Difference between revisions of "Assault rifle"

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(Added DPS graphs, moved graph section above trivia.)
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{{info|The assault rifle is a moderately heavy, burst-firing weapon in RimWorld which fires a burst of three low-damage shots, has a faster firing rate, moderately long range, and good accuracy.}}
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{{info|The assault rifle is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a slightly shorter time between bursts; slightly longer range and slightly higher accuracy.}}
With these attributes, the assault rifle is a useful weapon to put in the hands of a decent shooter to put a few well-placed shots in enemies at longer distances, and frequently too. The considerably high accuracy, decent range, and high fire rate make the assault rifle a versatile weapon - but although it's good at a multitude of aspects, it doesn't excel at anything, so there are often better weapons to use for the roles that the assault rifle can assume.
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===Combat Performance===
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It'll take 6 shots to the torso to kill an unarmored human with a machine pistol, or around 10-12 shots against a human with a normal [[armor vest]]. The assault rifle can also instantly cripple digits, cripple eyeballs in two shots and cause debilitating brain damage if the victim's skull is unprotected. It takes 4 hits on an unprotected human limb to cripple it. Without factoring in any cover or shooter's accuracy, the assault rifle has an average time to down of 9.6 seconds against unarmored people or 12.1 seconds against a human with an armor vest.
  
  
As previously touched on, it's advisable to equip a considerably accurate (97% or more) shooter with the assault rifle to take good advantage of its longer range, although a less accurate (96% or more) shooter will suffice when using it in the region of 20-25 tiles instead of the full 31.
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Since the assault rifle is multi-shot in nature, has a fairly quick fire rate and good all-round accuracy, it is a fairly skill-friendly weapon. A healthy level 8 traitless shooter, level 4 careful shooter or level 11 careful shooter can somewhat efficiently use the assault rifle up to 22 cells.
  
  

Revision as of 10:27, 1 December 2017

Assault rifle

"A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
7 dmg
Warm-Up
54 ticks (0.9 secs)
Cooldown
81.5 ticks (1.36 secs)
Range
31 tile(s)
Accuracy
70% - 87% - 77% - 64%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
DPS
8.43 (Expression error: Unexpected / operator.)

The assault rifle is a moderately heavy, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a slightly shorter time between bursts; slightly longer range and slightly higher accuracy.

Combat Performance

It'll take 6 shots to the torso to kill an unarmored human with a machine pistol, or around 10-12 shots against a human with a normal armor vest. The assault rifle can also instantly cripple digits, cripple eyeballs in two shots and cause debilitating brain damage if the victim's skull is unprotected. It takes 4 hits on an unprotected human limb to cripple it. Without factoring in any cover or shooter's accuracy, the assault rifle has an average time to down of 9.6 seconds against unarmored people or 12.1 seconds against a human with an armor vest.


Since the assault rifle is multi-shot in nature, has a fairly quick fire rate and good all-round accuracy, it is a fairly skill-friendly weapon. A healthy level 8 traitless shooter, level 4 careful shooter or level 11 careful shooter can somewhat efficiently use the assault rifle up to 22 cells.


Due to the low damage per shot, the assault rifle doesn't fare very well against armored opponents such as mid-late game mercenary raiders, insectoids, or mechanoids either.


Obtaining

The assault rifle can be purchased from outlander combat suppliers and towns, and also from orbital weapons traders - all at a considerable cost. The assault rifle can also be manufactured at a machining table once the machining research has been completed, for 60 steel, 7 components, and 45,000 ticks (750 secs) of work.


Conclusion & Comparison

As previously mentioned, the assault rifle lacks a compelling reason to really use it other than its versatility. While it's all-round superior to the considerably cheaper machine pistol, the following weapons are generally better choices for the given scenarios:

However, the former two weapons may not necessarily be the best class of weapons to compare the assault rifle to; while the assault rifle has both a little bit of DPS and good accuracy/range, it leans more towards the latter class of weapons (along with the bolt-action rifle and sniper rifle) than anything else.

Graphs

The below graphs assume an unmodified shooter using a Normal quality weapon.

Assault rifle's accuracy with various shooters without any trait. Assault rifle's DPS with various shooters without any trait.

Assault rifle's accuracy with various shooters with careful shooter. Assault rifle's DPS with various shooters with careful shooter.

Assault rifle's accuracy with various shooters with trigger-happy. Assault rifle's DPS with various shooters with trigger-happy.

Trivia

The assault rifle is based off of the well-known American M16 assault rifle in real life.