Difference between revisions of "Assault rifle"

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m (→‎Quality Table: fixed the market value of the excellent version)
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|type2 = Weapons
 
|type2 = Weapons
 
|mass base = 3.5
 
|mass base = 3.5
|class = Modern
+
|class = Industrial
 
|damage = 11
 
|damage = 11
 
|armorPenetration = 16
 
|armorPenetration = 16
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|accuracyMedium = 65
 
|accuracyMedium = 65
 
|accuracyLong = 55
 
|accuracyLong = 55
 +
|accuracyAvg = 65.2
 
|mode = Burst
 
|mode = Burst
 
|burst = 3
 
|burst = 3
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}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{info|The assault rifle is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; moderate accuracy and slightly longer range. }}
+
{{info|The assault rifle is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy. }}
==Overview==
 
The assault rifle is somewhat middle-of-the-road in many aspects, with the exception of a decent range - the longest range out of all multi-shot firearms (barring the single-use [[triple rocket launcher]]), but not as long as the [[bolt-action rifle]]'s. Unlike more specialized weapons such as the aforementioned LMG and bolt-action rifle, the assault rifle is more of a jack-of-all trades; master of none. Interestingly, as a result, the assault rifle's biggest strength which in turn sets it apart from other weapons really is just its versatility. Single-target damage output is respectable: consistently higher than the LMG's, though lower than the [[heavy SMG]]'s until beyond short distance.
 
  
 +
== Acquisition ==
  
Given its respectable rate-of-fire and somewhat consistent accuracy profile, the assault rifle is a somewhat skill-friendly weapon, though it's advisable to use cheaper weapons for inexperienced shooters such as the [[machine pistol]].
+
Assault rifles can be crafted with skill level 6 at a [[machining table]] once the [[Research#PrecisionRifling|precision rifling]] research has been completed; with 60 [[steel]], 7 [[component]]s and {{Ticks|40000}} of work. Assault rifles can also be purchased from outlander and orbital combat suppliers, outlander settlements, or from [[raider#Humanlike|raider]] drops:
 +
 
 +
{| class="wikitable sortable"
 +
|-
 +
! Raider Kind !! Chance !! Average Quality !! Health
 +
|-
 +
| Mercenary Gunner || 9.17% || Normal || 70-320%
 +
|-
 +
| Elite Mercenary || 53.37% || Normal || 100%
 +
|-
 +
| Ancient Soldier || 10.81% || Normal || 100%
 +
|}
  
  
The only real thing that the assault rifle lacks is stopping power, only being high enough to stagger smaller creatures such as [[tortoise]]s and [[boomrat]]s. Production is also quite expensive, and you won't see raiders use assault rifles until the midgame.
+
== Analysis ==
  
 +
The assault rifle is somewhat middle-of-the-road in many aspects, with the exception of a decent range - the longest range out of all multi-shot firearms (barring the single-use [[triple rocket launcher]]), but not as long as the [[bolt-action rifle]]'s. Unlike more specialized weapons such as the [[LMG]] and bolt-action rifle, the assault rifle is more of a jack-of-all trades; master of none. Interestingly, as a result, the assault rifle's biggest strength which in turn sets it apart from other weapons really is just its versatility. Single-target damage output is respectable: consistently higher than the LMG's, though lower than the [[heavy SMG]]'s until beyond short distance.
  
The assault rifle can be used to effect in virtually any use case, whether in close-quarters or on the field - though slightly weaker as a support weapon due to its low stopping power. Hunting is also a viable option with the assault rifle due to its moderate per-shot damage and decent range.
+
Given its respectable rate-of-fire and somewhat consistent accuracy profile, the assault rifle is a somewhat skill-friendly weapon, though it's advisable to use cheaper weapons for inexperienced shooters such as the [[machine pistol]].
  
 +
The only real thing that the assault rifle lacks is stopping power, only being high enough to stagger smaller creatures such as [[tortoise]]s and [[boomrat]]s. Production is also quite expensive, and you won't see raiders use assault rifles until the midgame.
 +
 +
The assault rifle can be used to effect in virtually any use case, whether in close-quarters or on the field - though slightly weaker as a support weapon due to its low stopping power. Hunting is also a viable option with the assault rifle due to its moderate per-shot damage and decent range. This makes it possibly be the best all-round ranged weapon of the mid-late game.
  
 
Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~9.3 seconds average) to incapacitate that human from pain shock.  
 
Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~9.3 seconds average) to incapacitate that human from pain shock.  
 
  
 
Overall, the assault rifle is best paired with a careful shooter up to level 17, then with a trigger-happy shooter beyond that point.  
 
Overall, the assault rifle is best paired with a careful shooter up to level 17, then with a trigger-happy shooter beyond that point.  
  
  
====Melee Combat====
+
== Melee Combat ==
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
 
!Tool
 
!Tool
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|}
 
|}
  
 
+
==Quality Table==
===Obtaining===
+
Bear in mind that not all these values are correct (namely the market values, they were calculated based on the value of a normal version of the weapon with the [[Quality]] wiki page's numbers (you're welcome to add the last ones if you can check the price in game))
Assault rifles can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
 
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Raider Kind !! Chance !! Average Quality !! Health
+
! Quality !! Beauty !! Deterioration <br>
 +
Rate
 +
! Market Value !! Accuracy <br>
 +
(close)
 +
! Accuracy <br>
 +
(short)
 +
! Accuracy <br>
 +
(medium)
 +
! Accuracy <br>
 +
(long)
 +
! Damage !! Armor Penetration !! Melee Damage <br>
 +
Per Second
 +
! Melee Armor <br>
 +
Penetration
 +
|-
 +
| Awful || -3 || 4/day || $197.5 || 48% || 56% || 52% || 44% || 11 || 16% || 3.6 || 10.4%
 +
|-
 +
| Poor || -3 || 3/day || $296.25 || 54% || 63% || 58.5% || 49.5% || 11 || 16% || 4.05 || 11.7%
 +
|-
 +
| Normal || -3 || 2/day || $395 || 60% || 70% || 65% || 55% || 11 || 16% || 4.5 ||13%
 +
|-
 +
| Good || -3 || 1.6/day || $600 || 66% || 77% || 72% || 60% || 11 || 16% || 4.95 || 15%
 
|-
 
|-
| Mercenary Gunner || 9.17% || Normal || 70-320%
+
| Excellent|| -3 || 1.2/day || $725 || 72% || 84% || 78% || 66% || 11 || 16% || 5.4 || 16%
 
|-
 
|-
| Elite Mercenary || 53.37% || Normal || 100%
+
| Masterwork || -3 || 0.6/day || $987.5 || 81% || 94.5% || 87.75% || 74.25% || 14 || 20% || 6.08 || 19%
 
|-
 
|-
| Ancient Soldier || 10.81% || Normal || 100%
+
| Legendary || -3 || 0.2/day || $1975 || 90% || 100% || 92.5%|| 82.5% || 16 || 25% || 7.42 || 22%
 
|}
 
|}
  
 
+
== Graphs ==
Assault rifles can also be crafted at a [[machining table]] once the [[Research#PrecisionRifling|precision rifling]] research has been completed; from 60 [[steel]], 7 [[component]]s and {{Ticks|40000}} of work. A crafting skill of at least 6 is required.
 
 
 
==Graphs==
 
 
The graphs assume a normal quality assault rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 
The graphs assume a normal quality assault rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
  

Revision as of 14:30, 25 May 2019

Assault rifle

Assault rifle

"A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy."


Type
EquipmentWeapons
Mass
3.5 kg
Class
Industrial
Mode
Burst
Dmg Type
Sharp
Damage
11
Armor penetration
16%
Warm-Up
60 ticks (1 sec)
Cooldown
102 ticks (1.7 secs)
Range
30.9 tile(s)
Accuracy
60% - 70% - 65% - 55%
Avg. accuracy
65.2%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
10 ticks (0.17 secs)
DPS
10.88 (7.09)
Stopping power
0.5
Buy
Steel 60 + Component 7
Sell
Silver 480


The assault rifle is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy.


Acquisition

Assault rifles can be crafted with skill level 6 at a machining table once the precision rifling research has been completed; with 60 steel, 7 components and 40,000 ticks (666.67 secs) of work. Assault rifles can also be purchased from outlander and orbital combat suppliers, outlander settlements, or from raider drops:

Raider Kind Chance Average Quality Health
Mercenary Gunner 9.17% Normal 70-320%
Elite Mercenary 53.37% Normal 100%
Ancient Soldier 10.81% Normal 100%


Analysis

The assault rifle is somewhat middle-of-the-road in many aspects, with the exception of a decent range - the longest range out of all multi-shot firearms (barring the single-use triple rocket launcher), but not as long as the bolt-action rifle's. Unlike more specialized weapons such as the LMG and bolt-action rifle, the assault rifle is more of a jack-of-all trades; master of none. Interestingly, as a result, the assault rifle's biggest strength which in turn sets it apart from other weapons really is just its versatility. Single-target damage output is respectable: consistently higher than the LMG's, though lower than the heavy SMG's until beyond short distance.

Given its respectable rate-of-fire and somewhat consistent accuracy profile, the assault rifle is a somewhat skill-friendly weapon, though it's advisable to use cheaper weapons for inexperienced shooters such as the machine pistol.

The only real thing that the assault rifle lacks is stopping power, only being high enough to stagger smaller creatures such as tortoises and boomrats. Production is also quite expensive, and you won't see raiders use assault rifles until the midgame.

The assault rifle can be used to effect in virtually any use case, whether in close-quarters or on the field - though slightly weaker as a support weapon due to its low stopping power. Hunting is also a viable option with the assault rifle due to its moderate per-shot damage and decent range. This makes it possibly be the best all-round ranged weapon of the mid-late game.

Against an unarmored human, an assault rifle can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~9.3 seconds average) to incapacitate that human from pain shock.

Overall, the assault rifle is best paired with a careful shooter up to level 17, then with a trigger-happy shooter beyond that point.


Melee Combat

Tool Attack Damage Type Power AP Cooldown Likelihood Base DPS
Overall - - 9 13% 2.00s - 4.50
Stock Blunt Blunt 9 13% 2.00s 50.00% 4.50
Barrel Blunt Blunt 9 13% 2.00s 25.00% 4.50
Barrel Poke Blunt 9 13% 2.00s 25.00% 4.50

Quality Table

Bear in mind that not all these values are correct (namely the market values, they were calculated based on the value of a normal version of the weapon with the Quality wiki page's numbers (you're welcome to add the last ones if you can check the price in game))

Quality Beauty Deterioration

Rate

Market Value Accuracy

(close)

Accuracy

(short)

Accuracy

(medium)

Accuracy

(long)

Damage Armor Penetration Melee Damage

Per Second

Melee Armor

Penetration

Awful -3 4/day $197.5 48% 56% 52% 44% 11 16% 3.6 10.4%
Poor -3 3/day $296.25 54% 63% 58.5% 49.5% 11 16% 4.05 11.7%
Normal -3 2/day $395 60% 70% 65% 55% 11 16% 4.5 13%
Good -3 1.6/day $600 66% 77% 72% 60% 11 16% 4.95 15%
Excellent -3 1.2/day $725 72% 84% 78% 66% 11 16% 5.4 16%
Masterwork -3 0.6/day $987.5 81% 94.5% 87.75% 74.25% 14 20% 6.08 19%
Legendary -3 0.2/day $1975 90% 100% 92.5% 82.5% 16 25% 7.42 22%

Graphs

The graphs assume a normal quality assault rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.

Assault rifle's accuracy with various shooters without any trait. Assault rifle's DPS with various shooters without any trait.

Assault rifle's accuracy with various shooters with careful shooter. Assault rifle's DPS with various shooters with careful shooter.

Assault rifle's accuracy with various shooters with trigger-happy. Assault rifle's DPS with various shooters with trigger-happy.