Difference between revisions of "Autodoor"

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|description = Divides rooms. Powered operation allows people to move through the door without slowing them down.
 
|description = Divides rooms. Powered operation allows people to move through the door without slowing them down.
 
|type = Structure
 
|type = Structure
|type2 = Power
+
|type2 = Door
|placeable = y
+
|minimum skill = 6
 
|size = 1|1
 
|size = 1|1
|hp = 240
+
|power = -50
|power = - 50
+
|material amount = 25
|buy = {{icon|metal|75}}
+
|material 2 amount = 40
|sell = {{icon|metal|32}}
+
|material 2 name = metal
 +
|material 3 amount = 2
 +
|material 3 name = component
 
}}</onlyinclude>
 
}}</onlyinclude>
An '''autodoor''' allows colonists passage through walls or dug rock. It acts like a '''[[power conduit|power conduit]]''' and needs a direct link to a wall or to a power conduit to open/close quickly and distribute '''[[power|power]]'''.
 
  
 +
''Autodoors'' are powered doors that open and close a lot faster than regular doors of the same material.
  
Although it still opens if not '''[[power|powered]]''', colonists have to manually open it, which requires much more time to open and close it.
+
The autodoor draws 50 W of power at all times.  If not enough power is available, it behaves exactly like a regular door of the same material.
  
 +
Contrarily to the in-game description, not all autodoors allow unimpeded movement.  Actually, a powered autodoor opens at 400% speed.  This means that all powered autodoors that are ''not made of stone'' indeed do not slow colonists down; walk speeds that would be high enough to have an effect in this case are not achievable in practice.  Stone autodoors, however, open only slightly faster than regular wooden doors.
  
In order to save power, it´s recommended use doors only in order to separate the outside and inside of your colony (to keep those pesky '''[[Boomrat|boomrats]]''' out) and in order to create personal rooms. Power conduits may be used elsewhere to connect separated walls.
+
The below animation shows a comparison of different door types and materials (the animals all have the same movement speed of 5 c/s, comparable to a fast human pawn).
  
 +
[[File:Door race.mp4|574x376px|thumb|center|Opening speed of various doors.  Door materials from top to bottom: stone (manual), no door, steel (auto), wood (auto), stone (auto), steel (manual), wood (manual)]]
  
A single door that is placed correctly can split up to 4 rooms or corridors from each others, like this:
+
=== Notes ===
<pre>
 
&#9634; = Air
 
&#9635; = Door
 
&#9641; = Wall
 
  
 +
* Work to build an autodoor is 130% the value of the corresponding regular door.
 +
* Most other relevant stats (except opening/closing speed) are unchanged from regular doors of the same material.
  
&#9641;  &#9641;  &#9634;  &#9634;  &#9634;  &#9641;  &#9641;
+
=== Strategy ===
&#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;
 
&#9634;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9634;
 
&#9634;  &#9634;  &#9634;  &#9635;  &#9634;  &#9634;  &#9634;
 
&#9634;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9634;
 
&#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;
 
&#9641;  &#9641;  &#9634;  &#9634;  &#9634;  &#9641;  &#9641;
 
</pre>
 
This technique is great for making compact sleeping areas because you can have 6 sleeping rooms with only 2 doors, like this:
 
<pre>
 
&#9634; = Air
 
&#9635; = Door
 
&#9641; = Wall
 
  
 
+
* ''Steel'' autodoors offer the best compromise of durability and speed. Even unpowered they are only slightly slower than wooden doors, but a lot less flammable.
&#9634; &#9634;  &#9634;  &#9641;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9641;  &#9634;  &#9634;  &#9634; 3 rooms 5x6 tiles.
+
* If fire immunity is required, a ''granite'' autodoor offers the highest durability of the stone doors (270 hit points). In practice, a ''Plasteel'' autodoor is probably the better choice (20% flammability, 450 hit points, opens like a steel door when unpowered).
  &#9634;  &#9634;  &#9634;  &#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;  &#9634;  &#9634;  &#9634; This size gives the
+
* Due to the non-trivial power and materials cost, most bases want to use autodoors only in select locations.
&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9635;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634; "spacious interior" happy thought
+
* Stone autodoors are risky to use, because in times of power failure they will slow down colonists tremendously. This is especially painful because a blackout situation is very often also an emergency situation, where free movement is important.
&#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;
+
* Since autodoors not only open, but also ''close'' fast, they help when a pawn needs to flee from a threat. The door will more likely than a regular door close before the pursuer can step through or block the door.
&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;
+
* Stone autodoors being only slightly faster than (regular) wooden doors means they are not practical in most situations, except when fire immunity is absolutely required, and a failing autodoor would not pose a problem.
&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634; <-- 3 wide corridor
 
  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;
 
  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;
 
&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9635;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;
 
&#9634;  &#9634;  &#9634;  &#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;  &#9634;  &#9634;  &#9634; 3 more 5x6 rooms
 
&#9634;  &#9634;  &#9634;  &#9641;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9641;  &#9634;  &#9634;  &#9634;
 
 
 
 
 
</pre>
 
  
  
 
{{nav|structure|wide}}
 
{{nav|structure|wide}}
 
[[Category:Structure]]
 
[[Category:Structure]]
[[Category:Power]]
 

Revision as of 18:04, 4 September 2019

Autodoor

Autodoor

Divides rooms. Powered operation allows people to move through the door without slowing them down.

Base Stats

Type
StructureDoor

Building

Size
1
Power
-50 W

Autodoors are powered doors that open and close a lot faster than regular doors of the same material.

The autodoor draws 50 W of power at all times. If not enough power is available, it behaves exactly like a regular door of the same material.

Contrarily to the in-game description, not all autodoors allow unimpeded movement. Actually, a powered autodoor opens at 400% speed. This means that all powered autodoors that are not made of stone indeed do not slow colonists down; walk speeds that would be high enough to have an effect in this case are not achievable in practice. Stone autodoors, however, open only slightly faster than regular wooden doors.

The below animation shows a comparison of different door types and materials (the animals all have the same movement speed of 5 c/s, comparable to a fast human pawn).

Opening speed of various doors. Door materials from top to bottom: stone (manual), no door, steel (auto), wood (auto), stone (auto), steel (manual), wood (manual)

Notes

  • Work to build an autodoor is 130% the value of the corresponding regular door.
  • Most other relevant stats (except opening/closing speed) are unchanged from regular doors of the same material.

Strategy

  • Steel autodoors offer the best compromise of durability and speed. Even unpowered they are only slightly slower than wooden doors, but a lot less flammable.
  • If fire immunity is required, a granite autodoor offers the highest durability of the stone doors (270 hit points). In practice, a Plasteel autodoor is probably the better choice (20% flammability, 450 hit points, opens like a steel door when unpowered).
  • Due to the non-trivial power and materials cost, most bases want to use autodoors only in select locations.
  • Stone autodoors are risky to use, because in times of power failure they will slow down colonists tremendously. This is especially painful because a blackout situation is very often also an emergency situation, where free movement is important.
  • Since autodoors not only open, but also close fast, they help when a pawn needs to flee from a threat. The door will more likely than a regular door close before the pursuer can step through or block the door.
  • Stone autodoors being only slightly faster than (regular) wooden doors means they are not practical in most situations, except when fire immunity is absolutely required, and a failing autodoor would not pose a problem.