Assault rifle

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Revision as of 13:55, 4 April 2015 by Zesty (talk | contribs) (Renamed references to weapons that were renamed.)
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Assault Rifle

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern

Ranged Combat

Mode
Burst
Damage
7 dmg
Warm-Up
108 ticks (1.8 secs)
Cooldown
40 ticks (0.67 secs)
Range
32 tile(s)
Accuracy
70%-87%-77%-64%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
"-" is not a number.
Miss Radius
- tile(s)
DPS
7.78


Compromise between a slow firing rifle and a long-ranged machine-gun, the Assault Rifle can keep enemies in check at a range most weapons can't fire at.


Its low power prevents it from being the ultimate weapon, however if used by a large number of colonists (around 20+ colonists) and the colonists are behind a Fire Wall where the enemies must come from the "right" direction (the "wrong" direction from a raiders viewpoint), then the colonists are pretty much unbeatable.