survivor
(Survivor)
[PAWN_nameDef] was born during a time of unrest on [PAWN_possessive] homeworld, as climate change threatened mass starvation and flooding. As [PAWN_pronoun] grew up the situation worsened - billions died and peaceful states descended into anarchy. [PAWN_nameDef] and [PAWN_possessive] parents did whatever they had to to survive. Shooting: +4
Artistic: −3
Intellectual: −3
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Cave child
(Cave child)
[PAWN_nameDef] grew up in a large and intricate cave complex that extended deep into a mountainside. [PAWN_pronoun] helped the adults maintain and improve the deep caves. Mining: +3
Construction: +3
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Caveworld tender
(Cave kid)
[PAWN_nameDef] grew up in cave complex deep beneath the surface of an inhospitable world. [PAWN_pronoun] worked with the other children tending the tribe’s fungus crops. Plants: +4
Mining: +2
Shooting: −3
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Caveworld tunneler
(Tunneler)
[PAWN_nameDef] worked as a digger in the massive underground cave complex.
[PAWN_pronoun] knows rock so well that [PAWN_pronoun] can almost navigate caves by smell.
Construction: +1
Mining: +6
Shooting: −2
Intellectual
Crafting
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Child spy
(Spy)
Children are often presumed innocent, and can be ideal as spies. [PAWN_nameDef] was trained in the art of infiltration and information-gathering when [PAWN_pronoun] was just nine years old.
[PAWN_possessive] years behind enemy lines and the war-torn nature of [PAWN_possessive] homeworld meant [PAWN_pronoun] had limited opportunity for education.
Shooting: +5
Intellectual: −3
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Child star
(Star)
[PAWN_nameDef] was well-known throughout [PAWN_possessive] homeworld as a child actor in films and TV shows. [PAWN_possessive] fame put [PAWN_objective] in contact with many different kinds of people, but also tended to get in the way of [PAWN_possessive] education. Social: +3
Artistic: +3
Intellectual: −2
Dumb labor
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Coma child
(Coma child)
A childhood accident put [PAWN_nameDef] into a coma. [PAWN_pronoun] didn’t wake up until [PAWN_pronoun] was in [PAWN_possessive] late teens. [PAWN_possessive] body never recovered from the years of inactivity, but people tend to take pity on [PAWN_objective] when they hear [PAWN_possessive] story. Social: +4
Construction: −2
Mining: −2
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Convent child
(Illicit)
The child of an illicit affair, [PAWN_nameDef] was bought up by nuns in a medieval convent. [PAWN_pronoun] learned the value of hard work and submission, but was taught that technology is heretical. Construction: +3
Plants: +3
Intellectual
Violent
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Cult child
(Cult kid)
[PAWN_nameDef] was born into a powerful cult which shunned advanced technology and believed that all illness could be cured by cleansing the soul through sacred art.
After [PAWN_possessive] first glimpse of the outside world, [PAWN_pronoun] decided to run away.
Medicine: −3
Artistic: +5
Intellectual
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Fire keeper
(Firekeep)
[PAWN_nameDef] was responsible for keeping the tribe’s fire going. [PAWN_pronoun] took this responsibility very seriously. Crafting: +2
Cooking: +2
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Frightened child
(Scared)
[PAWN_nameDef] grew up with a laundry list of phobias and neuroses. [PAWN_pronoun] feared, among other things, doctors and foodborne pathogens.
As a result, [PAWN_pronoun] learned to cook and care for [PAWN_objective]self, but many of [PAWN_possessive] fears dog [PAWN_objective] in adulthood.
Medicine: +3
Cooking: +3
Violent
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Herder
(Herder)
As a child, [PAWN_nameDef] tended the tribe’s muffalo herds, keeping them safe from predators and treating the sick. It was quiet work, but [PAWN_pronoun] enjoyed being away from people. Medicine: +3
Melee: +3
Social: −2
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Industrial orphan
(Orphan)
[PAWN_nameDef] never knew [PAWN_possessive] parents. [PAWN_possessive] earliest memories were of drudgery in the mines and workhouses of [PAWN_possessive] industrial world.
Because of this, [PAWN_pronoun] never received a proper education.
Crafting: +3
Mining: +3
Intellectual: −2
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Medical assistant
(Medic)
[PAWN_nameDef] was born during a catastrophic war in which both sides used napalm extensively. [PAWN_pronoun] grew up helping [PAWN_possessive] parents in an infirmary, treating the cascade of horrific burns from the battlefields. [PAWN_pronoun] was left with a lifelong fear of fire. Medicine: +5 Firefighting
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Medieval lordling
(Lordling)
[PAWN_nameDef] was a minor noble in an old kingdom on a medieval world. [PAWN_pronoun] grew up in a manor made of stone, served by bowing lowerclassmen.
Such a life teaches no technical skills and instils a lifelong aversion to manual labor - but [PAWN_nameDef] learned early the ways of social manipulation.
Social: +4
Construction: −1
Mining: −1
Plants: −1
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Medieval slave
(Slave)
[PAWN_nameDef] grew up pulling carts and digging holes on a medieval world. Simple manual labor is [PAWN_possessive] oldest companion - along with the master's lash.
[PAWN_pronoun] didn't learn to read until age nine.
Plants: +2
Construction: +2
Mining: +2
Intellectual: −3
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Music lover
(Musician)
As a child, [PAWN_nameDef] had a talent for playing musical instruments and singing. [PAWN_pronoun] was given expert training and loved to perform in recitals and concerts, though the lavish praise [PAWN_pronoun] received made [PAWN_objective] a little self-obsessed. Social: −2
Artistic: +5
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Mute
(Mute)
[PAWN_nameDef] was greatly affected by a traumatic event early in [PAWN_possessive] life. For many years [PAWN_pronoun] refused to speak to people, preferring instead to play with [PAWN_possessive] household's numerous pets. Animals: +5 Social
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Organ farm
(Organ farm)
[PAWN_nameDef] was raised in an illegal underground organ farm. [PAWN_possessive] body was used to grow organic implants for wounded mercenaries. Though [PAWN_possessive] upbringing has left [PAWN_objective] haunted, it has also given [PAWN_objective] a unique understanding of human biology. Medicine: +5 Violent
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Pyromaniac
(Pyro)
From an early age, [PAWN_nameDef] had an unhealthy fascination with fire. [PAWN_pronoun] would set refuse heaps ablaze and become so entranced by the flames [PAWN_pronoun] would absent-mindedly burn [PAWN_objective]self.
One day while playing with matches, [PAWN_pronoun] carelessly burned down [PAWN_possessive] home.
Social: −3
Cooking: −2
Artistic: +3
Firefighting
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Reclusive child
(Reclusive)
[PAWN_nameDef] didn’t learn to speak until [PAWN_pronoun] was nearly 5 years old, and, even then, [PAWN_pronoun] preferred to keep to [PAWN_objective]self. When [PAWN_pronoun] was in [PAWN_possessive] early teens, [PAWN_pronoun] made a habit of wandering off from the village to live in the wilderness for weeks at a time. Melee: +4
Crafting: +3
Social
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Scavenger
(Scavenger)
[PAWN_nameDef] spent [PAWN_possessive] childhood escaping grunt work to go digging through wrecks and ruins for treasures. [PAWN_possessive] natural curiosity got [PAWN_objective] into a lot of trouble, but it also yielded many interesting finds. Mining: +3
Intellectual: +3
Dumb labor
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Scout
(Scout)
Born to colonial administrators from a small imperial power, [PAWN_nameDef] was enrolled in a youth program that taught military scouting skills.
[PAWN_pronoun] learned to survive in the wilderness, to obey, and not to ask questions.
Shooting: +3
Crafting: +2
Construction: +1
Artistic
Intellectual
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Shelter child
(Shelterkid)
[PAWN_nameDef] grew up in a shelter deep beneath a toxic world. [PAWN_pronoun] received a comprehensive education, but had no opportunity to do physical labour. Intellectual: +3
Medicine: +3
Social: +2
Construction: −2
Mining: −2
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Shopkeeper
(Shopkeep)
[PAWN_nameDef]'s mother was often ill, and it fell to [PAWN_objective] to run the store which was their only source of income. [PAWN_pronoun] learned a little about the exotic artifacts which [PAWN_pronoun] sold, and a lot about the art of the deal. Social: +4
Intellectual: +2
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Sickly child
(Patient)
As a child, [PAWN_nameDef] suffered from a rare disease. Quarantined in a research hospital, [PAWN_pronoun] had minimal human contact and got little physical exercise. In the sterile hospital environment, however, [PAWN_pronoun] became very familiar with science and medicine. Intellectual: +4
Medicine: +5
Melee: −2
Social: −2
Construction: −2
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Sole survivor
(Survivor)
[PAWN_nameDef]’s entire tribe was wiped out in a raid. Though [PAWN_pronoun] was adopted by another group, [PAWN_pronoun] was emotionally scarred, and preferred to stay near home, cooking and tending crops. Plants: +3
Cooking: +3
Violent
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Story writer
(Writer)
As a child, [PAWN_nameDef] was addicted to reading. [PAWN_pronoun] would spend all day in [PAWN_possessive] local library with [PAWN_possessive] nose in a book. When budget cuts forced the library to close, [PAWN_nameDef] was distraught. [PAWN_pronoun] decided to fill the gap by writing [PAWN_possessive] own stories instead. Artistic: +4
Intellectual: +3
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Test subject
(Testee)
On the most corrupt urbworlds, scientists without a moral compass commit unspeakable atrocities in the name of research. [PAWN_nameDef] was kept alone in a sealed facility from birth and subjected to a variety of behavioural experiments in an attempt to turn [PAWN_objective] into a perfect super-soldier. Shooting: +4 Social
Caring
Firefighting
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Tribe child
(Tribal)
[PAWN_nameDef] grew up in the tribe, running around the village, moving with the muffalo herds, learning essential skills from [PAWN_possessive] parents.
[PAWN_pronoun] never learned to read and never saw a machine that wasn't an ancient ruin.
Plants: +2
Melee: +2
Shooting: +2
Intellectual: −3
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Urbworld urchin
(Urchin)
The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison. [PAWN_nameDef] grew up in the dark, unwanted reaches of such a place. [PAWN_pronoun] had to fight for every scrap of food. Melee: +4
Shooting: +2
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Vatgrown soldier
(Vatgrown)
[PAWN_nameDef] wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during [PAWN_possessive] accelerated growth, [PAWN_nameDef] still has a proclivity for combat of all kinds and an aversion to human contact. Melee: +4
Shooting: +4
Social
Caring
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Vengeful child
(Vengeful)
As a child, [PAWN_nameDef] returned to [PAWN_possessive] village to find that it had been wiped out by bandits. [PAWN_pronoun] swore revenge on the attackers and began a violent rampage across the wilderness. Melee: +3
Shooting: +3
Caring
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War refugee
(Refugee)
War broke out in [PAWN_nameDef]'s home when [PAWN_pronoun] was a baby. [PAWN_possessive] parents fled with [PAWN_objective], seeking safety wherever they could find it. [PAWN_nameDef]'s earliest memories are of being taught how to defend [PAWN_objective]self.
The violence and destruction [PAWN_pronoun] witnessed left [PAWN_objective] scarred for life.
Cooking: +2
Crafting: +2
Violent
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Wreckage explorer
(Explorer)
Two generations before [PAWN_nameDef] was born, an apocalyptic war dragged [PAWN_possessive] home planet into anarchy. [PAWN_nameDef] was tasked with watching [PAWN_possessive] tribe's herds, but often shirked [PAWN_possessive] duties to go exploring the crashed warships scattered around the planet. Animals: +3
Intellectual: +3
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