Difference between revisions of "Autodoor"

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{{TNT|stub}}
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<onlyinclude>{{infobox main|structure|
 
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|name = Autodoor
<onlyinclude>{{infobox main/<translate><!--T:1-->
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|image = Autodoor.png|Autodoor
en</translate>|structure|
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|description = Divides rooms. Powered operation allows people to move through the door without slowing them down.
|name = <translate><!--T:2-->
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|type = Structure
Door</translate>
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|type2 =
|image = Door.png|<translate><!--T:3-->
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|placeable = Yes
Door</translate>
 
|info = <translate><!--T:4-->
 
Passage through walls.</translate>
 
|type = Structure{{!}}<translate><!--T:5-->
 
Structure</translate>
 
|type2 = Power{{!}}<translate><!--T:6-->
 
Power</translate>
 
|placeable = y
 
 
|size = 1|1
 
|size = 1|1
 
|hp = 240
 
|hp = 240
|speed =
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|power = -50
|power = - 50
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|buy = {{icon|metal|75}}
|buy = {{mi|1}}
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|sell = {{icon|metal|32}}
|sell = {{mi|0}}
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}}</onlyinclude>
}}</onlyinclude><translate><!--T:7-->
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An '''autodoor''' allows colonists passage through walls. It will connect to a [[power conduit]] up to six tiles away. When powered, it will open so quickly that pawns passing through are not slowed at all. When not powered, autodoors function exactly like their normal counterparts, and when pawns pass through, they open and close at the same speed of a normal door.
A door allows colonists passage through walls or dug rock. It acts like a '''[[power conduit|power conduit]]''' and needs a direct link to a wall or to a power conduit to open/close quickly and distribute '''[[power|power]]'''.
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 +
 
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A single door that is placed correctly can split up to 4 rooms or corridors from each others, like this:
 +
<pre>
 +
&#9634; = Air
 +
&#9635; = Door
 +
&#9641; = Wall
 +
 
 +
 
 +
&#9641;  &#9641;  &#9634;  &#9634;  &#9634;  &#9641;  &#9641;
 +
&#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;
 +
&#9634;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9634;
 +
&#9634;  &#9634;  &#9634;  &#9635;  &#9634;  &#9634;  &#9634;
 +
&#9634;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9634;
 +
&#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;
 +
&#9641;  &#9641;  &#9634;  &#9634;  &#9634;  &#9641;  &#9641;
 +
</pre>
 +
This technique is great for making compact sleeping areas because you can have 6 sleeping rooms with only 2 doors, like this:
 +
<pre>
 +
&#9634; = Air
 +
&#9635; = Door
 +
&#9641; = Wall
 +
 
 +
 
 +
&#9634;  &#9634;  &#9634;  &#9641;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9641;  &#9634;  &#9634;  &#9634; 3 rooms 5x6 tiles.
 +
&#9634;  &#9634;  &#9634;  &#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;  &#9634;  &#9634;  &#9634; This size gives the
 +
&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9635;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634; "spacious interior" happy thought
 +
&#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;
 +
&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;
 +
&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634; <-- 3 wide corridor
 +
&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;
 +
&#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;  &#9641;
 +
&#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9635;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;
 +
&#9634;  &#9634;  &#9634;  &#9641;  &#9641;  &#9641;  &#9634;  &#9641;  &#9641;  &#9641;  &#9634;  &#9634;  &#9634; 3 more 5x6 rooms
 +
&#9634;  &#9634;  &#9634;  &#9641;  &#9634;  &#9634;  &#9634;  &#9634;  &#9634;  &#9641;  &#9634;  &#9634;  &#9634;
 +
 
  
<!--T:8-->
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</pre>
Although it still opens if not '''[[power|powered]]''', colonists have to manually open it, which requires much more time to open and close it.
 
  
<!--T:9-->
 
In order to save power, it´s recommended use doors only in order to separate the outside and inside of your colony (to keep those pesky '''[[boomrat|boomrats]]''' out) and in order to create personal rooms. Power conduits may be used elsewhere to connect separated walls.</translate>
 
  
{{TNT|nav structure}}
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{{nav|structure|wide}}
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[[Category:Structure]]

Revision as of 16:33, 20 March 2018

Autodoor

Autodoor

Divides rooms. Powered operation allows people to move through the door without slowing them down.

Base Stats

Type
Structure
HP
240

Building

Size
1
Placeable
Yes
Power
-50 W

An autodoor allows colonists passage through walls. It will connect to a power conduit up to six tiles away. When powered, it will open so quickly that pawns passing through are not slowed at all. When not powered, autodoors function exactly like their normal counterparts, and when pawns pass through, they open and close at the same speed of a normal door.


A single door that is placed correctly can split up to 4 rooms or corridors from each others, like this:

▢ = Air
▣ = Door 
▩ = Wall 


 ▩  ▩  ▢  ▢  ▢  ▩  ▩ 
 ▩  ▩  ▩  ▢  ▩  ▩  ▩ 
 ▢  ▩  ▩  ▢  ▩  ▩  ▢ 
 ▢  ▢  ▢  ▣  ▢  ▢  ▢ 
 ▢  ▩  ▩  ▢  ▩  ▩  ▢ 
 ▩  ▩  ▩  ▢  ▩  ▩  ▩ 
 ▩  ▩  ▢  ▢  ▢  ▩  ▩ 

This technique is great for making compact sleeping areas because you can have 6 sleeping rooms with only 2 doors, like this:

▢ = Air
▣ = Door 
▩ = Wall 


 ▢  ▢  ▢  ▩  ▢  ▢  ▢  ▢  ▢  ▩  ▢  ▢  ▢ 3 rooms 5x6 tiles.
 ▢  ▢  ▢  ▩  ▩  ▩  ▢  ▩  ▩  ▩  ▢  ▢  ▢ This size gives the
 ▢  ▢  ▢  ▢  ▢  ▢  ▣  ▢  ▢  ▢  ▢  ▢  ▢ "spacious interior" happy thought
 ▩  ▩  ▩  ▩  ▩  ▩  ▢  ▩  ▩  ▩  ▩  ▩  ▩ 
 ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢ 
 ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢ <-- 3 wide corridor
 ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢  ▢ 
 ▩  ▩  ▩  ▩  ▩  ▩  ▢  ▩  ▩  ▩  ▩  ▩  ▩ 
 ▢  ▢  ▢  ▢  ▢  ▢  ▣  ▢  ▢  ▢  ▢  ▢  ▢ 
 ▢  ▢  ▢  ▩  ▩  ▩  ▢  ▩  ▩  ▩  ▢  ▢  ▢ 3 more 5x6 rooms
 ▢  ▢  ▢  ▩  ▢  ▢  ▢  ▢  ▢  ▩  ▢  ▢  ▢