Difference between revisions of "Backstories"

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Apologies for "Vandalizing" this page.
 
Apologies for "Vandalizing" this page.
 
Please add this in list of adulthood backstories:
 
Please add this in list of adulthood backstories:
 +
Genetic engineer.
 
NAME carried out his first genetic experiments on farm animals. He soon grew to become quite skilled in all forms of genetic engineering. A horrifying lab acceindent left him with a mortal fear of rodents.
 
NAME carried out his first genetic experiments on farm animals. He soon grew to become quite skilled in all forms of genetic engineering. A horrifying lab acceindent left him with a mortal fear of rodents.
 
Medicine: +2
 
Medicine: +2

Revision as of 21:17, 16 August 2016

Template:UC


The backstory defines the skills and restrictions of the colonist in question and is divided into two parts, childhood and adulthood. The backstory may either enhance or impair the colonists competence regarding specific skills. Currently there are over one hundred childhood backstories and about thirty adult backstories. Several adult backstories are not available in the character creation phase, however they do randomly appear on raiders and wanderers.

As of version 0.14.1234 (15 July 2016) some backstories can give colonists traits.

Backstory List

Adult Backstories

Uh, Hello. Apologies for "Vandalizing" this page. Please add this in list of adulthood backstories: Genetic engineer. NAME carried out his first genetic experiments on farm animals. He soon grew to become quite skilled in all forms of genetic engineering. A horrifying lab acceindent left him with a mortal fear of rodents. Medicine: +2 Growing: +1 Research: +6 Hunting disabled.

Title
(Short Title)
Description Skill Modifications Work types Traits Tribal Outlander Pirate Offworld Outsider Imperial
Common
Imperial
Fighter
Imperial
Royal
Bodytype
House Servant
(Servant)
[PAWN_nameDef] was a low-level servant in a royal house.
[PAWN_pronoun] cleaned rooms and moved items as directed by the senior staff, while attempting to remain invisible to the lords and ladies of the house.
  • Cooking: +3
  • Construction: +3
  • Mining: +4
  • +ManualDumb
- Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Naked Hulk south.pngNaked Female south.png
Head Butler
(Butler)
[PAWN_nameDef] was the head servant in a royal house.
[PAWN_pronoun] managed the other servants to ensure the lord's will was done, even before the lord knew what it was.
  • Social: +4
  • Cooking: +3
  • Crafting: +2
  • +ManualDumb
  • +ManualSkilled
  • +Social
- Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Naked Fat south.pngNaked Fat south.png
Royal Masseuse
(Masseuse)
[PAWN_nameDef] was a massage artist for an extended royal house. [PAWN_pronoun] serviced many members of the royal family, and their guests.
[PAWN_nameDef] occasionally offered something extra, if the lord or lady was in the mood. Advancing in this line of work meant having refined social skills.
  • Social: +6
- Beautiful Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Naked Male south.pngNaked Female south.png
Menagerie Keeper
(Zookeeper)
[PAWN_nameDef] managed the royal menagerie of a powerful family at their estate.
[PAWN_nameDef]'s job saw [PAWN_pronoun] feeding elephants, tranquilizing lions, and training birds to display their plumage to titled visitors.
  • Animals: +8
  • +Animals
Beautiful Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Naked Thin south.pngNaked Female south.png
Ballet Dancer
(Dancer/Ballerina)
[PAWN_nameDef] was a dancer in a traditional ballet troupe. [PAWN_pronoun] mastered the ancient motions and entertained thousands.
  • Social: +3
  • Melee: +3
  • +Social
Nimble Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Naked Thin south.pngNaked Thin south.png
Ornament Maker
(Ornamenter)
[PAWN_nameDef] crafted watches, medals, machined jewelry and other complex curios for royal patrons.
  • Crafting: +5
  • Artistic: +5
  • +Artistic
  • +ManualSkilled
- Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Naked Thin south.pngNaked Thin south.png
Royal Cook
(Cook)
[PAWN_nameDef] made meals for [PAWN_possessive] aristocratic patrons.
Only the finest food was acceptable, so [PAWN_nameDef] tended a small garden on the mansion grounds to get the freshest herbs and vegetables. [PAWN_pronoun] fell in love with the food [PAWN_objective]self.
  • Cooking: +7
  • Plants: +2
  • +Cooking
  • +PlantWork
Gourmand Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Naked Fat south.pngNaked Fat south.png
Imperial Priest
(Priest/Priestess)
[PAWN_nameDef] was a priest in the imperial church.
[PAWN_pronoun] spent half [PAWN_possessive] time studying books to understand the relationship between God's aspects and the facets of [PAWN_possessive] society. The other half was spent preaching the evils of sloth and drink.
  • Social: +5
  • Intellectual: +5
  • +Social
  • +Intellectual
Teetotaler Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Naked Male south.pngNaked Female south.png
Imperial Inquisitor
(Inquisitor/Inquisitress)
[PAWN_nameDef] was an inquisitor in the imperial church's anti-heresy school.
[PAWN_nameDef] hunted unorthodox thoughts wherever they could be found - art, music, code, even private conversations. Upon finding deviance, [PAWN_pronoun] exposed it to bring on the punishment of the collective. And [PAWN_pronoun] could always find the deviance if [PAWN_pronoun] looked hard enough.
  • Social: +4
  • Intellectual: +4
  • +Social
  • +Intellectual
Abrasive Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Naked Thin south.pngNaked Thin south.png
Church Psychic
(Psychic)
[PAWN_nameDef] was a psychic in the imperial church's psychic school.
[PAWN_nameDef] trained [PAWN_possessive] mind to sense the collective emotions and impressions of the people. It was a way to touch the spirit of the empire. It was also a way to root out heretical trends in thought.
  • Social: +3
  • Intellectual: +5
  • +Social
  • +Intellectual
Psychically Hypersensitive Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Naked Thin south.pngNaked Thin south.png
Corporate Drone
(Drone)
[PAWN_nameDef] worked in a very large office complex along with thousands of other suited drones.
The work itself consisted of endless organizational drudgery and pointless meetings, punctuated by the occasional performance review.
  • Social: +2
  • Intellectual: +4
  • +Intellectual
- Ex.png Ex.png Ex.png Check.png Ex.png Check.png Ex.png Ex.png Naked Male south.pngNaked Female south.png
Corporate Manager
(Manager)
[PAWN_nameDef] worked in a massive open-plan office, ensuring that [PAWN_possessive] assigned team of workers stayed mostly on-task.
The job was intensely political. In order to advance, [PAWN_nameDef] learned how to arrange things so [PAWN_pronoun] could take credit for work done by almost anyone.
  • Social: +6
  • Intellectual: +2
  • +Social
- Ex.png Ex.png Ex.png Check.png Ex.png Check.png Ex.png Ex.png Naked Male south.pngNaked Female south.png
Corporate Fixer
(Fixer)
[PAWN_nameDef] was a fixer for an energy corporation. [PAWN_pronoun] work required knowing when to push, when to pull, when to back down and when to strike. The job fit [PAWN_possessive] natural lack of empathy.
While violence was unusual, [PAWN_nameDef] stayed prepared for anything.
  • Social: +4
  • Shooting: +3
  • Melee: +3
  • +Social
  • +Violent
Psychopath Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Naked Male south.pngNaked Female south.png
Planetary Miner
(Miner)
[PAWN_nameDef] was a mining engineer for a major planetary mining corporation. [PAWN_pronoun] work kept [PAWN_objective] underground for weeks at a time, and [PAWN_pronoun] grew to appreciate the darkness.
  • Mining: +8
  • +Mining
Undergrounder Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Naked Fat south.pngNaked Fat south.png
Mailman/Mail Carrier
(Mailman/Mailwoman)
[PAWN_nameDef] carried mail on [PAWN_possessive] assigned routes. Sometimes [PAWN_pronoun] was even sent to deliver special packages to stylish corporate offices or mansions.
[PAWN_nameDef] got pretty good at avoiding and fighting off angry dogs.
  • Melee: +4
- Nimble Ex.png Ex.png Ex.png Check.png Ex.png Check.png Ex.png Ex.png Naked Male south.pngNaked Female south.png
Assembler
(Assembler)
[PAWN_nameDef] worked on factory assembly lines, putting together products with the help of robots.
  • Crafting: +7
  • +ManualSkilled
- Ex.png Ex.png Ex.png Check.png Ex.png Check.png Ex.png Ex.png Naked Hulk south.pngNaked Female south.png
Builder
(Builder)
[PAWN_nameDef] worked on construction sites, building everyday structures according to [PAWN_possessive] boss' instructions.
  • Construction: +7
  • +ManualDumb
  • +ManualSkilled
- Ex.png Ex.png Ex.png Check.png Ex.png Check.png Ex.png Ex.png Naked Hulk south.pngNaked Hulk south.png
Crop Farmer
(Farmer)
[PAWN_nameDef] ran a crop farm. [PAWN_pronoun] analyzed soil, agricultural equipment, weather patterns, and price trends to optimize the planting and harvesting of massive crop fields.
  • Plants: +8
  • +PlantWork
- Ex.png Ex.png Ex.png Check.png Ex.png Check.png Ex.png Ex.png Naked Hulk south.pngNaked Female south.png
Livestock Farmer
(Farmer)
[PAWN_nameDef] ran a livestock farm. [PAWN_pronoun] analyzed animal genetics, feed types, birth and slaughter methods, and price trends to optimize the raising of huge animal herds.
  • Animals: +7
  • +Animals
- Ex.png Ex.png Ex.png Check.png Ex.png Check.png Ex.png Ex.png Naked Hulk south.pngNaked Female south.png
Line Infanteer
(Infanteer)
[PAWN_nameDef] was an ordinary infanteer in an imperial battalion.
Conscripted at a young age to add bodies the army, [PAWN_nameDef] learned the methods of fighting well enough to satisfy [PAWN_possessive] officers. However, [PAWN_pronoun] never quite understood what was going on around [PAWN_objective] enough to really believe in it.
  • Shooting: +4
  • Melee: +3
  • +Violent
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Check.png Naked Thin south.pngNaked Thin south.png
Pious Soldier
(Pious Soldier)
When not training or combat, [PAWN_nameDef] was often at the chaplain's side. [PAWN_pronoun] dedicated [PAWN_possessive] life to serving both [PAWN_possessive] lord and [PAWN_possessive] religion.
  • Shooting: +6
  • Melee: +4
  • +Violent
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Naked Male south.pngNaked Female south.png
Infantry Engineer
(Engineer)
Despite being in an infantry battalion, [PAWN_nameDef] rarely fired a gun. [PAWN_possessive] specialty was the rapid construction of defenses, traps, defensive installations, and sapping tunnels.
  • Construction: +6
  • Mining: +4
- - Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Check.png Naked Male south.pngNaked Female south.png
Infantry Medic
(Medic)
[PAWN_nameDef] treated the combat wounds of [PAWN_possessive] fallen comrades.
  • Medicine: +7
- - Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Check.png Naked Male south.pngNaked Female south.png
Military Cook
(Army Cook)
They say an army marches on its stomach. [PAWN_nameDef]'s job was to prepared chow to keep [PAWN_possessive] unit marching, no matter the conditions.
The job required [PAWN_objective] to pay attention to both the nutritional and psychological needs of the troops.
  • Cooking: +7
  • Shooting: +2
  • +Cooking
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Naked Male south.pngNaked Female south.png
Loyal Janissary
(Janissary)
[PAWN_nameDef] was a janissary in a great lord's army. Even more than the other troops, [PAWN_pronoun] felt a sense of duty, and [PAWN_pronoun] drew [PAWN_possessive] life's meaning from the effort [PAWN_pronoun] put to fulfilling [PAWN_possessive] duty.
  • Shooting: +7
  • Melee: +4
  • +Violent
Industrious Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Check.png Naked Hulk south.pngNaked Thin south.png
Recon Sniper
(Sniper)
[PAWN_nameDef] was a professional military sniper. [PAWN_pronoun] was trained to rapidly reach into unexpected firing positions, snipe key targets, and escape before enemies could pinpoint [PAWN_possessive] location.
  • Shooting: +9
  • +Violent
Jogger Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Check.png Naked Thin south.pngNaked Thin south.png
Shipcracker
(Shipcracker)
[PAWN_nameDef]'s role was to launch through the vacuum of space, land on the enemy ship's hull, punch holes to the interior, and conquer it in room-to-room combat. [PAWN_pronoun] became very good at wielding heavy cataphract weapons to cut both steel and flesh.
[PAWN_pronoun] also developed a taste for the drugs [PAWN_pronoun] used to cope with the overwhelming stress.
  • Shooting: +3
  • Melee: +5
  • Mining: +4
  • +Violent
Chemical Interest Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Check.png Naked Hulk south.pngNaked Hulk south.png
Broken Soldier
(Soldier)
[PAWN_pronoun] was a strong soldier in a long war of succession. In [PAWN_possessive] final battle, [PAWN_possessive] unit was sacrified to cover a retreat. [PAWN_nameDef] watched [PAWN_possessive] comrades die and was the only survivor.
The experience broke [PAWN_objective] inside, leaving [PAWN_objective] without the coping strategies to moderate [PAWN_possessive] emotions.
[PAWN_nameDef] learned to draw in the hospital.
  • Artistic: +2
  • +Violent
  • −Violent
Volatile Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Naked Hulk south.pngNaked Thin south.png
Intelligence Agent
(Intel)
[PAWN_nameDef] was a high-ranking counterintelligence agent tasked with thwarting enemy spies.
  • Intellectual: +6
  • Social: +3
  • +Social
  • +Intellectual
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Naked Male south.pngNaked Female south.png
Deserter
(Deserter)
After countless battles for a cause [PAWN_pronoun] did not believe in, [PAWN_nameDef] threw down [PAWN_possessive] arms and deserted. [PAWN_nameDef] lived in isolation, hunted by those [PAWN_pronoun] had deserted.
  • Shooting: +4
  • Melee: +2
  • Crafting: +2
  • +Violent
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Check.png Naked Male south.pngNaked Female south.png
Warmonger
(Warmonger)
[PAWN_nameDef] revelled in bloodshed. Soldiers who served with [PAWN_objective] were terrified of [PAWN_possessive] ferocity. They rarely socialized with [PAWN_nameDef], and [PAWN_pronoun] did not mind the isolation.
  • Shooting: +7
  • Melee: +4
  • Social: +-3
  • +Violent
  • −Caring
Bloodlust Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Check.png Naked Hulk south.pngNaked Hulk south.png
Infantry Officer
(Officer)
[PAWN_nameDef] was an officer in an imperial battalion. [PAWN_pronoun] developed the social and combat skills to do [PAWN_possessive] job well and was respected by the men.
  • Social: +4
  • Shooting: +5
  • +Violent
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Check.png Naked Male south.pngNaked Female south.png
Disgraced Officer
(Officer)
[PAWN_nameDef] was an officer in an imperial battalion. [PAWN_pronoun] developed the social and combat skills to do [PAWN_possessive] job well and was respected by the men.
When [PAWN_possessive] unit came under direct fire for the first time, [PAWN_nameDef] fled to a bunker and hid. [PAWN_pronoun] was demoted and never escaped the disgrace.
  • Social: +4
  • Shooting: +5
  • +Violent
Wimp Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Check.png Naked Thin south.pngNaked Thin south.png
Military Commissar
(Commissar)
[PAWN_nameDef] was an internal spymaster in an imperial army battalion. [PAWN_pronoun] made sure that the men were loyal, and did not fall back unless ordered. This made [PAWN_objective] unpopular, but [PAWN_pronoun] gained great skill at detecting the slightest dishonesty.
  • Shooting: +3
  • Social: +6
  • +Social
  • +Violent
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Naked Hulk south.pngNaked Thin south.png
Artilleryman/Artillerywoman
(Artilleer)
[PAWN_nameDef] loaded shells and aimed artillery to pound [PAWN_possessive] army's enemies from afar.
  • Shooting: +6
  • Melee: +1
  • +Violent
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Naked Thin south.pngNaked Thin south.png
Demolitionist
(Demolitionist)
[PAWN_nameDef] manufactured and planted explosives used to breach enemy defenses. Dealing with explosives every day taught [PAWN_objective] to keep a level head and steady hand.
  • Shooting: +4
  • Crafting: +4
  • +Violent
Steadfast Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Naked Male south.pngNaked Female south.png
Firebomber
(Firebomber)
[PAWN_nameDef] piloted a small fighter-bomber design specialized in spreading incendiary gel on flammable targets.
Conditioned to love the sight of a target lighting up, [PAWN_pronoun] grew to love fire in all its forms - war, cooking, and even for cauterizing wounds in the hospital.
  • Shooting: +3
  • Cooking: +3
  • Medicine: +2
  • +Violent
Pyromaniac Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Naked Thin south.pngNaked Thin south.png
Military Chaplain
(Chaplain)
[PAWN_nameDef] stayed with the troops in training and in combat, administering to the dying and reinforcing the faith of the living.
Like all imperial chaplains, [PAWN_pronoun] vowed never to fight [PAWN_objective]self. However, [PAWN_pronoun] acted as a medic and treated the wounded.
  • Medicine: +6
  • Intellectual: +2
  • +Caring
  • +Intellectual
  • −Violent
- Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Check.png Naked Male south.pngNaked Female south.png
Royal Guard
(Guard)
[PAWN_nameDef] guarded the personal palace of a powerful lord.
While violence was rare, palace intrigue was constant. [PAWN_nameDef]'s work taught [PAWN_pronoun] to handle both words and guns.
  • Shooting: +4
  • Melee: +3
  • Social: +3
  • +Violent
  • +Social
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Naked Male south.pngNaked Female south.png
Propagandist
(Propagandist)
[PAWN_nameDef] was a skilled artist and military propagandist. [PAWN_pronoun] created works of art depicting [PAWN_possessive] lords and armies fovourably.
  • Artistic: +6
  • Social: +2
  • +Artistic
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Ex.png Naked Thin south.pngNaked Thin south.png
Warmaster
(Warmaster)
[PAWN_nameDef] was warmaster to a mid-level royal house. [PAWN_pronoun] oversaw military aspects of the family's strategy.
On the rare occasion a battle occurred, [PAWN_nameDef] directed the military commanders.
  • Shooting: +2
  • Melee: +2
  • Social: +4
  • Intellectual: +4
  • +Violent
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Naked Hulk south.pngNaked Female south.png
Regent
(Regent)
When [PAWN_nameDef]'s family's ally was killed, and his young son inherited his throne, [PAWN_nameDef] was appointed as regent to rule in the child's stead.
[PAWN_pronoun] oversaw diverse matters of house and title, from finances to war to greedy relatives intent on usurping the throne. [PAWN_nameDef] himself never abused [PAWN_possessive] position.
  • Social: +5
  • Intellectual: +4
Work types - Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Naked Hulk south.pngNaked Female south.png
Beastmaster
(Beastmaster)
[PAWN_nameDef]'s family had more children than they had proper titles to inherit. Being of low rank in the birth order, [PAWN_nameDef] was given the honorary title of beastmaster.
[PAWN_nameDef] managed the family's extensive menagerie. While [PAWN_pronoun] never worked hands-on with the beasts, [PAWN_pronoun] connected with them. Few others appreciated [PAWN_objective] the way they did.
  • Animals: +8
  • +Animals
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Naked Thin south.pngNaked Female south.png
Arts Patron
(Patron)
[PAWN_nameDef] managed [PAWN_possessive] family's investments in the arts.
[PAWN_pronoun] chose artists to patronize and worked with them to produce the expressions that most glorify [PAWN_possessive] family, the Imperial church, and the Empire itself.
  • Social: +5
  • Artistic: +5
  • +Social
Nimble Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Naked Thin south.pngNaked Thin south.png
Spymaster
(Spymaster)
As soon as [PAWN_pronoun] was old enough, [PAWN_nameDef] was given the post of spymaster for [PAWN_possessive] house. [PAWN_possessive] cold, calculating nature made [PAWN_objective] a natural at the arts of blade, poison, and betrayal.
  • Social: +4
  • Shooting: +3
  • Melee: +3
  • +Social
  • +Violent
Psychopath Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Naked Male south.pngNaked Female south.png
Landworker
(Landworker)
[PAWN_nameDef] held the position of landworker in [PAWN_possessive] royal house. [PAWN_pronoun] managed the family's lands and all the resources on them - both agricultural and mineral.
Though [PAWN_pronoun] would never work the machines [PAWN_objective]self, managing these enterprises required learning the methods of farming and mining in detail.
  • Plants: +6
  • Mining: +6
  • +PlantWork
  • +Mining
- Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Ex.png Check.png Naked Male south.pngNaked Female south.png
Navy Scientist
(Scientist)
Interstellar warfare is won by technology, so glitterworld navies are always at the peak of modern research. Even better, they occasionally find archotechnological artifacts floating in space.
[PAWN_nameDef] worked in a navy lab.
  • Intellectual: +8
  • +Intellectual
- Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Naked Male south.pngNaked Female south.png
Glitterworld Empath
(Empath)
[PAWN_nameDef] found it easy to relate to others and mediate conflict. [PAWN_pronoun] was selected to train as an empath. The training intensified [PAWN_possessive] natural abilities, but [PAWN_pronoun] became unable to cause others pain.
  • Social: +8
  • Medicine: +2
  • +Social
  • −Violent
−Psychopath Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Naked Thin south.pngNaked Thin south.png
Glitterworld Surgeon
(Surgeon)
[PAWN_nameDef] worked as a surgeon on a world mostly free of disease and human suffering, so [PAWN_possessive] job focused on elaborate and creative cosmetic surgeries.
[PAWN_pronoun] understands human biology, deeply, but has never had to remove a tumour — or a bullet.
  • Artistic: +5
  • Medicine: +3
  • Social: +1
  • +Caring
  • +Artistic
- Ex.png Ex.png Check.png Check.png Ex.png Ex.png Ex.png Ex.png Naked Male south.pngNaked Female south.png
Novelist
(Novelist)
[PAWN_nameDef] lived on a glitterworld, penning wildly successful novels. [PAWN_pronoun] lived a carefree lifestyle, spending [PAWN_possessive] days writing and [PAWN_possessive] nights partying - and has never done a day's manual labour in [PAWN_possessive] life.
  • Construction: −5
  • Mining: −5
  • Artistic: +8
  • +Intellectual
  • −ManualDumb
  • −Social
- Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Naked Thin south.pngNaked Thin south.png
Charity Worker
(Altruist)
Glitterworlds are havens of comfort for those lucky enough to live there, but [PAWN_nameDef] could not ignore the nearby trashworlds where the people suffered and starved. [PAWN_pronoun] spent [PAWN_possessive] life appealing for donations and supporting those in need.
  • Social: +6
  • Mining: −3
  • +Caring
  • +Social
  • −Violent
−Psychopath Ex.png Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Naked Thin south.pngNaked Thin south.png
Glitterworld Officer
(Officer)
Though glitterworlds are peaceful places, they often remain prepared for war. [PAWN_nameDef]'s unit rarely saw any real action.
Though [PAWN_pronoun] pursued [PAWN_possessive] artistic hobbies, [PAWN_possessive] subordinates preferred to entertain themselves by brawling, so [PAWN_nameDef] got good at breaking up fights.
  • Melee: +6
  • Artistic: +4
  • +Violent
  • −ManualDumb
- Ex.png Ex.png Check.png Check.png Ex.png Ex.png Ex.png Ex.png Naked Hulk south.pngNaked Hulk south.png
Biosphere Manager
(Botanist)
[PAWN_nameDef] lived on a peaceful glitterworld where all menial work was done by robots, while the people mostly devoted themselves to leisure. [PAWN_pronoun] managed the plant and animal life of a sprawling park, where citizens came to admire nature's beauty.
  • Shooting: −4
  • Animals: +6
  • Plants: +6
  • +Artistic
  • −ManualDumb
  • −Crafting
  • −Cooking
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VR Designer
(Game Dev)
[PAWN_nameDef] designed virtual reality simulations for glitterworld citizens. [PAWN_pronoun] put great effort into the details of [PAWN_possessive] virtual worlds, learning all [PAWN_pronoun] could about plant life to make [PAWN_possessive] landscapes as realistic as possible.
  • Construction: +3
  • Plants: +4
  • Artistic: +5
  • +Artistic
  • −ManualDumb
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Architect
(Architect)
[PAWN_nameDef] designed the construction of buildings. On [PAWN_possessive] glitterworld home, the technical aspect of architecture was handled by an AI, whilst the labour was done by robots. This freed [PAWN_objective] up to push the artistic limits of his craft, but also meant [PAWN_pronoun] never had to get [PAWN_possessive] hands dirty.
  • Construction: +5
  • Artistic: +7
  • Crafting: −3
  • +Intellectual
  • −ManualDumb
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Sculptor
(Sculptor)
[PAWN_nameDef] started off sculpting person-sized artworks, but [PAWN_pronoun] soon began to think bigger. With the help of mining robots, [PAWN_pronoun] learned how to carve huge monuments out of cliffsides. Soon the parks of the glitterworld where [PAWN_pronoun] lived were full of giant stone figures.
  • Plants: −4
  • Mining: +4
  • Artistic: +9
  • +Artistic
  • −ManualDumb
  • −Crafting
  • −Cooking
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Medieval Farm Oaf
(Oaf)
Tilling, hoeing, guiding ox carts, pushing wheelbarrows. Digging ditches, planting seeds, predicting the harvest.\n\nMedieval-level farmers aren't educated in the usual sense, but they know a lot about growing plants without technology. That said, such a life leaves one essentially incapable of participating in intellectual, technology-driven activities.
  • Plants: +8
  • Mining: +3
  • +ManualDumb
  • +PlantWork
  • +Mining
  • −Intellectual
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Medieval Lord
(Noble)
[PAWN_nameDef] was a lord on a preindustrial planet. [PAWN_pronoun] went to parties, managed the underlings, and even learned some swordplay.\n\n[PAWN_possessive] soft hands did not hold a work tool during that entire time. [PAWN_pronoun] considers manual labor to be beneath [PAWN_objective].
  • Social: +7
  • Melee: +5
  • Shooting: +5
  • +Social
  • −ManualDumb
  • −ManualSkilled
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Medieval Minstrel
(Minstrel)
[PAWN_nameDef] was a traveling entertainer on a medieval world.\n\n[PAWN_pronoun] could always be found telling stories or singing songs, and is capable of protecting [PAWN_objective]self from the dangers of the road. However, [PAWN_pronoun] was always conspicuously absent whenever there was hard labour to be done.
  • Social: +4
  • Artistic: +3
  • Melee: +2
  • −ManualSkilled
  • −Hauling
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Taster
(Taster)
As the taster for a medieval king, any dish served at the royal table had to be sampled first by [PAWN_nameDef]. [PAWN_pronoun] lived a decadent lifestyle at court, getting fat and doing very little work.
  • Cooking: +7
  • Construction: −4
  • Crafting: −4
  • +Cooking
  • −ManualDumb
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Blacksmith
(Blacksmith)
As a smith on a medieval world, [PAWN_nameDef] gained a reputation for the high quality of [PAWN_possessive] work. [PAWN_pronoun] wasn't bad at using the swords [PAWN_pronoun] forged either.
  • Shooting: −5
  • Melee: +4
  • Crafting: +6
  • +ManualDumb
  • +ManualSkilled
  • −Intellectual
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Message Carrier
(Messenger)
On a medieval world, the fastest way to send a message is to give it to somebody on a horse and hope they survive the journey. [PAWN_nameDef] was that somebody.
  • Melee: +3
  • Animals: +4
  • −Intellectual
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Medieval Doctor
(Quack)
[PAWN_nameDef] worked as a doctor on a medieval planet. [PAWN_pronoun] firmly believes that most ailments can be cured with a little bloodletting.\n\n[PAWN_pronoun] was also a master anaesthetist, developing a specialty technique that involved a heavy blow to the head.
  • Melee: +6
  • Medicine: +1
  • +Caring
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Herbalist
(Herbalist)
[PAWN_nameDef] lived in the forest near a village. Though many of the villagers feared [PAWN_objective], sick villagers would come to [PAWN_objective] to purchase salves and poultices made from the herbs [PAWN_pronoun] grew in [PAWN_possessive] garden. [PAWN_pronoun] was happy to help them — for a price.
  • Plants: +4
  • Medicine: +4
  • Social: −2
  • +Caring
  • +PlantWork
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Medieval Sailor
(Sailor)
[PAWN_nameDef] explored the oceans on a wooden ship, seeking out plant and animal specimens from exotic places, and occasionally fending off pirates. [PAWN_pronoun] loved the sea so much [PAWN_pronoun] refused to do all but the barest minimum of work on land, except to sell the treasures [PAWN_pronoun] collected.
  • Melee: +4
  • Social: +4
  • Animals: +4
  • +ManualDumb
  • −ManualSkilled
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Policeman/Policewoman
(Policeman/Policewoman)
[PAWN_nameDef] kept the peace as a line officer in a municipal police force.
[PAWN_pronoun] was trained in de-escalation, physical control, shooting, and other police skills.
  • Social: +3
  • Shooting: +4
  • Melee: +3
  • +Social
  • +Violent
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Chef
(Chef)
[PAWN_nameDef] ran a high-class restaurant. [PAWN_pronoun] was famous among patrons for [PAWN_possessive] creative culinary specialties, and infamous among kitchen workers for [PAWN_possessive] casual disdain for grunt work.
  • Cooking: +6
  • Social: +2
  • +Cooking
  • −Cleaning
  • −ManualDumb
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Housemate/Housewife
(Housemate/Housewife)
As an adult, [PAWN_nameDef] kept house and cared for children while [PAWN_possessive] spouse worked.
  • Cooking: +3
  • Medicine: +3
  • Crafting: +2
  • +ManualDumb
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Inventor
(Inventor)
On [PAWN_possessive] homeworld, [PAWN_nameDef] worked as a moderately successful inventor. [PAWN_pronoun] developed several minor technologies.
  • Crafting: +5
  • Intellectual: +2
  • +Intellectual
  • +Crafting
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Teacher
(Teacher)
[PAWN_nameDef] was educated in the liberal arts and taught at a public school. [PAWN_pronoun] was widely knowledgeable and well-liked by [PAWN_possessive] students.
  • Intellectual: +3
  • Social: +4
  • +Intellectual
  • +Social
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Civil Servant
(Bureaucrat)
[PAWN_nameDef] worked as a low-ranking administrator for a moribund government bureaucracy. [PAWN_pronoun] is most at home filling out complicated paperwork and playing office politics.
  • Social: +3
  • Intellectual: +3
  • Construction: −2

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Bartender
(Barkeep)
[PAWN_nameDef] worked as a bartender in a seedy establishment. The job was one part drink-mixing, one part diplomacy, and one part head-bashing.
  • Social: +4
  • Melee: +2
  • Cooking: +2
  • +Social
  • +Cooking
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Conceptual Artist
(Artist)
[PAWN_nameDef] was well-known in art circles on [PAWN_possessive] home world for [PAWN_possessive] unique and creative conceptual artworks.
Nobody was sure exactly what [PAWN_pronoun] was trying to communicate, but [PAWN_possessive] pieces were highly valued by collectors.
  • Artistic: +8
  • Crafting: +1
  • +Artistic
  • −Social
  • −Caring
  • −Hauling
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Evangelist
(Evangelist)
As a youth, [PAWN_nameDef] experienced a religious awakening. [PAWN_pronoun] decided to spend the rest of [PAWN_possessive] life spreading the word of [PAWN_possessive] deity, the beauty of its culture, and its unusual medical tradition.
  • Social: +4
  • Artistic: +4
  • Medicine: −3
  • +Social
  • +Caring
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Ascetic Priest
(Priest)
After taking a vow of silence, [PAWN_nameDef] joined a monastery to spend [PAWN_possessive] days in quiet contemplation.
[PAWN_pronoun] found happiness growing vegetables in the garden and making cheese in the monastery cellars.
  • Plants: +4
  • Medicine: +2
  • Cooking: +2
  • +PlantWork
  • +ManualDumb
  • −Violent
  • −Social
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Escaped Convict
(Escapee)
[PAWN_nameDef] denies involvement in the crimes that brought about [PAWN_possessive] incarceration in a brutal penal colony. [PAWN_pronoun] escaped by tunneling beneath the perimeter using modified cutlery.
  • Mining: +4
  • Crafting: +2
  • +Violent
  • −Caring
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Nurse
(Nurse)
[PAWN_nameDef] worked in a hospital, doing routine work such as changing bandages and taking temperatures.
It was a busy job, but [PAWN_pronoun] could always find time for a chat with a patient.
  • Social: +4
  • Medicine: +5
  • +Caring
  • −Violent
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House Servant
(Servant)
[PAWN_nameDef] was a domestic servant to wealthy homeowners.
[PAWN_pronoun] got to know the kitchens and basements of [PAWN_possessive] master's mansion well, but never did any work outside.
  • Cooking: +4
  • Plants: −3
  • Mining: −3
  • +ManualDumb
  • +Cleaning
  • −Intellectual
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Bodyguard
(Bodyguard)
[PAWN_nameDef] protected whoever paid [PAWN_objective]. [PAWN_pronoun] gained proficiency in many different combat forms, and was known for [PAWN_possessive] ruthlessness against those who crossed [PAWN_objective].
  • Shooting: +4
  • Melee: +4
  • +Violent
  • −Social
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Mathematician
(Math Prof)
[PAWN_nameDef] did mathematical research at a university.
[PAWN_pronoun] spent much of [PAWN_possessive] spare time immersed in shooting simulations, though [PAWN_pronoun] was frequently ridiculed by other players for [PAWN_possessive] terrible aim.
  • Shooting: −3
  • Intellectual: +8
  • +Intellectual
  • −ManualDumb
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Paramedic
(Paramedic)
[PAWN_nameDef]'s job was to respond rapidly to medical emergencies. [PAWN_pronoun] is used to dealing with severe injuries with only limited medical supplies.
[PAWN_pronoun] treated so many gunshot wounds over the years that even seeing a gun made [PAWN_objective] uncomfortable.
  • Shooting: −5
  • Medicine: +6
  • +Caring
  • +Violent
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Gardener
(Gardener)
[PAWN_nameDef] worked at the mansion of a powerful family, tending the lavish gardens as part of a team of servants.
  • Plants: +8
  • +ManualDumb
  • +PlantWork
  • −Intellectual
  • −Crafting
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Torturer
(Torturer)
Working for a tyrannical dictator, [PAWN_nameDef] earned a reputation as an expert in 'persuasion.' Any prisoner who went down into the dungeons left with no secrets - and with [PAWN_nameDef]'s smile scarred permanently into their nightmares.
  • Melee: +6
  • +Violent
  • −Social
  • −Caring
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Defector
(Defector)
Early in [PAWN_possessive] adulthood, [PAWN_nameDef] decided to leave the oppressive dictatorship where [PAWN_pronoun] lived. [PAWN_possessive] defection was not well-received, and agents were sent out after [PAWN_objective].
[PAWN_pronoun] spent years on the run, treating [PAWN_possessive] own wounds so no doctor could betray [PAWN_objective]. The ordeal made [PAWN_objective] bitter and untrusting
  • Shooting: +5
  • Social: −4
  • Medicine: +3
  • +Violent
  • +Caring
  • −Artistic
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Construction Engineer
(Builder)
[PAWN_nameDef] was a construction worker. [PAWN_pronoun] lead a team which built everything from office blocks to cathedrals.
[PAWN_possessive] busy job and numerous nearby fast-food outlets meant [PAWN_pronoun] never cooked for [PAWN_objective]self.
  • Construction: +8
  • Plants: −3
  • +ManualSkilled
  • −Intellectual
  • −Cooking
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Rancher
(Rancher)
[PAWN_nameDef] owned and operated a successful ranch where [PAWN_pronoun] raised animals for meat and wool.
[PAWN_pronoun] refused to do any dumb labour [PAWN_pronoun] could pay someone else to do for [PAWN_objective].
  • Animals: +8
  • Cooking: −4
  • Mining: −4
  • +Animals
  • −ManualDumb
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Low-Wage Worker
(Grunt)
[PAWN_nameDef] worked a variety of casual jobs to support [PAWN_possessive] family, gaining a set of basic hands-on skills.
  • Cooking: +4
  • Plants: +3
  • Crafting: +3
  • +ManualDumb
  • +Cleaning
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Model
(Model)
[PAWN_nameDef] modelled clothes and jewellery for advertisers, and was also used as a physical blueprint for characters in virtual reality simulations.
  • Social: +5
  • Artistic: +6
  • +Social
  • +Artistic
  • −ManualDumb
  • −Intellectual
  • −ManualSkilled
  • −Caring
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Geologist
(Geologist)
[PAWN_nameDef] worked with miners and cave-diggers, identifying rock types and natural formations.
During [PAWN_possessive] years underground [PAWN_pronoun] also gained experience repairing drilling machines and other technical equipment.
  • Mining: +8
  • Crafting: +3
  • +Intellectual
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Jailbird
(Jailbird)
[PAWN_nameDef] spent most of [PAWN_possessive] life in prisons, where [PAWN_pronoun] was put to work in the kitchens. [PAWN_pronoun] had a habit of getting into fights, and developed an aggressive way of speaking.
  • Melee: +5
  • Cooking: +3
  • +Violent
  • −Social
  • −Caring
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Actor
(Actor)
[PAWN_nameDef] travelled with a company of actors, playing to packed theatres and loving audiences everywhere. [PAWN_pronoun] was a perfectionist, and made [PAWN_possessive] own props and costumes rather than use the ones [PAWN_pronoun] was given.
  • Social: +8
  • Crafting: +3
  • +Social
  • −ManualDumb
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Veterinarian
(Vet)
[PAWN_nameDef] treated sick and injured animals for a living. Seeing their suffering affected [PAWN_possessive] stance on the practice of eating meat, and for many years [PAWN_pronoun] lived as a vegetarian.
  • Animals: +4
  • Medicine: +4
  • Cooking: −4
  • +Caring
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Explosives Expert
(Blaster)
[PAWN_nameDef] was an explosive engineer employed in mines. [PAWN_pronoun] took [PAWN_possessive] job very seriously and was well-versed in the technicalities - so much so that [PAWN_pronoun] refused to demean [PAWN_objective]self by helping with the clean-up once [PAWN_possessive] carefully-calculated explosion was complete.
  • Mining: +5
  • Intellectual: +5
  • +Violent
  • −ManualDumb
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Counselor
(Counselor)
A terrifying trauma when [PAWN_nameDef] was a young adult caused [PAWN_objective] to develop a serious eating disorder. With counseling [PAWN_pronoun] learned to have a healthier relationship with food, and decided to put [PAWN_possessive] new skills to use helping others overcome their emotional problems.
  • Social: +9
  • +Social
  • −Cookingtypes
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Recruiter
(Recruiter)
[PAWN_nameDef] was part of a revered order of martial artists, infamous both for their skill in combat and for their practice of refusing to treat their wounded.
[PAWN_pronoun] travelled [PAWN_possessive] homeworld, judging the young people [PAWN_pronoun] met to determine if they might be suitable for training.
  • Melee: +5
  • Social: +5
  • +Social
  • −Caring
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Drifter
(Drifter)
[PAWN_nameDef] never figured out what to do with [PAWN_possessive] life. [PAWN_pronoun] travelled often, taking up casual work wherever [PAWN_pronoun] found it.
[PAWN_pronoun] also occasionally worked on a novel that [PAWN_pronoun] knew would be a bestseller - just as soon as [PAWN_pronoun] could find a publisher who was interested
  • Cooking: +3
  • Construction: +3
  • Artistic: −4

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Machine Collector
(Collector)
[PAWN_nameDef] was obsessed with old machines and arcane pieces of technology. [PAWN_pronoun] obtained them wherever [PAWN_pronoun] could, and loved taking them apart to see how they worked.
[PAWN_pronoun] had a habit of talking about [PAWN_possessive] collection long after people around [PAWN_objective] had stopped listening.
  • Social: −3
  • Crafting: +6
  • Intellectual: +6
  • +Crafting
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Con Artist
(Con Artist)
[PAWN_nameDef] never created anything in [PAWN_possessive] life. [PAWN_pronoun] did, however, prove to be a natural at getting others to give [PAWN_objective] what they had created.
  • Social: +10
  • +Social
  • −Violent
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Factory Worker
(Worker)
[PAWN_nameDef] did menial, unskilled work in an industrial factory. [PAWN_possessive] job also included caring for the mules and horses which transported the goods.
  • Animals: +3
  • Construction: +3
  • Crafting: +2
  • +ManualDumb
  • +ManualSkilled
  • +Animals
  • −Intellectual
  • −Artistic
  • −Cooking
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Psychiatric Patient
(Patient)
[PAWN_nameDef] spent most of [PAWN_possessive] adult life in an insane asylum. [PAWN_possessive] industrial homeworld had a poor understanding of mental illness, and [PAWN_pronoun] was treated more like an animal than a person.
Though [PAWN_pronoun] eventually recovered and was released, [PAWN_possessive] experience dampened many of [PAWN_possessive] basic life skills.
  • Cooking: −2
  • Crafting: −2
  • −Social
  • −Caring
  • −Violent
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Human Computer
(Computer)
[PAWN_nameDef] turned out to have an excellent memory and a gift for performing complex calculations in [PAWN_possessive] head. An industrial-world dictator decided to employ [PAWN_nameDef] to keep track of [PAWN_possessive] state's finances and expenditure.
  • Shooting: +3
  • Intellectual: +7
  • +Intellectual
  • −Artistic
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Sheriff
(Sheriff)
[PAWN_nameDef] was the law enforcer in an isolated industrial town. [PAWN_pronoun] dealt with petty crime, dispute resolution, and the occasional drunken saloon shootout.
  • Shooting: +4
  • Melee: +4
  • Social: +4
  • +Violent
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Urbworld Entrepreneur
(Entrepreneur)
In the urbworlds, most suffer. But someone has to run the corporations.
[PAWN_nameDef] learned the skills of the trade - greasing palms and technical analysis. [PAWN_pronoun] is a sociointellectual machine.
  • Social: +6
  • Intellectual: +3
  • +Social
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Joywire Artist
(Joywirer)
[PAWN_nameDef] worked in an urbworld lab developing cutting-edge joywire software to maximize user pleasure.
When the local government imposed harsh restrictions on joywire manufacturing, [PAWN_pronoun] began selling [PAWN_possessive] products on the black market.
  • Artistic: +3
  • Intellectual: +2
  • Medicine: +2
  • +Intellectual
  • −ManualDumb
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Mafia Boss
(Boss)
[PAWN_nameDef] was a high-ranking member of an urbworld crime syndicate.
[PAWN_pronoun] bribed officials, maintained the loyalty of [PAWN_possessive] subordinates, and extracted overdue payments - by any means necessary.
  • Shooting: +4
  • Melee: +3
  • Social: +4
  • +Social
  • −ManualDumb
  • −Caring
  • −Cooking
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Urbworld Drone
(Drone)
[PAWN_nameDef] worked as a mindless construction drone on a massive urbworld. Though [PAWN_pronoun] is now freed from the brutal social experiments to which [PAWN_pronoun] was subjected, [PAWN_pronoun] remains incapable of creative thought and leadership.
  • Construction: +5
  • Mining: +4
  • Social: −2
  • +ManualDumb
  • +ManualSkilled
  • −Artistic
  • −Intellectual
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Urbworld Rebel
(Rebel)
Most of the people on [PAWN_nameDef]'s world gave up their individuality to join together in an online hivemind. [PAWN_nameDef] joined a rebel faction that rejected technology entirely.
  • Melee: +3
  • Construction: +3
  • Mining: +2
  • +ManualDumb
  • −Intellectual
  • −Crafting
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Caveworld Illuminator
(Illuminator)
Among tunnel-dwellers, those with vision as strong as [PAWN_nameDef]’s are revered as sages. [PAWN_pronoun] would lead the way, marking spots to dig with bioluminescent fungus and warning others of impending danger.
  • Mining: +3
  • Social: +2
  • +Mining
  • +ManualSkilled
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Colony Settler
(Settler)
[PAWN_nameDef] was a settler on a new colony world.
Such a life requires a jack-of-all trades at basic hands-on tasks.
  • Construction: +4
  • Plants: +4
  • Mining: +4
  • +ManualDumb
  • +ManualSkilled
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Deep Space Miner
(Miner)
[PAWN_nameDef] did the sweaty, grimy work of pulling metal out of asteroids on a deep space rig. [PAWN_pronoun] used [PAWN_possessive] hands-on industrial skills daily - and wasn't bad in a bar fight either.
  • Mining: +7
  • Construction: +3
  • Melee: +2
  • +ManualDumb
  • +ManualSkilled
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Starship Janitor
(Janitor)
While other passengers pass the years between star systems in cryptosleep sarcophagi, [PAWN_nameDef] had to wake up at periodic intervals to perform inspections, check the navigation systems, and to oil the mechanoids.
  • Construction: +2
  • Crafting: +3
  • +ManualDumb
  • +ManualSkilled
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Castaway
(Castaway)
[PAWN_nameDef] was the only survivor of a ship crash on an unhabited animal world. For many years until [PAWN_possessive] rescue [PAWN_pronoun] scrounged an existence out of whatever [PAWN_pronoun] could find.
[PAWN_possessive] survival skills became razor-sharp, but spending so long alone severely dampened [PAWN_possessive] conversatial[sic] abilities.
  • Melee: +5
  • Animals: +3
  • Construction: +4
  • +ManualDumb
  • +PlantWork
  • −Intellectual
  • −Social
  • −Artistic
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Taxonomist
(Taxonomist)
[PAWN_nameDef] travelled between star systems, studying and classifying the plant and animal life [PAWN_pronoun] found in the hopes of creating a complete catalogue.
  • Animals: +5
  • Plants: +5
  • +Intellectual
  • −Violent
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Space Tactician
(Tactician)
[PAWN_nameDef] joined the space navy in an unstable system, fraught with large-scale interplanetary wars. [PAWN_pronoun] turned out to have a sharp mind for battle, and became adept at commanding combat units to great effect.
  • Shooting: +4
  • Intellectual: +4
  • +Intellectual
  • −Social
  • −Artistic
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Hermit
(Hermit)
Worn out by the pressures of social interaction, [PAWN_nameDef] left [PAWN_possessive] crowded city to live a simple life in the wilderness. There, [PAWN_pronoun] spent [PAWN_possessive] days alone, tending [PAWN_possessive] garden and crafting the simple tools [PAWN_pronoun] needed to survive.
  • Plants: +4
  • Crafting: +3
  • Construction: +1
  • +PlantWork
  • +ManualDumb
  • +Crafting
  • −Social
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Space Pirate
(Pirate)
Piracy appears everywhere that governments are weak and society spread thin. [PAWN_nameDef] was part of this age-old part of human existence, extorting and smashing peaceful trade ships for profit.
  • Melee: +4
  • Shooting: +4
  • +Violent
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Pit Brawler
(Brawler)
[PAWN_nameDef] was nine years old when [PAWN_pronoun] got in [PAWN_possessive] first fight. [PAWN_pronoun] won, but more important was the enjoyment of [PAWN_possessive] audience. Pit fighting turned out to be a lucrative career for those who could survive it. And it was even mostly legal.
  • Melee: +8
  • +Violent
  • −Intellectual
  • −Caring
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Illegal Shipwright
(Shipwright)
There is a law that says that you're not allowed to put terawatt-range grasers on a cargo scow. Especially if you hide them under what looks like a communications dish for better ambush potential. [PAWN_nameDef] discovered that there is great profit to be made, however, from those who are uninterested in these laws.
  • Construction: +7
  • +ManualSkilled
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Gigolo/Courtesean[sic]
(Gigolo/Courtesean[sic])
[PAWN_nameDef] was used for [PAWN_possessive] body by hundreds of customers in brothels on several planets. [PAWN_pronoun] gained some mental marks and a special kind of street smarts.
  • Social: +8
  • Melee: +3
  • +Social
  • −ManualDumb
  • −ManualSkilled
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Space Marine
(Marine)
[PAWN_nameDef] was a warrior in an Imperial navy. [PAWN_possessive] job was to punch into enemy starships, gun down the crew, and capture the ship intact. And [PAWN_pronoun] was good at it.
  • Melee: +5
  • Shooting: +7
  • +Violent
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Assassin
(Assassin)
[PAWN_nameDef] was a professional assassin. [PAWN_pronoun] was cold, calculating, and made a good profit. In this business, an utter lack of empathy was an asset.
  • Melee: +10
  • Shooting: +10
  • +Violent
  • −Intellectual
  • −ManualDumb
  • −ManualSkilled
  • −Social
  • −Caring
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Hunter
(Hunter)
[PAWN_nameDef] tracked, trapped and killed animals for their meat and leather.
[PAWN_nameDef] used both ranged and melee weapons. Sometimes, [PAWN_pronoun] hunted alongside animals.
  • Shooting: +4
  • Melee: +3
  • Animals: +2
  • +Violent
  • +Animals
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Logger
(Logger)
[PAWN_nameDef] chopped trees and hauled their lumber back to the tribe. [PAWN_pronoun] wielded [PAWN_possessive] axe with the finesse of an artist and the force of a charging muffalo.
  • Plants: +6
  • Melee: +3
  • +PlantWork
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Gatherer
(Gatherer)
Using [PAWN_possessive] knowledge of plants, roots, and berries, [PAWN_nameDef] could find food in even the most barren landscapes. [PAWN_pronoun] stayed away from animals.
  • Plants: +8
  • Animals: −2
  • +PlantWork
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Digger
(Digger)
[PAWN_nameDef] carved living spaces and mined minerals from the sides of hills and mountains. [PAWN_pronoun] learned to feel at home picking through rock and shoring up cave walls.
  • Mining: +6
  • Construction: +2
  • +Mining
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Weaver
(Weaver)
[PAWN_nameDef] was an expert at working wool, plant fibers and natural dyes into beautiful clothing for [PAWN_possessive] kin. [PAWN_possessive] handicrafts were traded frequently with other settlements.
  • Crafting: +6
  • Plants: +2
  • +Crafting
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Framer
(Framer)
[PAWN_nameDef] was responsible for erecting structures for [PAWN_possessive] fellow tribespeople to live in. This included both temporary structures for nomadic travel, and permanent settlements. Gathering building materials from local plant life was part of the job.
  • Construction: +6
  • Plants: +2
  • +ManualSkilled
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Stew Keeper
(Stewkeeper)
[PAWN_nameDef] prepared meals from the plants and animals brought in by gatherers, farmers, and hunters of [PAWN_possessive] tribe. [PAWN_pronoun] had to make sure it was calorie-efficient, long-lasting, and healthy. [PAWN_pronoun] often processed and sometime[sic] gathered plants [PAWN_objective]self.
  • Cooking: +6
  • Plants: +2
  • +Cooking
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Tamer
(Tamer)
[PAWN_nameDef]'s role in [PAWN_possessive] tribe was to connect with the natural world around - especially the world of animals. In addition to fulfilling a spiritual role, [PAWN_pronoun] also tamed wild beasts and cared for them as they served the tribe.
  • Animals: +6
  • Social: +2
  • +Animals
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Carver
(Carver)
[PAWN_nameDef] carved artworks for [PAWN_possessive] tribe from wood, stone, and occasionally, more exotic materials. The work was sometimes sold, and sometimes kept to beautify settlements and provide a focus for rituals.
  • Artistic: +7
  • +Artistic
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Healer
(Healer)
After [PAWN_possessive] tribe’s elder healer was killed in a raid, [PAWN_nameDef] took on the role. [PAWN_pronoun] spent [PAWN_possessive] days scrounging up herbs and mineral compounds from the nearby area to use in surprisingly effective remedies.
  • Medicine: +5
  • Plants: +3
  • +Caring
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Hearth Tender
(Tender)
While the others were out hunting and foraging, [PAWN_nameDef] would stay at home to cook and take care of the young and sick.
  • Cooking: +4
  • Medicine: +3
  • Crafting: +2

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Warrior
(Warrior)
[PAWN_nameDef] was a fearsome warrior, proficient with many weapons. [PAWN_pronoun] participated in many battles.
  • Melee: +4
  • Shooting: +4
  • +Violent
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Archer
(Archer)
[PAWN_nameDef] fought for [PAWN_possessive] tribe. [PAWN_pronoun] and specialized in the use of bows, pila, and other ranged weapons.
  • Melee: +2
  • Shooting: +7
  • +Violent
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Brave
(Brave)
[PAWN_nameDef] wielded ikwa, axes, clubs, and other close-ranged weapons in battles for [PAWN_possessive] tribe.
  • Melee: +7
  • Shooting: +2
  • +Violent
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Scout
(Scout)
Since [PAWN_possessive] tribe made contact with local outlanders, [PAWN_nameDef] contracted [PAWN_possessive] services out as a guide. Frequent contact with ancient technology made [PAWN_objective] comfortable with the lost machines.
  • Shooting: +2
  • Intellectual: +2
  • Social: +2
  • +Violent
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Vengeful Hunter
(Vengeful)
Following the death of a close friend by animal attack, [PAWN_nameDef] hunted the beast responsible. [PAWN_pronoun] tracked it to a nearby village, only to find one of the villagers wearing its pelt.
  • Shooting: +4
  • Melee: +6
  • +Violent
  • −Animals
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Muffalo Shaman
(Shaman)
Because of [PAWN_possessive] quiet wisdom and great strength, [PAWN_nameDef] became the spiritual guide for [PAWN_possessive] tribe. [PAWN_pronoun] had a special connection with the great spirit of the muffalo.
  • Melee: +5
  • Social: +2

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Lore Keeper
(Keeper)
[PAWN_nameDef] was one of a long line of lore keepers in [PAWN_possessive] tribe. Every night around the fire, [PAWN_pronoun] would pass on ancient knowledge and helpful wisdom through stories.
  • Intellectual: +2
  • Social: +3
  • Artistic: +2
  • +Intellectual
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Loner
(Loner)
[PAWN_nameDef] never much liked the tribal council or the yearly festivals. [PAWN_pronoun] preferred the open plain and the whistle of wind through the rocks.
[PAWN_pronoun] visited [PAWN_possessive] tribe from time to time, but mostly took care of [PAWN_objective]self using [PAWN_possessive] own survival skills.
  • Shooting: +3
  • Melee: +2
  • Plants: +5
  • Construction: +1
  • −Social
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Banished
(Banished)
[PAWN_nameDef]'s tribe banished [PAWN_objective] following a bloody dispute. [PAWN_pronoun] survived in the wilds alone for a long time.
  • Melee: +3
  • Shooting: +2
  • Plants: +4
  • −Social
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Malingerer
(Malingerer)
[PAWN_nameDef] often feigned sickness in order to avoid [PAWN_possessive] responsibilities. While resting in the sick hut, [PAWN_pronoun] told stories to the children.
  • Intellectual: +2
  • Social: +5
  • −ManualDumb
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Childhood Backstories
Title
(Short Title)
Description Skill Modifications Work types Traits Tribal Outlander Pirate Offworld Outsider Imperial
Common
Imperial
Fighter
Imperial
Royal
Bodytype
Tribe Child
(Tribal)
[PAWN_nameDef] grew up in a tribe, running around the village, moving with the muffalo herds, learning essential skills from [PAWN_possessive] parents.\n\n[PAWN_pronoun] never learned to read and never saw a machine that wasn't an ancient ruin.
  • Plants: +2
  • Melee: +2
  • Shooting: +2
  • Intellectual: −3

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Abandoned Child
(Abandoned)
[PAWN_nameDef] was born sickly. Thinking that [PAWN_pronoun] would only burden the tribe, [PAWN_possessive] parents exposed [PAWN_objective] to the elements. Somehow, [PAWN_pronoun] survived.
  • Melee: +3
  • Crafting: +3
  • Social: −2

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Reclusive Child
(Reclusive)
[PAWN_nameDef] didn't learn to speak until [PAWN_pronoun] was nearly five years old. Even then [PAWN_pronoun] preferred to keep to [PAWN_objective]self.
To the chagrin of [PAWN_possessive] caretakers, [PAWN_pronoun] made a habit of wandering off to live in the wilderness for weeks at a time.
  • Melee: +4
  • Crafting: +3
  • −Social
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Herder
(Herder)
[PAWN_nameDef] tended the muffalo herds, keeping them safe from predators and treating sick animals. It was quiet work, but [PAWN_pronoun] enjoyed being away from people.
  • Medicine: +3
  • Melee: +3
  • Social: −2

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Scavenger
(Scavenger)
[PAWN_nameDef] spent [PAWN_possessive] childhood escaping grunt work to go digging through wrecks and ruins for treasures. [PAWN_possessive] natural curiosity got [PAWN_objective] into a lot of trouble, but it also yielded many interesting finds.
  • Mining: +3
  • Intellectual: +3
  • −ManualDumb
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Cave Child
(Cave Child)
[PAWN_nameDef] grew up in a large and intricate cave complex that extended deep into a mountainside. [PAWN_pronoun] helped the adults maintain and improve the deep caves.
  • Mining: +3
  • Construction: +3

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Sole Survivor
(Survivor)
[PAWN_nameDef]'s entire tribe was wiped out in a raid. Though [PAWN_pronoun] was adopted by another group, [PAWN_pronoun] was emotionally scarred, and preferred to stay near home, cooking and tending crops.
  • Plants: +3
  • Cooking: +3
  • −Violence
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Vengeful Child
(Vengeful)
As a child, [PAWN_nameDef] returned to [PAWN_possessive] village to find that it had been wiped out by bandits. [PAWN_pronoun] swore revenge on the attackers and began a violent rampage across the wilderness.
  • Melee: +3
  • Shooting: +3
  • −Caring
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Fire Keeper
(Firekeep)
[PAWN_nameDef] was responsible for keeping the tribe's fire going. [PAWN_pronoun] took this responsibility very seriously.
  • Crafting: +2
  • Cooking: +2

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Hideaway
(Hideaway)
[PAWN_nameDef]'s overprotective parents encouraged [PAWN_objective] to stay at home nearly every day. Though [PAWN_pronoun] had a lot of time to read and pursue crafting hobbies, [PAWN_pronoun] never developed normal social skills.
  • Intellectual: +3
  • Crafting: +3
  • Social: −2

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Crash Baby
(Crashbaby)
As a baby, [PAWN_nameDef] was the only survivor of a deadly spacecraft crash. A passing tribe discovered [PAWN_objective] in the wreckage and adopted [PAWN_objective].
  • Social: +3
  • Intellectual: +2

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Budding Artist
(Artist)
[PAWN_nameDef] had a knack for art. Traders and collectors from many different societies sought to buy [PAWN_possessive] creations.
  • Artistic: +5

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Bully
(Bully)
[PAWN_nameDef] tormented other children for fun. To keep [PAWN_objective] busy, an elder assigned [PAWN_objective] to a hunting party at an early age.
  • Melee: +2
  • Shooting: +3
  • −Caring
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Bookworm
(Bookworm)
Rather than socialize with the other children, [PAWN_nameDef] preferred to get lost in literature. [PAWN_pronoun] taught [PAWN_objective]self to read at an early age with books bought from passing traders.
  • Intellectual: +6
  • Artistic: +2
  • Social: −3
  • −ManualDumb
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Industrial Orphan
(Orphan)
[PAWN_nameDef] never knew [PAWN_possessive] parents. [PAWN_possessive] earliest memories were of drudgery in the mines and workhouses of [PAWN_possessive] industrial world.
Because of this, [PAWN_pronoun] never received a proper education.
  • Crafting: +3
  • Mining: +3
  • Intellectual: −2

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Urbworld Urchin
(Urchin)
The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison. [PAWN_nameDef] grew up in the dark, unwanted reaches of such a place. [PAWN_pronoun] had to fight for every scrap of food.
  • Melee: +4
  • Shooting: +2

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Test Subject
(Testee)
On the most corrupt urbworlds, scientists without a moral compass commit unspeakable atrocities in the name of research. [PAWN_nameDef] was kept alone in a sealed facility from birth and subjected to a variety of behavioural experiments in an attempt to turn [PAWN_objective] into a perfect super-soldier.
  • Shooting: +4
  • −Social
  • −Caring
  • −Firefighting
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Wreckage Explorer
(Explorer)
[PAWN_nameDef] was tasked with watching [PAWN_possessive] family's herds, but often shirked [PAWN_possessive] duties to go exploring the crashed warships scattered around the planet.
  • Animals: +3
  • Intellectual: +3

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Apocalypse Survivor
(Survivor)
[PAWN_nameDef] was born during a time of unrest on [PAWN_possessive] homeworld, as climate change threatened mass starvation and flooding. As [PAWN_pronoun] grew up the situation worsened - billions died and peaceful states descended into anarchy. [PAWN_nameDef] and [PAWN_possessive] parents did whatever they had to to survive.
  • Shooting: +4
  • Artistic: −3
  • Intellectual: −3

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Caveworld Tender
(Cave Kid)
[PAWN_nameDef] grew up in cave complex deep beneath the surface of an inhospitable world. [PAWN_pronoun] worked with the other children tending the tribe’s fungus crops.
  • Plants: +4
  • Mining: +2
  • Shooting: −3

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Caveworld Tunneler
(Tunneler)
[PAWN_nameDef] worked as a digger in the massive underground cave complex.
[PAWN_pronoun] knows rock so well that [PAWN_pronoun] can almost navigate caves by smell.
  • Construction: +1
  • Mining: +6
  • Shooting: −2
  • −Intellectual
  • −Crafting
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Scout
(Scout)
Born to the administrators of a rimworld colony, [PAWN_nameDef] was enrolled in a youth program that taught military scouting skills.
[PAWN_pronoun] learned to survive in the wilderness, to obey, and not to ask questions.
  • Shooting: +3
  • Crafting: +2
  • Construction: +1
  • −Artistic
  • −Intellectual
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Shelter Child
(Shelterkid)
[PAWN_nameDef] grew up in a shelter deep beneath a toxic world. [PAWN_pronoun] received a comprehensive education, but had no opportunity to do physical labour.
  • Intellectual: +3
  • Medicine: +3
  • Social: +2
  • Construction: −2
  • Mining: −2

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Vatgrown Soldier
(Vatgrown)
[PAWN_nameDef] wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during [PAWN_possessive] accelerated growth, [PAWN_nameDef] still has a proclivity for combat of all kinds and an aversion to human contact.
  • Melee: +4
  • Shooting: +4
  • −Social
  • −Caring
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Sickly Child
(Patient)
As a child, [PAWN_nameDef] suffered from a rare disease. Quarantined in a hospital, [PAWN_pronoun] had minimal human contact and got little physical exercise. In the sterile hospital environment, however, [PAWN_pronoun] became very familiar with science and medicine.
  • Intellectual: +4
  • Medicine: +5
  • Melee: −2
  • Social: −2
  • Construction: −2

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Frightened Child
(Scared)
[PAWN_nameDef] grew up with a laundry list of phobias and neuroses. [PAWN_pronoun] feared, among other things, doctors and foodborne pathogens.
As a result, [PAWN_pronoun] learned to cook and care for [PAWN_objective]self, but many of [PAWN_possessive] fears dog [PAWN_objective] in adulthood.
  • Medicine: +3
  • Cooking: +3
  • −Violent
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Coma Child
(Coma Child)
A childhood accident put [PAWN_nameDef] into a coma. [PAWN_pronoun] didn’t wake up until [PAWN_pronoun] was in [PAWN_possessive] late teens. [PAWN_possessive] body never recovered from the years of inactivity, but people tend to take pity on [PAWN_objective] when they hear [PAWN_possessive] story.
  • Social: +4
  • Construction: −2
  • Mining: −2

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Pyromaniac
(Pyro)
From an early age, [PAWN_nameDef] had an unhealthy fascination with fire. [PAWN_pronoun] would set refuse heaps ablaze and become so entranced by the flames [PAWN_pronoun] would absent-mindedly burn [PAWN_objective]self.
One day while playing with matches, [PAWN_pronoun] carelessly burned down [PAWN_possessive] home.
  • Social: −3
  • Cooking: −2
  • Artistic: +3
  • −Firefighting
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Mute
(Mute)
[PAWN_nameDef] was greatly affected by a traumatic event early in [PAWN_possessive] life. For many years [PAWN_pronoun] refused to speak to people, preferring instead to play with [PAWN_possessive] household's numerous pets.
  • Animals: +5
  • −Social
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War Refugee
(Refugee)
War broke out in [PAWN_nameDef]'s home when [PAWN_pronoun] was a baby. [PAWN_possessive] parents fled with [PAWN_objective], seeking safety wherever they could find it. [PAWN_nameDef]'s earliest memories are of being taught how to defend [PAWN_objective]self.
The violence and destruction [PAWN_pronoun] witnessed left [PAWN_objective] scarred for life.
  • Cooking: +2
  • Crafting: +2
  • −Violent
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Musical Kid
(Musician)
As a child, [PAWN_nameDef] had a talent for playing musical instruments and singing. [PAWN_pronoun] was given expert training and loved to perform in recitals and concerts, though the lavish praise [PAWN_pronoun] received made [PAWN_objective] a little self-obsessed.
  • Social: −2
  • Artistic: +5

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Child Star
(Star)
[PAWN_nameDef] was well-known throughout [PAWN_possessive] homeworld as a child actor in films and TV shows. [PAWN_possessive] fame put [PAWN_objective] in contact with many different kinds of people, but also tended to get in the way of [PAWN_possessive] education.
  • Social: +3
  • Artistic: +3
  • Intellectual: −2
  • −ManualDumb
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Child Spy
(Spy)
Children are presumed innocent, which makes them excellent spies. [PAWN_nameDef] was trained in the art of infiltration when [PAWN_pronoun] was just a small child.
[PAWN_possessive] years undercover gave [PAWN_objective] experience with social manipulation and lying, but [PAWN_pronoun] never had a normal education.
  • Social: +4
  • Intellectual: −2

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Shop Kid
(Shopkid)
[PAWN_nameDef]'s mother was often ill, and it fell to [PAWN_objective] to run the store which was their only source of income. [PAWN_pronoun] learned a little about the exotic artifacts which [PAWN_pronoun] sold, and a lot about the art of the deal.
  • Social: +4
  • Intellectual: +2

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Organ Farm
(Organ Farm)
[PAWN_nameDef] was raised in an illegal underground organ farm. [PAWN_possessive] body was used to grow organic implants for wounded mercenaries. Though [PAWN_possessive] upbringing has left [PAWN_objective] haunted, it has also given [PAWN_objective] a unique understanding of human biology.
  • Medicine: +5
  • −Violent
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Medical Assistant
(Medic)
[PAWN_nameDef] was born during a catastrophic war in which both sides used incendiary weapons. [PAWN_pronoun] grew up helping [PAWN_possessive] parents in an infirmary, treating the cascade of horrific burns from the battlefields. [PAWN_pronoun] was left with a lifelong fear of fire.
  • Medicine: +5
  • −Firefighting
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Cult Child
(Cult Kid)
[PAWN_nameDef] was born into a powerful cult which shunned advanced technology and believed that all illness could be cured by cleansing the soul through sacred art.
After [PAWN_possessive] first glimpse of the outside world, [PAWN_pronoun] decided to run away.
  • Medicine: −3
  • Artistic: +5
  • −Intellectual
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Story Writer
(Writer)
As a child, [PAWN_nameDef] was addicted to reading. [PAWN_pronoun] would spend all day in [PAWN_possessive] local library with [PAWN_possessive] nose in a book. When budget cuts forced the library to close, [PAWN_nameDef] was distraught. [PAWN_pronoun] decided to fill the gap by writing [PAWN_possessive] own stories instead.
  • Artistic: +4
  • Intellectual: +3

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Medieval Slave
(Slave)
[PAWN_nameDef] grew up pulling carts and digging holes on a medieval world. Simple manual labor is [PAWN_possessive] oldest companion - along with the master's lash.
[PAWN_pronoun] didn't learn to read until age nine.
  • Plants: +2
  • Construction: +2
  • Mining: +2
  • Intellectual: −3
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Medieval Lordling/Lady
(Lordling/Lady)
[PAWN_nameDef] was a minor noble in an old kingdom on a medieval world. [PAWN_pronoun] grew up in a manor made of stone, served by bowing lowerclassmen.
Such a life teaches no technical skills and instils a lifelong aversion to manual labor - but [PAWN_nameDef] learned early the ways of social manipulation.
  • Social: +4
  • Construction: −1
  • Mining: −1
  • Plants: −1
  • −ManualDumb
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Convent Child
(Illicit)
The child of an illicit affair, [PAWN_nameDef] was bought up by nuns in a medieval convent. [PAWN_pronoun] learned the value of hard work and submission, but was taught that technology is heretical.
  • Construction: +3
  • Plants: +3
  • −Intellectual
  • −Violent
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Country Lordling/Lady
(Field Lord/Lady)
[PAWN_nameDef] grew up in a noble family's manor in the outer country. [PAWN_possessive] early years were full of lessons in horseback riding, politics, and religion.
[PAWN_nameDef] and [PAWN_possessive] friends found many ways to break the rules and have fun in the fields and forests.
  • Plants: +2
  • Animals: +3
  • Social: +1
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Urban Lordling/Lady
(City Lord/Lady)
[PAWN_nameDef] was born to a royal house with a grand manor in a great city. [PAWN_pronoun] spent [PAWN_possessive] youth in lessons on politics.
Whenever [PAWN_pronoun] could, [PAWN_pronoun] would escape with [PAWN_possessive] friends to explore the half-built substructure of the metropolis.
  • Construction: +3
  • Social: +2
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Shipbound Lordling/Lady
(Ship Lord/Lady)
[PAWN_nameDef]'s family held their power base on a grand, ancient starship. Born and raised on the ship, [PAWN_nameDef] learned all about the rigors of shipboard life, and the politics and methods of interstellar battle and orbital invasion.
[PAWN_pronoun] learned to feel most at home with strong walls close on all sides and the gentle hiss of atmosphere regulators.
  • Shooting: +2
  • Construction: +2
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Pampered Lordling/Princess
(Pampered)
[PAWN_nameDef]'s parents did not want another heir. Fearing a succession fight, they decided to neutralize [PAWN_objective] early.
They pampered [PAWN_nameDef] from birth, preventing [PAWN_objective] from developing the grit or knowledge necessary to be a threat to their favored son. [PAWN_nameDef] learned little more than how to manipulate the royal staff to get more food
  • Social: +2
  • −ManualDumb
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Unwanted Survivor
(Survivor)
[PAWN_nameDef]'s noble family did not want [PAWN_objective], but could not afford to be seen directly assassinating [PAWN_objective] either. They attempted to get [PAWN_objective] killed by assigning [PAWN_objective] dangerous training without proper protection at too young an age.
Against all odds, [PAWN_nameDef] survived the jousting contests, horsewar matches, riverrun competitions and warzones. In the end, it only made [PAWN_objective] stronger.
  • Melee: +3
  • Shooting: +2
  • Cooking: +2
  • Medicine: +2
  • −ManualDumb
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Ship Boy/Girl
(Ship Boy/Girl)
[PAWN_nameDef] was born to low-ranked servants on an ancient starship. The ship's machine persona was like a third parent to [PAWN_objective], and the parts crafting crew [PAWN_pronoun] worked for was like a second family.
[PAWN_nameDef] rarely saw plants or animals, and still finds them unnerving to touch.
  • Crafting: +6
  • −Animals
  • −PlantWork
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Military Cadet
(Cadet)
[PAWN_nameDef] was levied from [PAWN_possessive] family at a young age to become a soldier. [PAWN_pronoun] lived in barracks with other military kids, learning about duty, weapons, pain, and victory.
The trainers sometimes let the kids escape the base to enjoy the wider world. They wanted soldiers who can think independently.
  • Shooting: +4
  • Melee: +3
  • −Animals
  • −PlantWork
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Political Captive
(Captive)
[PAWN_nameDef] was kidnapped by a rival family and held for ransom. To pass the time in captivity, [PAWN_pronoun] read books and practiced martial arts. [PAWN_nameDef] had few opportunities to develop [PAWN_possessive] social skills.
  • Melee: +3
  • Intellectual: +3
  • −Social
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Delinquent
(Delinquent)
[PAWN_nameDef] spent most of [PAWN_possessive] childhood behind bars. Following an unsuccessful escape attempt, [PAWN_pronoun] was pressed into the military.
  • Shooting: +1
  • Melee: +4
  • +Violent
  • −Animals
  • −PlantWork
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Rich Kid
(Rich Kid)
[PAWN_nameDef] came from a wealthy and influential bloodline. [PAWN_possessive] expensive education included lessons on dueling, leadership, and military strategy.
  • Melee: +2
  • Shooting: +2
  • Intellectual: +2

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Street Rat
(Street Rat)
[PAWN_nameDef] belonged to a gang of street thieves. [PAWN_possessive] days were spent picking pockets, settling disputes over territory, or high on whatever drugs [PAWN_pronoun] could get [PAWN_possessive] hands on.
  • Melee: +5
  • Intellectual: −1
  • +Violent
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Soldier's Kid
(Soldier Kid)
[PAWN_nameDef] was raised on the ancient starship where [PAWN_possessive] parents were stationed. [PAWN_pronoun] learned the basics of firearm operations and maintenance from the soldiers on board. [PAWN_nameDef] became accustomed to a strict routine and frequent discipline.
  • Shooting: +4
  • Melee: +2
  • +Violent
  • −Animals
  • −PlantWork
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Machinist
(Machinist)
[PAWN_nameDef] had a knack for machinery. [PAWN_pronoun] supplemented [PAWN_possessive] family's income by repairing and modifying black market weapons.
  • Crafting: +3
  • Intellectual: +2
  • Shooting: +1

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Serving Boy/Girl
(House Boy/Girl)
[PAWN_nameDef] was the child of house servants, and was trained to carry on the family duty.
[PAWN_pronoun] carried things and polished silverware, but was never allowed into the lords' part of the house.
  • Cooking: +2
  • Construction: +1

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Royal Bastard
(Bastard)
[PAWN_nameDef] the child of a lord and a prostitute.
[PAWN_possessive] father's line was secure and his holdings strong. Nobody ever came to [PAWN_nameDef] to endorse a bid for the title. [PAWN_pronoun] earned [PAWN_possessive] bread cleaning the brothel, but always felt [PAWN_pronoun] deserved much more.
  • Social: +2
  • Artistic: +2

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War Bastard
(Bastard)
[PAWN_nameDef] was born nine months after [PAWN_possessive] mother's town was conquered by enemy soldiers. The child of violence with no acknowledged father, [PAWN_nameDef] grew up at the bottom of the social pyramid.
[PAWN_possessive] mother instilled her bitterness towards men and war into [PAWN_nameDef]. [PAWN_possessive] pet rabbit offered more warmth than any human in [PAWN_possessive] life.
  • Animals: +3
  • −Violent
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Childhood


Abandoned child

"[Character] was a quick witted, funny child. One day he/she wandered off on /his/her wealthy genetic parents, and was ultimately lost in a supposedly unused ore warehouse. Due to cloning technology, his/her parents decided that the time looking for /him/her was better spent on just cloning a better son/daughter."

  • Construction: +1
  • Shooting: +1
  • Melee: +1
  • Social: +1
  • Cleaning disabled
  • Cooking disabled
  • Firefighting disabled


Abductee (1)

"[Character] was abducted by xeno humans when he/she was still a baby. They experimented on him/her to understand his/her genetic structure.

As he/she grew up, [Character] grew a little bit too big and strong for his/her captors and eventually escaped."

  • Construction: +2
  • Research: -3
  • Mining: +4
  • Melee: +4
  • Social: -2
  • Researching disabled


Abductee (2)

"[Character] was abducted at a young age and forced to do menial labor on a pirate ship."

  • Construction: +2
  • Melee: +2
  • Cooking: +2
  • Crafting: +2


Adventuring child

"[Character] was raised to become an engineer. For years, he/she planned to stow away on a cargo ship and start a new, more adventuresome life.

One night after his/her parents fell asleep, he/she managed to sneak aboard a cargo ship just before it left port."

  • Construction: +2
  • Crafting: +3


Amateur botanist

"Spending many summers crawling through dirt, [Character] found that he/she had quite the green thumb. Instead of learning to cook the food he/she grew, he/she just grew more and more."

  • Growing: +4
  • Artistic: +2
  • Cooking disabled


Amateur engineer

"[Character] grew up in a family with a military and engineering background. He/She wanted to join the military, but his/her father didn't like the idea, so his/her interest turned to great flying machines and works of engineering. He/She secretly hoped that this would one day lead him/her to a life of galactic exploration."

  • Construction: +2
  • Research: +2
  • Mining: +1
  • Shooting: +1
  • Cleaning disabled
  • Plant cutting disabled
  • Growing disabled


Apocalypse child

"[Character] spend his/her childhood on a post-apocalyptic world. He/She fought for survival at a young age, on a planet where trust did not exist.

He told everyone that he had no luck."

  • Shooting: +2
  • Melee: +3
  • Crafting: +2
  • Researching disabled


Aristocrat

"Born into an aristocratic family, [Character] spent his/her younger years in blissful ignorance. His/Her studies were sporadic and he never took a liking to anything involving his hands.

Fate, however, would force a change in habit. A global war broke out and the nukes melted the planet's surface into radioactive glass."

  • Social: +2
  • Cooking: +2
  • Cleaning disabled
  • Hauling disabled
  • Plant cutting disabled
  • Mining disabled


Artful dodger

"[Character] grew up on one of the urbworlds and had to fend for him/herself all his/her life. He/She never trusted anyone, relying on his/her persuasiveness and cunning to survive.

He soon became skilled with firearms and knives as well as words."

  • Shooting: +1
  • Melee: +2
  • Social: +3
  • Cleaning disabled
  • Art disabled
  • Crafting disabled
  • Plant cutting disabled
  • Growing disabled
  • Cooking disabled
  • Doctoring disabled


Artisan farmer

"[Character] grew up on his/her family's glitterworld farm. They were one of the last farms on the planet that preferred traditional farming methods instead to glitterworld technology."

  • Growing: +7
  • Research: -2
  • Shooting: -2
  • Cooking: +2
  • Hunting disabled


Aspergers rebel

"[Character] grew up as a rebel on an formerly-advanced rimworld devastated by war.

His/Her Aspergers syndrome meant he/she struggled with social situations and was incapable of caring, but he/she learned hard skills like research and shooting very quickly."

  • Research: +5
  • Shooting: +2
  • Social: -3
  • Plant cutting disabled
  • Growing disabled
  • Doctoring disabled


Aspiring pop idol

"[Character] was being trained in song and dance to become the next big pop idol. He/She grew up being taken care of by company handlers.

He/She never knew manual labor, but learned a lot about music and social etiquette."

  • Mining: -2
  • Shooting: -4
  • Melee: -4
  • Social: +4
  • Artistic: +4
  • Cleaning disabled
  • Hauling disabled
  • Plant cutting disabled
  • Mining disabled
  • Growing disabled


Awkward nerd

"Always fascinated by machines, [Character] spent his/her time studying robotics and holography. He/She preferred the company of his scientific creations to that of other people."

  • Research: +5
  • Melee: -2
  • Social: -2
  • Crafting: +4
  • Firefighting disabled


Blackjack player

"The only useful skill [Character] learned from his/her tough military school was card counting. He/She amassed many enemies by cheating at casinos, becoming ever more edgy and violent as the threat of retaliation grew.

When he/she was finally caught, they burned half his/her skin off. He/She will never be able to face fire or violence again."

  • Research: +3
  • Shooting: +4
  • Melee: +2
  • Social: +2
  • Hunting disabled
  • Firefighting disabled


Blessed child

"[Character] was born under auspicious circumstances to a midworld spiritual group and held in reverence throughout his/her childhood.

He/She learned to take care of the poor and give succor to the faithful from an early age."

  • Social: +3
  • Medicine: +2
  • Artistic: +1


Bone collector

"Born to a family of fortune hunters, [Character] always had a passion for ancient history.

Though never a tough or social boy, he/she loved to dig through history books as well as dirt piles."

  • Growing: +2
  • Mining: +2
  • Shooting: -3
  • Melee: -3
  • Social: -3
  • Medicine: +2
  • Artistic: +2
  • Crafting: +2


Brutal thief

"Growing up in a gang, [Character] learned the brutality of the streets.

Knowing that showing weakness could be fatal, he/she closed him/herself off to others."

  • Growing: -2
  • Shooting: +2
  • Melee: +4
  • Social: -2
  • Medicine: +2
  • Art disabled
  • Doctoring disabled


Cat herder

"[Character] helped out in his/her father's cat breeding business, socializing, herding, and feeding hundreds of cats.

When he/she refused to clean up after the cats, he/she was transferred to the breeding science division."

  • Social: +2
  • Cooking: +3
  • Cleaning disabled
  • Hauling disabled


Cave child

"[Character] grew up in a large and intricate cave complex that extended deep into a mountainside. He/She helped the adults maintain and improve the deep caves."

  • Construction: +3
  • Mining: +3


Caveworld tender

"[Character] grew up in a cave complex deep beneath the surface of an inhospitable world. He/She worked with the children tending the tribe's fungus crop."

  • Growing: +4
  • Mining: +2
  • Shooting: -3


Caveworld tunneler

"[Character] worked as a digger in the massive underground cave complex.

He/She knows rock so well that he/she can almost navigate caves by smell. Years underground have damaged his/hers vision, so He/She can't shoot very well"

  • Construction: +1
  • Mining: +6
  • Shooting: -2
  • Researching disabled
  • Crafting disabled
  • Tailoring disabled
  • Smithing disabled

Chess master

"[Character] loved to play chess. He/She even earned the nickname Bishop for some of his/her craftier moves.

He/She never got into trouble - mostly because he/she was good at not getting caught."

  • Research: +2
  • Social: +4


Child prodigy

"After graduating college at age twelve, [Character] devoted his/her life to becoming immortal. However his/her research crossed the line when he/she tried to modify his/her body using gene therapy and mechanical augmentation. He/She was arrested and condemned to a prison planet."

  • Research: +6
  • Mining: -3
  • Cooking: -3
  • Medicine: +6


Child slave

"[Character] was born to a poor family on a rimworld. His/Her father sold him into slavery at a young age and he/she was traded many times. A tycoon bought him/her as part of a child labor force and sent down into mines to look after machines and to work alongside them."

  • Construction: +2
  • Mining: +3
  • Social: -2
  • Researching disabled


Circus performer

"Growing up in the circus, [Character] learned a lot of interesting things. More interesting then the balls he/she jugged were the pockets he/she picked between shows.

A mistake with some firesticks made him/her develop a deathly fear of fire."

  • Social: +3
  • Artistic: +2


Colosseum cleaner

"Dusing the 'Inner Destrian War' fallout, his/her parents were captured and he/she was born into a life of slavery. Forced to clean coliseums after bloody battles for money. Watching, waiting, and learning. Coliseums were the only thing he ever knew. One night while cleaning the coliseum, his family was murdered."

  • Research: +4
  • Social: +2
  • Crafting: +1
  • Mining disabled
  • Doctoring disabled
  • Firefighting disabled


Coma child

"A childhood accident put [Character] into a coma. He/She didn't wake up until he/she was in his/her late teens. His/Her body never recovered from the years of inactivity, but people tend to take pity on him/her when they hear his/her story."

  • Construction: -2
  • Mining: -2
  • Social: +5


Construction grunt

"Growing up in his father's lab, [Character] was given the life of an intellectual elite. He/She got everything he/she desired, and price was never an object.

However [Character] did not partake in the luxury given to him/her. Instead, he/she pursued more psychical. and - in his fathers eyes - lower class jobs."

  • Construction: +4
  • Social: +1
  • Crafting: +2
  • Cleaning disabled
  • Plant Cutting disabled
  • Growing disabled


Core dilettante

"[Character] spent his/her formative years on a glitterworld in the core region, where he/she and her friends pursued lives of idle pleasure.

As he/she grew up, he/she began to find the life of ease unfulfilling. He/She decided to look for a more challenging path."

  • Research: +2
  • Social: +2
  • Artistic: +2
  • Cleaning disabled
  • Hauling disabled
  • Plant cutting disabled
  • Hunting disabled


Core world student

"Born a female/male named Alex, [Character] didn't fit in well with the other girls/boys. When very young, he/she preferred creative pursuits, such as crafting jewelry, over sports. He/She felt he/she had the wrong body. Luckily, his/her family and friends supported his/her sex reassignment; as a teen, he/she underwent surgery to became a female/male."

  • Construction: +2
  • Shooting: -1
  • Cooking: -2
  • Artistic: +4
  • Crafting: +4
  • Plant cutting disabled
  • Growing disabled
  • Cooking disabled
  • Firefighting disabled


Corp student

"[Character] was bred to become an executive officer for the large space trading corporation that owned his/her home planet. His/Her family had been working for that corporation for seven generations.

At age six, he/she started to study at the corporate academy, where he/she learned to become a loyal follower and a ruthless executive."

  • Research: +3
  • Social: +3
  • Medicine: -2
  • Artistic: -3
  • Cleaning disabled


Disciplined farmer

"[Character] was the younger of two sons on the family farm, a frontier plot that struggled to turn a profit. [Character] father was a strict disciplinarian, constantly at his sons to work harder, and keep quiet. [Character] burned hand making breakfast once and swore never to cook unless his/her life was in danger"

  • Construction: +2
  • Growing: +3
  • Research: -1
  • Mining: +2
  • Cooking disabled
  • Warden disabled


Displaced noble

"Born on an urbworld to the ruler of three megacities, [Character] prospects looked good - until a violent insurrection overthrew his/her family. Exile introduced [Character] to hard work and combat, but some high.born squeamishness remains."

  • Research: +1
  • Shooting: +3
  • Crafting: +2
  • Cleaning disabled
  • Hauling disabled
  • Plant cutting disabled


Dreamer

"Since his/her father was often away, [Character] took the role of man of the house. He/She learned the value of hard work, but never really had a childhood.

Every day, [Character] dreamed of leaving his/her home and exploring new worlds."

  • Construction: +1
  • Research: +3
  • Social: +2


Drug mule

"Raised in an orphanage, [Character] turned towards the gang life at age ten.

He/She was exploited by the local gang as a drug mule to traffic 'substance F' across rival gang territory. He/She took a bullet or two."

  • Growing: +1
  • Shooting: +2
  • Melee: +3
  • Social: -2
  • Researching disabled
  • Cleaning disabled
  • Art disabled
  • Plant cutting disabled
  • Growing disabled
  • Wardening disabled
  • Doctoring disabled


Fallen prodigy

"Born on a glitterworld falling into chaos, his/her father was killed in action. He/She struggled for a scholarship at Utmaior Academy and had to prove his/her right to be there. The child genius was jealously bullied as a charity case and couldn't make friends with kids his/her own age."

  • Construction: +2
  • Growing: +2
  • Research: +5
  • Social: -3
  • Medicine: +3
  • Crafting: +2
  • Wardening disabled


Farm boy

"[Character] worked on his/her family's farm, looking after the animals and treating them when they were injured. Preferring hands-on tasks and outdoors, he/she avoided softer jobs that might have kept him/her cooped up inside.

He/She enjoyed his lonely work, and tended to stay out of people's way and do his/her own thing."

  • Growing: +2
  • Mining: +3
  • Melee: +4
  • Social: -3
  • Cooking: -2


Farmer boy

"[Character] parents died in a fire when he/she was seven. He/She grew up on his/her uncle's farm, plowing fields and doing manual labor.

He/She could not bear answering questions about his/her parents, so he/she replaced social contact with hard work."

  • Construction: +2
  • Growing: +4
  • Mining: +1
  • Social: -3
  • Crafting: +2
  • Wardening disabled
  • Doctoring disabled
  • Firefighting disabled


Feral child

"Abandoned on an animal planet as a small child with nought but a blanket with a name embroidered on it, [Character] made him/herself one with the wilderness.

When he/she was 13, he/she encountered a team of mineral surveyors who "offered" him/her passage off of the planet."

  • Growing: +2
  • Melee: +4
  • Crafting: +1
  • Researching disabled
  • Warden disabled


Feudal farm boy

"[Character] was the son/daughter of a medieval farmer, and was expected to follow in his footsteps. He/She was brought up as a kind, well trained farm boy.

He/She lived in an unusual feudal kingdom which co-existed with a midworld society which was itself well-known for genetic manipulation."

  • Growing: +4
  • Social: +2
  • Researching disabled


Fire tender

"In his/her childhood, [Character] was responsible for keeping the tribe's fire going. He/She took this responsibility very seriously."

  • Cooking: +2
  • Crafting: +2


Fire-scarred child

"[Character] was an active child who lived an uneventful childhood until he/she fell into a fire and suffered horrific burns to his/her hands and arms. Although the scars have faded, he/she can't bear to be in close proximity to fire."

  • Mining: +1
  • Melee: +1
  • Cooking: -2
  • Cooking disabled
  • Firefighting disabled


Foundry apprentice

"[Character] grew up as an apprentice in the foundries of an industrial world. This experience gave him/her metalworking skills and strong muscles, but stunted his/her artistic development "

  • Construction: +3
  • Melee: +1
  • Artistic: -2
  • Crafting: +3


Frightened child

"[Character] grew up with a laundry list of phobias and neuroses. He/She feared, among other things, doctors and foodborne pathogens.

As a result, he/she learned to cook and care for himself, but many of his/her fears dog him in adulthood."

  • Cooking: +3
  • Medicine: +3
  • Firefighting disabled


Frontier marshal

"[Character] inherited a sense of duty from his/her father, and began a law enforcement career on his/her frontier homeworld.

He/She tried to uphold the law with honor, but the corruption and greed of local government officials often discouraged him/her."

  • Shooting: +4
  • Melee: +3


Gang member

"[Character] grew up homeless on an urbworld. He/She was forced to fight and struggle for everything, making him/her hard and ruthless long before adulthood.

[Character] would have stayed in those streets, had he/she not been injured in a shootout and had his/her body confiscated for use by one of the worldwide city's ruling corporations."

  • Growing: -1
  • Shooting: +2
  • Melee: +5
  • Researching disabled
  • Wardening disabled


Glitterworld kid

"The son/daughter of a genetically-engineered "perfect mate" on a glitterworld, [Character] was much more shy, withdrawn and nervous than his/her parents. He/She kept mostly to him/herself, studying science and medicine and taking on gardening as a hobby.

In his/her teens, he/she ran away from home, seeking a quieter life."

  • Growing: +4
  • Research: +2
  • Social: -3
  • Medicine: +1


Glitterworld nerd

"[Character] loved technology from the day he/she was born. He/She had a mechanoid companion which he/she tried to modify when he/she was 10.

His/Her obsession with technology meant that he/she never appreciated arts or culture."

  • Research: +5
  • Artistic: -2
  • Crafting: +2
  • Cleaning disabled
  • Hauling disabled
  • Art disabled
  • Plant cutting disabled


G-nome sculptor

"[Character] was engineered in a lab as part of the G-nome Project. He/She was implanted at birth with encyclopedic knowledge of all aspects of xenobiology.

The G-nome scientists nicknamed him/her Gizmo and occupied him/her with sculpting. He/She developed a love of sculpting gnomes and gnome accessories."

  • Research: +2
  • Social: +2
  • Cooking: -5
  • Artistic: +4
  • Crafting: +2
  • Cleaning disabled
  • Cooking disabled


Gun kid

"Growing up in a urbworld, [Character] never had it easy. Every day was a struggle and pollution, hunger, and gangs of older kids.

In the little space he/she had to him/herself he/she studied his/her passion - guns, combat tactics, and war history."

  • Shooting: +3
  • Melee: +3
  • Artistic: -3


Hacker prodigy

"[Character] was raised as the only child of wealthy surgeons. After being pressured into accepting a medical apprenticeship, he/she snapped. He/she seized his/her inheritance and went underground to learn how to exploit computer networks. He/She quickly became one of the most feared hackers on his/her planet."

  • Research: +7
  • Medicine: +4
  • Cleaning disabled
  • Hauling disabled
  • Plant cutting disabled
  • Cooking disabled


Herder

"As a child, [Character] tended the tribe's muffalo herds, keeping them safe from predators and treating the sick. It was quiet work, but he/she enjoyed being away from people."

  • Melee: +3
  • Social: -2
  • Medicine: +3


High baroness

"[Character] was born as low-ranking royalty in a large imperial family.

He/She was placed in charge of running his/her home planet from an early age, and learned important political and cultural skills in the role."

  • Research: +2
  • Social: +7
  • Artistic: +2
  • Cleaning disabled
  • Hauling disabled
  • Plant cutting disabled
  • Firefightings disabled


Hillbilly prodigy

"Born on a cold hillbilly planet inhabited mainly by firred xenohumans, [Character] grew up to the sound of bar fights and shootouts. Though his/her childhood was spent playing the banjo and working as a mechanic, his/her abnormal intelligence made him want something more; he/she entered medical school at age twenty."

  • Shooting: +2
  • Melee: +2
  • Social: -2
  • Medicine: +2
  • Cleaning disabled
  • Art disabled
  • Wardening disabled


History student

"As a child, [Character] spent learned many artistic forms including music and novel writing. As he/she grew older, he/she began to study legends from this/her home world - legends of the lizard-like beings at the center of his/her culture's folklore."

  • Social: +2
  • Artistic: +4
  • Crafting: +1


Hive world child

"[Character] had an isolated upbringing in an urbworld hive city. His/Her hatred of heights kept him indoors often, and made him/her an introverted child.

When he/she did go out onto the catwalks of the city, he/she enjoyed playing war games, becoming proficient with various simulation weapons."

  • Growing: +1
  • Research: +1
  • Shooting: +3
  • Artistic: +1
  • Crafting: +1
  • Firefighting disabled


Idealistic cadet

"Raised in the military traditions of his/her forefathers, [Character] was taught from a young age that he/she would be a great leader and the hero of the Dichter family.

He/She excelled at his/her studies and graduated from the academy with honors."

  • Mining: -3
  • Shooting: +4
  • Melee: +3
  • Social: -2
  • Mining disabled


Imperial student

"[Character] studied on an imperial midworld where guns were banned and self-defense study was encouraged. The relative safety allowed him/her to focus on his/her botanical research."

  • Growing: +2
  • Research: +3
  • Shooting: -3
  • Melee: +2
  • Cleaning disabled
  • Crafting disabled
  • Firefighting disabled


Industrial orphan

"[Character] never knew his/her parents. His/Her earliest memories were of drudgery in the mins and workhouses of his/her industrial world.

Because of this, he/she never received a proper education."

  • Research: -2
  • Mining: +3
  • Crafting: +3


Indworld urchin

"[Character] grew up on the streets of a world in the early stages of its industrial revolution. He/She passed his/her days stealing, begging and tinkering with discarded machine scraps, always on the lookout for a way to escape poverty."

  • Construction: +1
  • Melee: +1
  • Crafting: +2
  • Plant cutting disabled
  • Growing disabled


Mad scientist

"[Character] grew up miserable on the plains of a neolithic planet. He/She found the strength to fight under the teachings of an old, broken scientist.

He/She quickly learned to play with people's fears, and was nicknamed 'mad scientist'."

  • Research: +4
  • Melee: +1
  • Social: +2
  • Cleaning disabled


Mechanoid nerd

"[Character] grew up in an urbworld as the only child of a pair of mechanoid designers. They encouraged his/her interest in the machines. Eventyally, he/she became obsessed with building his/her own.

Unfortunately this also lead to him/her being a loner as he/she preferred technical books to friends."

  • Construction: +2
  • Research: +3
  • Social: -2
  • Crafting: +2


Medical student (1)

"[Character] grew up on a glitterworld in a family of doctors and chose to maintain the tradition.

He/She had a few friends, but got along with his/her siblings very well."

  • Social: +1
  • Medicine: +6


Medical student (2)

"Born into a long line of doctors, [Character] was tutored in all fields of medicine, from herbal ointments to the modern synthetic drugs. He/She also picked up a healthy disdain for lower class work."

  • Construction: -2
  • Social: +3
  • Medicine: +3
  • Hauling disabled
  • Mining disabled


Medieval lordling

"[Character] was a minor noble in an old kingdom on a medieval world. He/She grew up in a manor made of stone, served by bowing lowerclassmen.

Such a life teaches no technical skills and instills a lifelong aversion to manual labor - but [Character] learned early the ways of social manipulation."

  • Construction: -1
  • Growing: -1
  • Mining: -1
  • Social: +4


Medieval slave (1)

"[Character] grew up pulling carts and digging holes on a medieval world. Simple manual labor is his/her oldest companion - along with the master's lash.

He/She didn't learn to read until age nine."

  • Construction: +2
  • Growing: +2
  • Research: -3
  • Mining: +2


Medieval slave (2)

"Born into slavery, [Character] never knew his/her parents. He/She eventually escaped from his/her masters and boarded a military cargo ship, where he/she was pressed into military service."

  • Construction: +2
  • Growing: +3
  • Research: -3
  • Mining: +1
  • Cooking: +2
  • Artistic: -2
  • Researching disabled


Medieval squire

"[Character] grew up on a medieval planet as a knight in training. He/She trained directly under the king's war adviser for most of his/her youth, and learned to fight with a sword and shield."

  • Construction: -1
  • Growing: -1
  • Mining: -1
  • Shooting: +3
  • Melee: +5
  • Plant cutting disabled
  • Growing disabled
  • Cooking disabled


Mercenary recruit

"Descended from a long line off-world mercenaries, [Character] grew up in a busy trading hub.

His/Hers interest in the foreign goods at the market often distracted him/her from his/her chores and training."

  • Shooting: +3
  • Melee: +1
  • Crafting: +3


Midworld sketcher

"[Character] was born into a loving but poor family.

He/She discovered he/she had an artistic talent which he/she inherited from his father. His/Her mother taught him/her the benefits of hard work and determination. As he/she grew older, [Character] developed a fascination with technology and military history."

  • Shooting: +2
  • Melee: +1
  • Artistic: +3


Military child

"[Character] grew up in a family with a rich military background. His/Her teenage years were spent traveling system to system wherever his/her parents were deployed

He/She enlisted at age 18, following the tradition of his/her family"

  • Construction: +2
  • Shooting: +3
  • Melee: +1
  • Medicine: +2
  • Artistic: -3


Nerd

"[Character] was curious about everything. While other kids played tag in the suburbs of their industrial city, [Character] read every book he/she could find about technology, robots, and weapons - whatever looked coolest.

His/Her strong French accent kept him/her from making real friends."

  • Construction: +1
  • Research: +4
  • Social: -2
  • Medicine: +2
  • Crafting: +2
  • Wardening disabled


Noble ward

"[Character] was adopted by a prominent noble family after being left on their doorstep by his/her mother.

He/She quickly learned secrets that passed between the nobles like cheap wine - of world beyond his/her own, languages, cultures and technologies both new and old."

  • Research: +4
  • Shooting: -1
  • Melee: -2
  • Social: +3
  • Cleaning disabled
  • Hauling disabled
  • Plant cutting disabled
  • Mining disabled
  • Growing disabled
  • Firefighting disabled


Officer cadet

"From a young age, [Character] trained to be a leader of men. He/She enrolled in the Vanu Defense College when he/she was a boy/girl and became proficient with a range of weapons and survival techniques."

  • Growing: +1
  • Reseach: -3
  • Shooting: +3
  • Melee: +3
  • Social: +1
  • Medicine: +1
  • Artistic: -3
  • Researching disabled
  • Art disabled


Optimistic child

"[Character] was blessed with loving parents and a pleasant midworld live. He/She was an optimistic and sociable kid who loved making friends and listening to their stories. His/Her imagination would run wild with ideas and questions."

  • Social: +4


Organ farm

"[Character] was raised in an illegal underground organ farm. His/her body was used to grow organic implants for wounded mercenaries. Though his/her upbringing left him/her haunted, it has also given him/her a unique understanding of human biology."

  • Medicine: +5
  • Firefighting disabled


Orphan (1)

"Born on a deep space station, [Character] was orphaned at a young age. In the orphanage, he/she stood up for the weaker kids and fought off the bullies."

  • Melee: +4
  • Medicine: +2
  • Crafting disabled


Orphan (2)

"Left alone in the world without parents, [Character] did the best he/she could to adapt.

Having to take care both of him/herself and younger kids at the orphanage, he/she learned a lot about humans and how to interact with them."

  • Social: +6


Orphan of war

"[Character] lost his/her family and home early in life. His/Her life became emotionally hollow, but his/her painful memories drove him/her to survive.

He/She took several jobs, but never achieved more than a basic education."

  • Construction: +3
  • Research: -3
  • Mining: +3
  • Cooking: +3
  • Wardening disabled


Pampered

"Born on a decadent glitterworld, [Character] was raised to be the best and given every expensive toy.

This pampered lifestyle which caused him/her to miss many basic lessons others take for granted. As a result, cooking is a terrifying prospect that he/she will never consider, and manual labor would take time to get used to."

  • Research: +2
  • Melee: -3
  • Social: +3
  • Medicine: +3
  • Cooking disabled


Pickpocket

"Orphaned and abandoned on the tumultuous streets of his polluted, teeming homeworld, [Character] survived by deft hand and fleet foot. A natural born thief and trickster, he/she rose to prominence early, running the notorious and violent urchin gang 'Doomben Rats'."

  • Melee: +2
  • Social: +2
  • Artistic: +2
  • Cleaning disabled
  • Plant cutting disabled
  • Growing disabled


Power-mad scholar

""Knowledge is power." These words sparked something within [Character], and came to form his/her core drive. When not entombed within libraries, he/she would take things apart to see first-hand how they worked, with little regard for the border between mechanical and organic."

  • Construction: +3
  • Research: +3
  • Social: -3
  • Crafting: +3


Privileged prodigy

"[Character] was recognized as gifted early in his/her glitterworld upbringing. Luckily, his/her family was in a position to cultivate that genius through advanced education. His/Her training included science, leadership, and the arts."

  • Research: +2
  • Medicine: 1
  • Artistic: +2
  • Cleaning disabled
  • Hauling disabled
  • Plant cutting disabled
  • Mining disabled
  • Growing disabled
  • Hunting disabled
  • Firefighting disabled


Psychology student

"[Character] researched new religions and traditions and often dreamed of distant stars.

His/Her dreams prompted hum to ask what lay beyond the lights in the sky."

  • Social: -3
  • Artistic: +4
  • Hunting disabled


Rebel slave

"[Character] was born into corporate slavery and raised to perform menial tasks for minimum pay. He/She was just another cog in the machine.

[Character] found his/her freedom by joining a revel organization whose goal was to break free from their corporate masters."

  • Construction: +1
  • Growing: +1
  • Research: -2
  • Shooting: +2
  • Social: +2
  • Crafting: +2
  • Art disabled
  • Mining disabled

Reclusive child

"[Character] didn't learn to speak until he/she was nearly 5 years old, and, even then, he/she preferred to keep to him/herself. When he/she was in his/her early teens, he/she made a habit of wandering off the village to live in the wilderness for weeks at a time."

  • Melee: +4
  • Crafting: +3
  • Wardening disabled


Reclusive prodigy

"Growing up on a flourishing glitterworld afforded [Character] the chance to fully devote him/herself to his/her studies.

Having taken a keen interest in genetic modification and neural augmentation from a young age, he/she had little time (or desire) for a regular childhood."

  • Research: +4
  • Medicine: +4
  • Art disabled
  • Wardening disabled


Scavenger (1)

"[Character] grew up in one of the few remaining cities on a world ravaged by nuclear war.

He/She learned to survive on his/her own in this post-apocalyptic wasteland by scavenging for technology and supplies."

  • Shooting: +2
  • Melee: +2
  • Social: -2
  • Cooking: +2
  • Researching disabled
  • Art disabled


Scavenger (2)

"[Character] spent his childhood escaping grunt work to go digging through wrecks and ruins for treasures. His/Her natural curiosity got him/her into a lot of trouble, but it also yielded many interesting finds."

  • Research: +3
  • Mining: +3
  • Cleaning disabled
  • Hauling disabled
  • Plant cutting disabled


Scout

"Born to colonial administrators from a small imperial power, [Character] was enrolled in a youth program that taught military scouting skills.

He/She learned to survive in the wilderness, to obey, and not to ask questions.

  • Construction +1
  • Shooting: +3
  • Crafting: +2
  • Researching disabled
  • Art disabled


Shelter child

"[Character] grew up in a shelter deep beneath a toxic world. He/She received a comprehensive education, but had no opportunity to do physical labor."

  • Construction: -2
  • Research: +3
  • Mining: -2
  • Social: +2
  • Medicine: +3


Shooting coma

"[Character] fell into a coma at a young age and spent years dreaming about shooting. When he/she awoke, he/she was useless at most tasks - but he could aim pretty well."

  • Shooting: +8
  • Everything else disabled (except Hunting)


Shunned girl

"[Character] was born into a small, poor family. She was bullied relentlessly, beaten and hated. As she grew up, she developed an interest in guns. She usually studied from books, but occasionally managed to get some practice time with the real thing. [Character] later discovered a talent for art and began to teach herself how to draw and paint."

  • Shooting: +2
  • Social: -2


Sickly child

"As a child, [Character] suffered from a rare disease. Quarantined in a research hospital, he/she had minimal human contact and got little physical exercise. In the sterile hospital environment, however he/she became very familiar with science and medicine."

  • Construction: -2
  • Research: +4
  • Melee: -2
  • Social: -2
  • Medicine: +5


Slave farmer

"Abandoned as a little girl, [Character] was found by a farmer. Being infertile himself, the farmer kept her as a slave. The constant beatings left her scarred and unable to handle violence. After many years, she ran away."

  • Growing: +4
  • Shooting: +2
  • Melee: -3
  • Hunting disabled


Sole survivor

"[Character] entire tribe was wiped out in a raid. Though he/she was adopted by another group, he/she was emotionally scarred, and preferred to stay near home, cooking and tending crops."

  • Growing: +3
  • Cooking: +3
  • Hunting disabled
  • Firefighting disabled


Son of a huntress

"In the mountains of the planet Ticonderoga, [Character] was raised by his/her tribal mother. She taught him/her survival skills - trapping, tracking, shooting, skinning, cooking and healing.

His/Her departed father had left behind old bold-action rifle, and [Character] practiced with it every chance he got."

  • Shooting: +2
  • Melee: +2
  • Cooking: +2
  • Medicine: +1
  • Crafting: +1
  • Researching disabled


Space fanboy

"[Character] dreamed of space travel. He/She built his/her own pretend spaceship from an old police box and went to see the great unknown."

  • Research: +2
  • Crafting: +3


Space smuggler

"[Character]'s parents used him/her to help smuggle contraband between a cluster of rim worlds.

Aided by his/her small size, [Character] became very adept at carrying out his/her parents' missions, learning, weaponry, negotiations, and most of all smuggling."

  • Growing: -2
  • Research: -2
  • Shooting: +3
  • Melee: +3
  • Social: +3
  • Medicine: +2
  • Artistic: -2


Spoiled child

"[Character] grew up the child of an industrious colony manager. In this position, most manual and dangerous tasks were forbidden by his/her parents, but on the rim everyone has to dirty their hands."

  • Construction: -2
  • Growing: +2
  • Mining: -2
  • Social: +2
  • Cooking: +2
  • Artistic: +2
  • Firefighting disabled


Stableboy

"[Character] was a stableboy on a medieval planet, mucking dung almost every day to earn his keep.

By the time he was in his late teens, [Character] had saved up enough money to pay a space trader to take him offworld."

  • Mining: +2
  • Melee: +2
  • Social: -2
  • Artistic: +2
  • Crafting: +1
  • Wardening disabled

Starforce cadet

"Raised on Amen-Ti, glitterworld capital of the Star Empire, [Character] had an easy childhood.

As a youth, [Character] decided that joining the Starforce would be his way of giving back to the Empire."

  • Research: +2
  • Mining: -3
  • Social: +2
  • Medicine: +1


Station whelp

"[Character] spent his/her childhood as a penniless orphan living on a space station. He/She managed to scrape by doing filthy jobs and stealing. He/She became so violent due to poor treatment by his/her "betters" that he/she was banished from the station, just to be picked up by space pirates."

  • Shooting: +3
  • Melee: +5
  • Social: -2
  • Wardening disabled
  • Doctoring disabled

Straggler

"Despite being blessed with parental love, [Character] hardly knew his/her parents.

He/She was frequently left to his/her own devices which meant more time devoted to exploring his/her interests...and getting into trouble."

  • Research: -3
  • Melee: +2
  • Artistic: +2
  • Crafting: +2
  • Wardening disabled
  • Doctoring disable


Street child

"[Character] drug addict mother died, leaving him/her an orphan at a young age. To stay alive, he/she resorted to theft, and when necessary, prostitution. When [Character] was caught stealing from a church, the priestess saw a wounded but smart child, and too him/her in to give him a second chance at life."

  • Social: +3


Street kid

"Growing up on the streets of the a desert planet, [Character] his/her only friend was a dog named Rest. The pair scraped by, finding just enough food to survive.

When he/she was 13 years old, an interplanetary criminal group took him under their wing."

  • Melee: +3
  • Social: +3
  • Plant cutting disabled
  • Growing disabled


Student engineer

"A genius child, [Character] was put in a special training program covering aerospace warfare and engineering.

One day, he/she tried to befriend a squirrel by giving it a bracelet. The squirrel bit him/her, earning him the nickname "Squirrel Boy".

[Character] came to believe that work involving manual labor is beneath him."

  • Construction: +2
  • Research: +4
  • Mining: -2
  • Cooking: -2
  • Artistic: -2
  • Crafting: +4
  • Cleaning disabled
  • Hauling disabled
  • Plant cutting disabled


Student socialite

"[Character] leaned politics in an elite training school for socially gifted students on Kalthas IV.

While he/she was naturally adept at reading and manipulating people, he/she found no joy in it. He/She left the academy several years before graduation."

  • Social: +6
  • Everything else disabled (except Wardening)


Terra child

"Born to environmental engineers, [Character] spent his/her childhood on a planet undergoing industrial terraforming.

'Exposure to potent terraforming chemicals altered his/her brain, making him restless, unpredictable, and occasionally violent. It also inspired a deep affinity for plant life."

  • Growing: +5
  • Melee: +3
  • Social: -3


Test subject

"Test subject #11,529,914 of experiment #56,048 spent his/her childhood in white rooms performing mental and physical tests.

His/Her only companion was a voice that called itself Mother. Mother rewarded success with praise - and failure with harsh punishment."

  • Research: +2
  • Melee: +2
  • Cooking: +1
  • Plant cutting disabled
  • Mining disabled
  • Growing disabled
  • Wardening disabled


Tinkerer

"[Character] grew up on a scrap-heap of a planet - the garbage dump of other planets in the system. He/She learned to make new machines from the dead parts of old ones. With some friends, he/she eventually escaped on a salvaged and repaired ship."

  • Construction: +2
  • Crafting: +4
  • Plant cutting disabled
  • Growing disabled


Toxic child

"Growing up on a an Industrial planet, [Character] started working in a chemical plant at age of six. Years of exposure to industrial toxins left him/her physically and mentally scarred. He/She eventually blew up the facility and escaped the planet in a stolen cargo ship."

  • Research: +5
  • Social: -5
  • Crafting: +4


Traders' child

"[Character] grew up in a family of nomadic traders, making a living from selling and buying goods on many worlds.

[Character] learned the customs and methods of trade of many cultures by participating in his parents' business."

  • Construction: -2
  • Growing: -1
  • Social: +1
  • Crafting: +1


Tragic twin

"[Character] was drawn to the water from an early age, and spent as much of his/her time as possible in and around it. His/Her twin became trapped during a dive and didn't survive. [Character] never returned to the water again."

  • Growing: +1
  • Research: +3
  • Social: -3
  • Cooking: +2
  • Artistic: +2
  • Crafting: +1


Tribe child

"[Character] grew up in the tribe, running around the village, moving with the muffalo herds, learning essentials skills from his parents.

He/She never learned to read and never saw a machine that wasn't an ancient ruin."

  • Growing: +2
  • Research: -3
  • Shooting: +2
  • Melee: +2


Upper urbworlder

"[Character] had a privileged childhood on a major urbworld. Living in an apartment far above the dense poverty of the city, he/she spent most of his/her time reading or drawing the cityscape he/she saw through his window."

  • Construction: +3
  • Research: +3
  • Artistic: +2
  • Crafting: -3


Urbworld criminal

"Born into a bad circumstance on an overpopulated urbworld [Character] turned to small-time crime as a way to avoid starvation and hypothermia.

Robbery and murder were daily activities for him. [Character] learned that surviving was winning."

  • Shooting: +2
  • Melee: +3
  • Medicine: +1


Urbworld hooligan

"[Character] grew up in a dangerous urbworld. He/She quickly learned how to get daily meal - by crime. Such means left little to no space for cooking and growing activities."

  • Shooting: +2
  • Melee: +3
  • Cooking: -3
  • Plant cutting disabled
  • Growing disabled


Urbworld urchin

"The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison. [Character] grew up in the dark, unwanted reaches of such a place. He/She had to fight for every scrap of food."

  • Shooting: +2
  • Melee: +4


Vatgrown assassin

"[Character] was not made as a man, but a cold-hearted assassin. He was bio-engineered by scientists, and trained as a killer. He was bred to have no emotion, no feelings, and no care for who lives, and who dies."

  • Construction: +2
  • Shooting: +4
  • Melee: +1
  • Art disabled
  • Plant cutting disabled
  • Growing disabled
  • Cooking disabled
  • Doctoring disabled


Vatgrown medic

"Raised to be a combat medic, [Character] was trained in firearms as well as medicine. His/Her favorite phrase when coming upon a wounded soldier was "Life or death?" Most chose life."

  • Shooting: +3
  • Medicine: +3
  • Art disabled
  • Crafting disabled
  • Cooking disabled
  • Wardening disabled


Vatgrown slavegirl

"[Character] was vat-grown as a slave in an illegal urbworld laboratory. As a young child, she was taught only cook, clean and serve her masters. For most of her childhood, she knew nothing else."

  • Cooking: +5
  • Artistic: -2
  • Researching disabled
  • Hunting disabled


Vatgrown soldier

"[Character] wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during his/her accelerated growth, [Character] still has a proclivity for combat of all kinds and an aversion to human contact."

  • Shooting: +4
  • Melee: +4
  • Social: -4
  • Warden disabled
  • Doctoring disabled


Vengeful child

"As a child, [Character] returned to his/her village to find that it had been wiped out by bandits. He/She swore revenge on the attackers and began a violent rampage across the wilderness."

  • Shooting: +3
  • Melee: +3
  • Doctoring disabled


Video gamer

"[Character] was raised in a glitterworld. Everything he/she wanted came to him/her. In school he/she was a social butterfly. At home, he/she spent his time looking up the newest gadgets and playing his/her favorite video games."

  • Research: +3
  • Social: +3
  • Firefighting disabled


Voyager child

"[Character] was raised on an R&D starship and spent most of his childhood in a long sleep, travelling between the starts.

Approaching a mysterious planetoid, the ship was severely damaged. His/Her next memory is of the ship heading out of orbit, fully repaired. He/She soon developed an unnatural gift for technological research."

  • Research: +4
  • Social: -3
  • Crafting disabled
  • Mining disabled
  • Growing disabled
  • Repairing disabled
  • Constructing disabled
  • Cooking disabled
  • Wardening disabled


VR addict

"[Character] was a VR head - someone who is permanently jacked into the virtual gaming universe by his spinal plug. He/She moved through his daily tasks barely aware of the physical reality around him/her. This left him/her nearly unable to socialize."

  • Research: +2
  • Shooting: +1
  • Melee: +1
  • Artistic: +1
  • Crafting: +1
  • Wardening disabled


War child

"[Character] parents were drafted into a civil war in his/her home country. Growing up surrounded by fighting and death, he/she became well-accustomed to tragedy and tough as nails. His/Hers expressive side, however, never developed."

  • Shooting: +5
  • Melee: +3
  • Art disabled
  • Doctoring disabled


War refugee

"A war broke on out [Character] home planet. Gathering what little food and belongings they could, [Character] and his father stole a ship and escaped into deep space. They slipped into a long sleep and hoped for the best."

  • Growing: -3
  • Research: +5
  • Shooting: +6
  • Melee: +5
  • Social: -3
  • Cooking: -3
  • Artistic: -3
  • Art disabled
  • Plant cutting disabled
  • Growing disabled
  • Wardening disabled


Wild child

"[Character] was abandoned on a toxic world overgrown with hostile plant life. He/She became accustomed early to the cold burn of loneliness.

He/She learned to fight, but ate his/her food raw and uncooked."

  • Shooting: +4
  • Melee: +6
  • Social: -2
  • Cooking: -3
  • Researching disabled
  • Cleaning disabled
  • Art disabled
  • Doctoring disabled


Winerunner

"Abandoned by his parents, [Character] was raised by the monks of the Novo Mosteiro dos Jerónimos monastery on Aracena VI. (Portugal reference)

The monks taught him discipline and hard work. In return, he/she would go into the city and 'acquire' exotic wines for the monks' nightly tastings."

  • Melee: +2
  • Social: +2
  • Cooking: +2
  • Crafting: +2


Work camp slave

"[Character] grew up as a slave to a particularly nasty noble family on a medieval world.

While he/she received no formal education, the harsh labor regimen made his/her body strong."

  • Construction: +2
  • Growing: +2
  • Research: -3
  • Mining: +2
  • Social: -2
  • Researching disabled


World slider

"[Character] was raised by a world-hopping band of criminals. He/She learned not to leave evidence of his/her presence in case the group had to leave in a hurry. He/She also learned about medicine and hand-to-hand combat from his/her fellow criminals."

  • Construction: -2
  • Melee: +3
  • Medicine: +4


Youth delinquent

"[Character] was the only child of celebrity sommeliers. Her parents expected her to take up the family profession, but after her third admission to a youth detention center, this career path became unlikely.

While in detention, [Character] became skilled at making shanks and developed an interest in ornithology."

  • Shooting: +3
  • Melee: +1
  • Social: -1
  • Crafting: +3
  • Cleaning disabled
  • Art disabled
  • Doctoring disabled


Youth hooligan

"[Character] was a worthless child. Despite being born into a good family, he/she failed to live up to expectations, spending his/her time selling cigarettes to 15-year-olds."

  • Research: +1
  • Social: -1

Youth soldier

"[Character] was born into a long line of soldiers. He/She followed that heritage, joining a military training program.

He/She excelled in all physical training programs in his/her Marine course, and even passed most of the intellectual exams, While he/she was never particularly bright or nimble, [Character] learned the value of hard work and suffering."

  • Construction: +2
  • Shooting: +2
  • Melee: +2
  • Hauling disabled
  • Mining disabled



Adulthood

* Unavailable during character creation.

Army cook

"[Character] joined the army as a worker and spent most of his time cooking and repairing. While he was stationed on a dangerous planet, he underwent basic shooting and survival training."

  • Construction: +2
  • Research: -2
  • Shooting: +2
  • Melee: +2
  • Cooking: +3
  • Medicine: -2
  • Crafting: +1
  • Warden disabled
  • Doctoring disabled
  • Firefighting disabled


Bounty hunter

"[Character] is a self-employed bounty hunter. He spends his days hunting space pirates and collecting cash bounties."

  • Shooting: +6
  • Melee: +4
  • Medicine: +2
  • Cleaning disabled


Combat Engineer

"[Character] became a combat engineer. He/She built bases, fixed guns, and repaired vehicles for the army - when he/she wasn't shooting at people, that is."

  • Construction: +2
  • Shooting: +5
  • Crafting: +3


Conceptual Artist

"[Character] was well-known in art circles on his/her home world for his/her unique and creative conceptual artworks. Nobody was sure exactly what he/she was trying to communicate, but his/her pieces were highly valued by collectors."

  • Artistic: +8
  • Crafting: +1
  • Hauling disabled
  • Wardening disabled
  • Doctoring disabled


Information Broker

"[Character] caught a ship to the next star system and began a life of travel and learning, quickly collecting a massive bank of knowledge from people of all shapes and sizes."

"He/She learned to sell this knowledge for great profit, and became a powerful broker of information."

  • Shooting: -1
  • Melee: -2
  • Social: +5
  • Research: +4


Medic Soldier

"[Character] enrolled in his planetary army as a frontline medic. He/she soon knew the horrors of war and was deeply marked by them. He/She soon left the military and his/her homeworld and began researching medicine and helping those he/she came across."

  • Medicine: +7
  • Research: +5
  • Hunting disabled


Military inventor

[Character], in a final act of rebellion, left his/her fathers lab and joined the local imperial military. He/She used his/her laboratory skills to design machines of war. At this, he/she was one of the best on his/her planet.

  • Construction: 3
  • Research: 3
  • Shooting: 1
  • Social: 2
  • Crafting: 3
  • Art disabled


Paramilitary Agent

"After scraping by on assorted shady jobs, [Character] joined with a large paramilitary group to fight a war on his/her homeworld. His/Her role was infiltration and intelligence gathering."

  • Shooting: +5
  • Melee: +2
  • Social: +3


Rugby Player

"After years of addiction to virtual reality games, [Character] was saved when the doctors unplugged him. Unfortunately, they unplugged him during a match of Rugby Rampage 4. The mental backlash merged his real identity and his virtual reality, leaving him with the personality and skills of a rugby player."

  • Melee: +5
  • Construction: +4
  • Mining: +3
  • Cleaning disabled


Stalwart Farmer

"With the farm under constant threat from brigands, [Character] learned to defend himself with his fathers rifle. He also mastered how to construct fences to keep livestock and local wildlife out. [Character] tried to paint a picture of his home and learned he can only draw scribbles and ducks."

  • Construction: +3
  • Growing: +3
  • Research: -2
  • Mining: +2
  • Shooting: +5
  • Melee: +2
  • Art Disabled


Test subject

"[Character]'s tests went from geometry to quantum physics, and she could run the gauntlet without a scratch. One day, Mother said that her final test lay beyond the red door, and even if she couldn't hear her voice, Mother would always be there."


Urbworld politician

"It's no secret that the Companies own much of the urbworlds, but someone has to take the bribes. [Character] was one such figurehead. He/She learned how to manipulate the hopes and dreams of the people while living comfortably on a penthouse."

  • Social: +8
  • Cleaning disabled
  • Hauling disabled
  • Crafting disabled
  • Plant cutting disabled

Urbworld Sex Slave

"[Character] was sold into sexual slavery. Having been designed to be inhumanly attractive and too weak to rebel against her masters, she was passed between dozens of owners and knew nothing of freedom."

  • Social: +6
  • Cooking: +2
  • Artistic: -2
  • Hunting disabled
  • Researching disabled