Difference between revisions of "Babies"

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m (→‎Giggling and crying: Inverted values for a more natural feel (from mtbdays to avg. occurance per day))
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! Giggling occurance
 
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|xAxisTitle = Baby mood (%)
 
|xAxisTitle = Baby mood (%)
 
|yAxisTitle = Average occurance (times per day)
 
|yAxisTitle = Average occurance (times per day)
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! Giggling to crying ratio (higher is better)
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|x=0, 25, 50, 75, 100
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|y=0.011, 0.042, 1, 8, 32
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|xAxisTitle = Baby mood (%)
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|yAxisTitle = Occurance of giggling per time crying
 
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Revision as of 15:49, 7 November 2022

Babies are human pawns up to age 3. By default, they age at a 400% speed.

Acquisition

Babies can be born either by natural or artificial means. They can also be choses as a starting colonist, as long as at least one other pawn is chosen that is at least 3 years old.

Summary

Babies are helpless creatures that cannot yet do anything themselves. They only have three basic needs: play, sleep, and food.

Food

Babies have different options when it comes to food. The easiest way to feed them is by having their mother or other lactating pawn breastfeed them. Another option is to feed them milk or insect jelly, or to cook baby food from regular ingredients.

Sleep

Once babies are tired, they will automatically go to sleep.

Play

Babies need to be played with. As long as there is a pawn with a high priority on child care, this will happen automatically once the needs bar is almost empty. There are diffent activities that will fulfill the baby's play need.

Giggling and crying

Babies can giggle and cry which gives a mood boost or penalty to other colonists up to (?) tiles away. The ratio between giggling and crying is directly related with the baby's mood.

Giggling occurance
Crying occurance
Giggling to crying ratio (higher is better)