Difference between revisions of "Architect"

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[[File:ArchitectMenu.png|right]]
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<noinclude>
The architect menu is the main command window for controlling the [[colonist|colonists]]. It is used to lay down construction blueprints as well as give orders to the colonists. Additionally it is used to sell completed construction or cancel blueprints.
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<!--Top Nav Box-->
 
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{| align=center
==Orders==
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| {{Architect_Nav}}
Main Page: [[Orders]]
 
 
 
Orders are used to allot what objects on the colony need to be interacted with.
 
[[File:ArchitectOrders.png|right]]
 
 
 
{|class="wikitable" style="width: 164px; height: 270px"
 
|-align="center"
 
|[[Cut plants]]||[[Remove Home Zone]]
 
|-align="center"
 
|[[Clear debris]]||[[Add Home Zone]]
 
|-align="center"
 
|[[Mine]]||[[Harvest plants]]
 
 
|}
 
|}
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<hr>
 +
<!-- End of Nav -->
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</noinclude>
  
==Areas==
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== The Menu ==
Main page: [[Areas]]
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[[{{LM|ArchitectMenu|png}}|right]]  
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The architect menu is the most used menu in the game, and for good reason, it allows you to carry out most of the games actions.
  
Areas are used by colonists for certain tasks such as hauling or growing. Areas aren't structures, and are rather just marker areas.
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* The '''[[Orders]]''' tab gives you access to tools to direct your colonists actions, things such as chopping wood and hauling things. There is a useful plan tool as well, which allows you to draw out your plans without your colonists wasting resources.
  
[[File:ArchitectAreas.png|right]]
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* The '''[[Zone/Area]]''' tab gives you access to an ability to make Stockpile zones, expand your home area, and important zones to grow crops.
  
{|class="wikitable" style="width: 82px; height: 270px"
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* The '''[[Structure]]''' tab allows you to build walls, doors and autodoors to keep animals and the cold out.
|-align="center"
 
|[[Growing]]
 
|-align="center"
 
|[[Dumping]]
 
|-align="center"
 
|[[Stockpile]]
 
|}
 
  
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* The '''[[Production]]''' tab contains all of the things your colonists need to refine raw resources, ranging from the neolithic crafting spot to the industrial component assembly bench. Don't forget to put a chair so they'll have some comfort!
  
==Structure==
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* The '''[[Furniture]]''' tab contains mainly decorative objects to keep your [[colonist|colonists]] happy, but also has key objects such as beds for both [[colonist|colonists]] and [[animals]] and various forms of lamps.
Main page: [[Structure]]
 
  
In '''RimWorld''', your colonists are able to build structures from the ground up, according to the blueprints you decide.
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* The '''[[Power]]''' tab contains useful things such as solar panels, wind turbines and batteries, which is needed to power things such as standing lamps and coolers, and power conduits to connect it all up.
[[File:ArchitectStructures.png|right]]
 
  
{|class="wikitable" style="width 328px; height: 265px"
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* The '''[[Security]]''' tab has objects which allow you to handle pesky raiders and mechanoids much more easily with the help of sandbags, turrets, mortars and traps.
|-align="center"
 
|[[Power conduit]]||[[Green carpet]]||[[Paved tile]]||-
 
|-align="center"
 
|[[Door]]||[[Red carpet]]||[[Metal tile]]||[[Concrete]]
 
|-align="center"
 
|[[Wall]]||[[Sandbags]]||[[Blue carpet]]||[[Smooth stone]]
 
|}
 
  
==Buildings==
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* The '''[[Misc]]''' tab contains things which do not belong anywhere else, like Comms, consoles and graves.
Main page: [[Buildings]]
 
  
In '''RimWorld''', colonists can build a number of buildings to provide power, food, living accommodations, and other vital functions for the colony.
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* The '''[[Floors]]''' tab allows you to build floors which usually increase the beauty of the room it's built in, and also increase walking speed if a [[colonist|colonist]] is walking on it.
[[File:ArchitectBuildings.png|right]]
 
  
{|class="wikitable" style="width 246px; height: 265px"
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* The '''[[Recreation]]''' tab allows you to build objects which increase colonist's joy, stopping them from going into a berserk rage and punching out your janitor.
|-align="center"
 
|[[Grave]]||[[Geothermal generator]]||-
 
|-align="center"
 
|[[Nutrient paste dispenser]]||[[Solar generator]]||-
 
|-align="center"
 
|[[Comms console]]||[[Gibbet cage]]||[[Battery]]
 
|}
 
==Security==
 
Main page: [[Security]]
 
 
 
Protect your colony from harm.
 
[[File:ArchitectSecurity.png|right]]
 
  
{|class="wikitable" style="width 82px; height: 177px"
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* The '''[[Ship]]''' tab contains all of the things you need to build in order to blast off and finish the game.
|-align="center"
 
|[[Blasting Charge]]
 
|-align="center"
 
|[[Auto-turret]]
 
|}
 
==Furniture==
 
Main page: [[Furniture]]
 
[[File:ArchitectFurniture.png|right]]
 
  
{|class="wikitable" style="width 410px; height: 265px"
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* The '''[[Temperature]]''' tab has all the objects you need to build things such as a walk-in freezer or a heating system.
|-align="center"
 
|[[Research bench]]||[[Chair]]||[[Standing lamp]]||[[Bed]]
 
|-align="center"
 
|[[Plant pot]]||[[Drop beacon]]||[[Table (long)]]||[[Sleeping spot]]
 
|-align="center"
 
|[[Hydroponics table]]||[[Equipment rack]]||[[Table (short)]]||[[Sun lamp]]
 
|}
 
  
{{Nav construction
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{{nav|wide}}
}}
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[[Category:Architect]]

Revision as of 19:12, 28 March 2019

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Menus Architect Work Schedule Assign Animals Wildlife Research Quests World History Factions Menu
Architect Menu Orders Zone Structure Production Furniture Power Security Misc Floors Recreation Ship Temperature Special Ideology (Buildings) Biotech (Buildings)


The Menu

[[Template:LM|right]] The architect menu is the most used menu in the game, and for good reason, it allows you to carry out most of the games actions.

  • The Orders tab gives you access to tools to direct your colonists actions, things such as chopping wood and hauling things. There is a useful plan tool as well, which allows you to draw out your plans without your colonists wasting resources.
  • The Zone/Area tab gives you access to an ability to make Stockpile zones, expand your home area, and important zones to grow crops.
  • The Structure tab allows you to build walls, doors and autodoors to keep animals and the cold out.
  • The Production tab contains all of the things your colonists need to refine raw resources, ranging from the neolithic crafting spot to the industrial component assembly bench. Don't forget to put a chair so they'll have some comfort!
  • The Furniture tab contains mainly decorative objects to keep your colonists happy, but also has key objects such as beds for both colonists and animals and various forms of lamps.
  • The Power tab contains useful things such as solar panels, wind turbines and batteries, which is needed to power things such as standing lamps and coolers, and power conduits to connect it all up.
  • The Security tab has objects which allow you to handle pesky raiders and mechanoids much more easily with the help of sandbags, turrets, mortars and traps.
  • The Misc tab contains things which do not belong anywhere else, like Comms, consoles and graves.
  • The Floors tab allows you to build floors which usually increase the beauty of the room it's built in, and also increase walking speed if a colonist is walking on it.
  • The Recreation tab allows you to build objects which increase colonist's joy, stopping them from going into a berserk rage and punching out your janitor.
  • The Ship tab contains all of the things you need to build in order to blast off and finish the game.
  • The Temperature tab has all the objects you need to build things such as a walk-in freezer or a heating system.