Difference between revisions of "Archotech eye"

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{{stub}}
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{{infobox main|
{{Define|Body Part
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| name = Archotech eye
| image = Artificial Organ
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| image = Health item archotech.png|Archotech eye
| always haulable = true
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| type = Medical Items
| def name = ArchotechEye
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| type2 = Body Parts
| description = An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.
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| tech level = Archotech
| graphic class = Graphic_Single
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| description = An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to all human minds.
| graphic path = Things/Item/BodyPart/ArtificialOrgan
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| mass base = 0.3
| is body part = true
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| hp = 50
| label = bionic eye
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| flammability = 0.7
| parent name = BodyPartBase
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| marketvalue  = 2800
| path cost = 10
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| tradeTags = TechHediff
| selectable = true
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| thingSetMakerTags = RewardStandardHighFreq
| thing class = ThingWithComps
 
| ticker type = Never
 
| use hit points = true
 
| flammability base = 0.7
 
| market value base = 2800
 
| max hit points base = 50
 
| mass = 0.3
 
 
}}
 
}}
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The '''Archotech eye''' is an eye replacement which provides 150% [[sight]] efficiency. A superior version of the [[bionic eye]].
  
The Archotech eye is an eye replacement which provides 150% [[Sight|sight]] efficiency. A superior version of the [[bionic eye]].
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== Acquisition ==
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Archotech eyes cannot be crafted. They can only be obtained through [[trade]], as a reward from [[quests]], from raiding [[Ancient shrine|ancient shrines]],  from [[Security crate|security]] and [[hermetic crate]]s{{IdeologyIcon}}, or at an extremely rare rate from random drop pod crashing.
  
It can be found in [[ancient shrine]]s, bought from traders or obtained as a quest reward.
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== Summary ==
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Archotech eyes replace natural eyes. Archotech eyes have a 150% efficiency, which results in a {{+|50%}} improvement to [[Sight]] if two are installed.
  
=== Usage ===
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However, the game places 75% weighting on the more capable eye for the purposes of sight. Installing the first archotech eye on a healthy pawn would increase sight by {{+|38%}}, while the second would provide a {{+|12%}} increase.
  
The Archotech eye can be very useful for most shooters as it increases accuracy. Very high level shooters may encounter a smaller effect.  It is also useful in '''many''' other areas (e.g. melee dodge, surgery success, mining, tailoring speed) but to a smaller degree than for shooting.
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=== Installation ===
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Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
{{nav/body_parts}}
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Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.
 +
 
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If the operation fails even in a minor way the archotech eye will be destroyed.
 +
 
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== Analysis ==
 +
{{stub|section=1|reason=Add actual numbers for the stat increases.}}
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Installing a single archotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%, since the game gives a greater weighting on the more capable part when calculating sight, with the best eye contributing 75% of a pawn's sight capability.
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The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy.  Cooking speed is also substantially improved.  Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed.  While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.
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A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140).  Replacing the other eye with a [[bionic eye]] will hit these caps as well.
 +
 
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{{Sight Part Efficiency Table}}
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== Gallery ==
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<gallery>
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InstalledArchotechEyes.png|Archotech eyes when installed on pawns
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ArchotechEye south.png|The texture for an installed archotech eye, south-facing
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</gallery>
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== Version history ==
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* [[Version/0.19.2009|0.19.2009]] - Added.
 +
* [[Version/1.3.3066|1.3.3066]] - Pawn texture added. Description changed from
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Description changed from ''{{Hover title|An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.|"[...] information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings [...]"}}'' changed to ''{{Hover title|An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to all human minds.|"[...] information. Its internal workings [...]"}}''.
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{{nav|body parts|wide}}
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{{nav/questitems}}
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[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]

Latest revision as of 02:18, 14 September 2023

Archotech eye

Archotech eye

An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to all human minds.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Archotech
Market Value
2800 Silver
Mass
0.3 kg
HP
50
Flammability
70%
Technical
thingSetMakerTags
RewardStandardHighFreq
tradeTags
TechHediff


The Archotech eye is an eye replacement which provides 150% sight efficiency. A superior version of the bionic eye.

Acquisition[edit]

Archotech eyes cannot be crafted. They can only be obtained through trade, as a reward from quests, from raiding ancient shrines, from security and hermetic cratesContent added by the Ideology DLC, or at an extremely rare rate from random drop pod crashing.

Summary[edit]

Archotech eyes replace natural eyes. Archotech eyes have a 150% efficiency, which results in a +50% improvement to Sight if two are installed.

However, the game places 75% weighting on the more capable eye for the purposes of sight. Installing the first archotech eye on a healthy pawn would increase sight by +38%, while the second would provide a +12% increase.

Installation[edit]

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,000 ticks (33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements.

If the operation fails even in a minor way the archotech eye will be destroyed.

Analysis[edit]

Installing a single archotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%, since the game gives a greater weighting on the more capable part when calculating sight, with the best eye contributing 75% of a pawn's sight capability.

The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy. Cooking speed is also substantially improved. Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed. While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.

A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140). Replacing the other eye with a bionic eye will hit these caps as well.

Sight Right eye
Blindness Cataract Organic eye Bionic eye Archotech eye
Left eye Blindness 000% 037.5% 075% 093.75% 112.5%
Cataract 037.5% 050% 087.5% 106.25% 125%
Organic eye 075% 087.5% 100% 118.75% 138%
Bionic eye 093.75% 106.25% 118.75% 125% 144.25%
Archotech eye 112.5% 125% 138% 144.25% 150%

Gallery[edit]

Version history[edit]

Description changed from "[...] information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings [...]" changed to "[...] information. Its internal workings [...]".